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re-hierarchy....


Shady-D

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Riigght so Carcass gives me the followign error

 

-------- E:\base\models\players\_humanoid\model.car --------

( Build trigger: "e:\base\models\players\_humanoid\model.glm" missing )

entering e:\base\models\players\_humanoid\model.car

(90 degree skewing OFF)

Loading GLA "models/players/_humanoid/_humanoid.gla"...21376 frames

Grabbed 1 files with 21376 frames

Processing 'e:/base/models/players/_humanoid/root.XSI'

Processing meshes, LOD 0

Processing meshes, LOD 1

(Mesh empty, so total LODs = 1)

Generating model.glm ... ( scale: 0.64 )

Smoothing...

LOD 0: 98% Ok

Writing MDX/GLM model file...

Building GLM...

 

Error: Model has 80 surfaces, but only 79 can be reached by recursing from surface 0 ('hipsa')

You need to re-hierarchy this model correctly

These are the surface(s) not reachable from surface 0...

stupidtriangle_off

 

It says i need to re-hierarchy i know what thta means, but can someone explain in detail why this happend, or either what i exactly need to re-hierarchy ?? thnx

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OMFG I WAS SOOOOO HAPPY WHEN Carcass said OK, I mean after all those months he actually said OKAY!!!!!!!!! OFMG OMFG

i used modvieuw to test my model and guess what...

ALMOOOST!!!!!

the prob was i had to link my hipsa to stupid triangle (thnx for the PM keshire) but now my left foot (l_lega) is a bit turned, so his foot turned 180 degree's in Z axe, meaning it looks like he broke his legs, how can i fix this? same problem with his left arm, the only thing that mightve caused this is that i mirrord the right hand to be left and the right foot to be left, HHEEEEEEEELP PLZ!!!

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