Lt. Havoc Posted June 24, 2004 Share Posted June 24, 2004 Which do you prefer the urban (rat maze) with close quarter contact or wide open terrain? Me, after a decade of playing corridor shooters I avoid city based maps. For the longest time games couldn't realistically handle natural environments where for some reason war also take place. I like those outdoorsy maps. Link to comment Share on other sites More sharing options...
StormHammer Posted June 24, 2004 Share Posted June 24, 2004 I like a mix of both. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by StormHammer I like a mix of both. Very true. I want both vehicle combat of the wide terrain and close combat. Link to comment Share on other sites More sharing options...
Mountainforest Posted June 24, 2004 Share Posted June 24, 2004 Yeah. More different kinds to play the game isn't bad. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 24, 2004 Share Posted June 24, 2004 There's Open Terrain (Endor, Yavin4, Geonosis, Hoth) Urban (Naboo, Tatooine) platforms (Kamino, Naboo) Looks like enough variety indeed Link to comment Share on other sites More sharing options...
Prime Posted June 24, 2004 Share Posted June 24, 2004 Variety is the spice of life (and SW gaming). Link to comment Share on other sites More sharing options...
Nevhision Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by tFighterPilot There's Open Terrain (Endor, Yavin4, Geonosis, Hoth) Urban (Naboo, Tatooine) platforms (Kamino, Naboo) Looks like enough variety indeed Endor and Yavin are probably going to feel very urban like cuz of the forest, bushes etc. Genosis and Hoth should be very open. The platforms bespin and kamino will probably be the big starfighter bridge control maps. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by Nevhision Endor and Yavin are probably going to feel very urban like cuz of the forest, bushes etc. Genosis and Hoth should be very open. The platforms bespin and kamino will probably be the big starfighter bridge control maps. I don't think the trees will give these planets an urban feeling. Link to comment Share on other sites More sharing options...
Mountainforest Posted June 24, 2004 Share Posted June 24, 2004 Endor would be fun because of the hiding. Behind the trees, on ewok cities, traps. You have to watch your steps everywhere. Kamino has less cover, but more vehicles. I think fighters will play an important role. Snipers and heavy weps will probably be less usefull here. Geonosis has almost no cover, is huge, and has a lot of vehicles. Heavy weps are important, snipers useless. Assault isn't very usefull either. I think all maps can be sorted over the examples above: much cover, medium cover, no cover. Much cover maps are small with few vehicles. No cover maps big with a lot of vehicles. Link to comment Share on other sites More sharing options...
yaebginn Posted June 24, 2004 Share Posted June 24, 2004 bespin's pretty urban from what I gather from the screen. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by yaebginn bespin's pretty urban from what I gather from the screen. True. Maybe if Kashyyyk is in it will be like Kamino Link to comment Share on other sites More sharing options...
Mountainforest Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by yaebginn bespin's pretty urban from what I gather from the screen. I think we should for some more screens to draw conclusions about that. But I agree that it would probably be city-like. However, Bespin has lot's of indoor areas to. Much bigger buildings compared to the ones in theed, so the indoor portion of the game would be bigger there. Link to comment Share on other sites More sharing options...
yaebginn Posted June 24, 2004 Share Posted June 24, 2004 if they do it true to what I've read of kashyyk it should be like kamino. Link to comment Share on other sites More sharing options...
RoxStar Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by Prime Variety is the spice of life (and SW gaming). Whats the difference? Link to comment Share on other sites More sharing options...
Nevhision Posted June 25, 2004 Share Posted June 25, 2004 I take that back about bespin being platform bridge thing. From the screens, it definitely looks more urban sci-fi city which looks so good. Does anyone else think that Kashyyyk is a bit odd of a choice cuz they already have two forest planets. Link to comment Share on other sites More sharing options...
lonepadawan Posted June 25, 2004 Share Posted June 25, 2004 Kashyyk is more platforms high in the trees. I dont think you'd ever go to the ground Link to comment Share on other sites More sharing options...
yaebginn Posted June 25, 2004 Share Posted June 25, 2004 if its true to EU then no, you will never get to the ground. (cause its really dark and there are beasts down there) its also thousands of feet to the ground. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 25, 2004 Share Posted June 25, 2004 In KOTOR you get to the ground. Link to comment Share on other sites More sharing options...
yaebginn Posted June 25, 2004 Share Posted June 25, 2004 Well, its that versus every other view of Kashyyyk, I'll probably believe the latter. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 25, 2004 Share Posted June 25, 2004 They don't say you can't go to the surface, only that it's very dangarous. Link to comment Share on other sites More sharing options...
yaebginn Posted June 25, 2004 Share Posted June 25, 2004 It's more than that. You cant go to the surface. Technically you can, but it's like winning the lottery thirty times in a row with no cheating. Even at less than halfway down, there are harmful predators. That woulkd make the game very bad if you could go to the bottom and included predators, cause you wouldnt be able to see. t's draw attention off the original goal. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 25, 2004 Share Posted June 25, 2004 Yeah, there a lot of predators there, that's why it will sure as hell won't fit to Battlefront. Link to comment Share on other sites More sharing options...
Mountainforest Posted June 25, 2004 Share Posted June 25, 2004 The third side would be the only side to fight if you could get to the bottom. I think th forests are all diferent. Yavin is infantry only, where the rebels are the atacking team. On Endor vehicles and speeder bikes play an important role. Kashyyyk would be totally different. Bridges and platforms I guess. And also city like. Link to comment Share on other sites More sharing options...
Lt. Havoc Posted June 25, 2004 Author Share Posted June 25, 2004 my problem with city maps in games like this and Bf1942 is the tightness of the streets and the close quarter action almost totally negates the point of having vehicles in the game. For instance on Bespin should we expect to see: speeders, walkers, X-wings, or TIEs? Maybe the air support but I bet they don't prove much good to the grunts in the streets and buildings. Flying around the city will just occupy a few players as they try to dog fight each other. Meanwhile all the infantry get to slug it out down below. But its a city not really suited for the high speed speeders what with the city blocks and 90 degree turns. What about the walkers how useless would they be trying to ascend steps or catwalks to get to an upper level. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 25, 2004 Share Posted June 25, 2004 Originally posted by Lt. Havoc my problem with city maps in games like this and Bf1942 is the tightness of the streets and the close quarter action almost totally negates the point of having vehicles in the game. For instance on Bespin should we expect to see: speeders, walkers, X-wings, or TIEs? Maybe the air support but I bet they don't prove much good to the grunts in the streets and buildings. Flying around the city will just occupy a few players as they try to dog fight each other. Meanwhile all the infantry get to slug it out down below. But its a city not really suited for the high speed speeders what with the city blocks and 90 degree turns. What about the walkers how useless would they be trying to ascend steps or catwalks to get to an upper level. Yeah... these levels called infantry specific for a reason... Link to comment Share on other sites More sharing options...
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