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re-hierarchy....


Shady-D

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Posted

Riigght so Carcass gives me the followign error

 

-------- E:\base\models\players\_humanoid\model.car --------

( Build trigger: "e:\base\models\players\_humanoid\model.glm" missing )

entering e:\base\models\players\_humanoid\model.car

(90 degree skewing OFF)

Loading GLA "models/players/_humanoid/_humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'e:/base/models/players/_humanoid/root.XSI'

Processing meshes, LOD 0

Processing meshes, LOD 1

(Mesh empty, so total LODs = 1)

Generating model.glm ... ( scale: 0.64 )

Smoothing...

LOD 0: 98% Ok

Writing MDX/GLM model file...

Building GLM...

 

Error: Model has 80 surfaces, but only 79 can be reached by recursing from surface 0 ('hipsa')

You need to re-hierarchy this model correctly

These are the surface(s) not reachable from surface 0...

stupidtriangle_off

 

It says i need to re-hierarchy i know what thta means, but can someone explain in detail why this happend, or either what i exactly need to re-hierarchy ?? thnx

Posted

Can't get to stupid triangle from hips.

 

It takes the first surface (hips) and works it way down. anything not part of that hierarchy is bad.

Posted

OMFG I WAS SOOOOO HAPPY WHEN Carcass said OK, I mean after all those months he actually said OKAY!!!!!!!!! OFMG OMFG

i used modvieuw to test my model and guess what...

ALMOOOST!!!!!

the prob was i had to link my hipsa to stupid triangle (thnx for the PM keshire) but now my left foot (l_lega) is a bit turned, so his foot turned 180 degree's in Z axe, meaning it looks like he broke his legs, how can i fix this? same problem with his left arm, the only thing that mightve caused this is that i mirrord the right hand to be left and the right foot to be left, HHEEEEEEEELP PLZ!!!

Posted

ohh okay, just a sec gonna try it now....

ohh i just remembered...i dont really know how :o:confused:

if someone has a link to a tut i would be very thankfull!

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