Shady-D Posted June 7, 2004 Share Posted June 7, 2004 Riigght so Carcass gives me the followign error -------- E:\base\models\players\_humanoid\model.car -------- ( Build trigger: "e:\base\models\players\_humanoid\model.glm" missing ) entering e:\base\models\players\_humanoid\model.car (90 degree skewing OFF) Loading GLA "models/players/_humanoid/_humanoid.gla"...21376 frames Grabbed 1 files with 21376 frames Processing 'e:/base/models/players/_humanoid/root.XSI' Processing meshes, LOD 0 Processing meshes, LOD 1 (Mesh empty, so total LODs = 1) Generating model.glm ... ( scale: 0.64 ) Smoothing... LOD 0: 98% Ok Writing MDX/GLM model file... Building GLM... Error: Model has 80 surfaces, but only 79 can be reached by recursing from surface 0 ('hipsa') You need to re-hierarchy this model correctly These are the surface(s) not reachable from surface 0... stupidtriangle_off It says i need to re-hierarchy i know what thta means, but can someone explain in detail why this happend, or either what i exactly need to re-hierarchy ?? thnx Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 My guess is that you need to re-hierarchy hipsa Link to comment Share on other sites More sharing options...
Shady-D Posted June 7, 2004 Author Share Posted June 7, 2004 y'know he might be right i didnt see that part of the txt *cough, thnx Link to comment Share on other sites More sharing options...
keshire Posted June 7, 2004 Share Posted June 7, 2004 Can't get to stupid triangle from hips. It takes the first surface (hips) and works it way down. anything not part of that hierarchy is bad. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 What is stupid triangle anyway? I always wondered about it *lie* Link to comment Share on other sites More sharing options...
Shady-D Posted June 7, 2004 Author Share Posted June 7, 2004 OMFG I WAS SOOOOO HAPPY WHEN Carcass said OK, I mean after all those months he actually said OKAY!!!!!!!!! OFMG OMFG i used modvieuw to test my model and guess what... ALMOOOST!!!!! the prob was i had to link my hipsa to stupid triangle (thnx for the PM keshire) but now my left foot (l_lega) is a bit turned, so his foot turned 180 degree's in Z axe, meaning it looks like he broke his legs, how can i fix this? same problem with his left arm, the only thing that mightve caused this is that i mirrord the right hand to be left and the right foot to be left, HHEEEEEEEELP PLZ!!! Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 Most probably an x-form issue. Use reset x-form on l_lega Link to comment Share on other sites More sharing options...
Shady-D Posted June 7, 2004 Author Share Posted June 7, 2004 ohh okay, just a sec gonna try it now.... ohh i just remembered...i dont really know how if someone has a link to a tut i would be very thankfull! Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 Select the object, go to the Utilities tab, and click on Reset XForm. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 7, 2004 Share Posted June 7, 2004 You might want to unlink the hierarchy before you mess around with the reset x-form modifier, it has a tendency to screw things up a bit. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 indeed *shudders* Link to comment Share on other sites More sharing options...
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