Jump to content

Home

Class Limits


Whoopknacker

Recommended Posts

I really hope that there is a limited number of a certain class that is allowed at a time. There does not need to be more than 5 snipers at a time. Dudes just camped and trying to pick the enemy off. In that case also pilots need to be limited. I could easily picture 10 pilots all waiting for the next Xwing. Some joker then throws a thermal detonator and kills his teammates running for it. Then you get a bunch of obescenities shouted. Oh well, just limit those classes really.

Link to comment
Share on other sites

I see you point about the snipers and pilots but Im sure they will do things besides limit the number like make plenty of x-wings or anything and make them respawn after they have left a certain area and maybe for the snipers any AIs that can attack will attack them. I trust Lucas Arts to deal with this problem.

Link to comment
Share on other sites

I really hope that there is a limited number of a certain class that is allowed at a time. There does not need to be more than 5 snipers at a time. Dudes just camped and trying to pick the enemy off. In that case also pilots need to be limited. I could easily picture 10 pilots all waiting for the next Xwing. Some joker then throws a thermal detonator and kills his teammates running for it. Then you get a bunch of obescenities shouted. Oh well, just limit those classes really.

i hope they limit all classes except regular soldiers.

Link to comment
Share on other sites

I'll probably go soldier, Droideka or Pilot, I'm not very fond of sniper/scout classes, neither am I of Heavy Weapons. Apparantly the Dark Trooper's weapon is a rocket launcher, combined with the jetpack we have noob heaven. :(:biggs:

 

John

Link to comment
Share on other sites

I think the only classes that will need caps are those that will obviously be too overpowered (at this point, the clone jetpacker comes instantly to mind). Otherwise, there's no need to put caps on classes just to make sure there's a good mix at all times - because you don't need a good mix in all situations. If one team just loads up on snipers, they will surely lose to a more well balanced team. The numbers will even themselves out and fluctuate based on the current need on the battlefield (if there's an AT-ST lurking around racking up all sorts of kills, you can bet that those getting continually pummelled by it will spawn in with a heavy weapons kit so they can do something about it - after it's taken care of they might go back to their preferred kit) and the fact that if you don't have a somewhat diversified team, or at the least you don't have any regular troopers, your team will be doomed.

 

A team full of snipers should not be able to hold back the advance of an entire team of regular ground troops, no matter how good the snipers are. If this is the case, the problem is in the map design and providing too little cover for advancing troops - not in the number of each class spawns in. Class caps are a frustrating way to achieve balance and can force players into classes they don't wish to play. If it seems that a class needs to be capped, I hope they solve the issue by modifying the class itself instead of just keeping it overpowered and putting a cap on it.

 

As for vehicle campers (people just sitting around waiting for vehicles and then get in firefights with their teammates who are also waiting for vehicles after one spawns) - well this has been and always will be a problem in BF:42, I'm sure it's a problem in BF:V, and it will be a problem in any game that models after BF:42. Most server admins will probably discourage camping and kick people that camp for vehicles and then blatantly suck in them or don't know how to use them.

 

Please, for the love of God, people, if you're just starting out trying to learn to use a vehicle or especially fly, do it in single player mode and don't subject the rest of the people who play the game to your early trials. Please. Thanks.

Link to comment
Share on other sites

Good point. I had not thought of it that way. I have had many instances where a sniper was the only person left to get a flag on BF42 and the dude was still just sniping. I wanted to switch teams just to kill the guy. I sure hope that they do allow vote kick. Cant stand those dang campers when our reinforcements are going down and they are fartin around.

Link to comment
Share on other sites

Well what it look like to me is that this game will have places on the map that are respawn points. When you get killed you respawn. You defeat a team, either by controling those points(if your team controles the point, that the aposeing team cannot respawn there) or you control the most points for the longest time. So nobody will be left alone to win for your side. And they will have to allow voteing. You couldn't get rid of teamkillers.

Link to comment
Share on other sites

Originally posted by THE BADGER:

Well what it look like to me is that this game will have places on the map that are respawn points. When you get killed you respawn. You defeat a team, either by controling those points(if your team controles the point, that the aposeing team cannot respawn there) or you control the most points for the longest time. So nobody will be left alone to win for your side. And they will have to allow voteing. You couldn't get rid of teamkillers.

 

What did that have to do with anything brought up in this thread so far?

 

 

Originally posted by Alegis Gensan

If there ever would be a bug in balance, like battlefield vietnams M60, it would help gameplay since only a limited amount of players could use the bug

 

However, i doubt it will be there

 

How can a 'bug in balance' ever possibly HELP gameplay?!?! Even if the class is capped? I mean if there's a balance issue (or 'bug' as you call it), that means it needs to be fixed - if it helped gameplay, then it wouldn't be an ISSUE.

Link to comment
Share on other sites

Schetter:

 

Subject: limit on classes

 

'it would help gameplay' -> It refers to the thread subject

 

If there ever would be a bug in balance, like battlefield vietnams M60, it would help gameplay since only a limited amount of players could use the bug

 

You would realise that if there is a limit on a class, and one class is overempowered, only a FEW would be able to use that overempowered class, instead off THE ENTIRE team using it, and completely ruining the game

Link to comment
Share on other sites

What did that have to do with anything brought up in this thread so far?

 

I was anwsering a post by whoopknaker as follows:

 

Good point. I had not thought of it that way. I have had many instances where a sniper was the only person left to get a flag on BF42 and the dude was still just sniping. I wanted to switch teams just to kill the guy. I sure hope that they do allow vote kick. Cant stand those dang campers when our reinforcements are going down and they are fartin around.

 

I was stating he would not be alone in the maps, it's respawn.

I was a little off topic but, I was anwsering him. Oh and I don't think they should have any class restriction. If thiers a team of all snipers than jump in a AT-ST and mow them down. If you have a team of all 'dekas then stay away from them and shoot them at a distance when the start to roll. Their blaster cannons or whatever they use will not be accurate far way. Their is always a way to get around that kinda thing.

Link to comment
Share on other sites

If a class is that overpowered, then it should be tweaked to bring it into balance - not just left as is and then 'capped'. Capping classes solves nothing, it just creates problems on 'friendly fire' servers with people TKing and bickering over capped classes.

 

Thank you for completely missing my point and then restating yours as if I can't read. You still have yet to back up your statement that an overpowered class, capped or not, can help gameplay. To me, that's a contradicition that can only be remedied by balancing out the flawed class.

Link to comment
Share on other sites

If a class is that overpowered, then it should be tweaked to bring it into balance - not just left as is and then 'capped'. Capping classes solves nothing, it just creates problems on 'friendly fire' servers with people TKing and bickering over capped classes.
Thank you for completely missing my point and then restating yours as if I can't read. You still have yet to back up your statement that an overpowered class, capped or not, can help gameplay. To me, that's a contradicition that can only be remedied by balancing out the flawed class.

 

Was this toward me. I never said anything about the balance of the game. I was talking to whoop only. And if it was toward me I didn't miss any thing you asked me this question:

 

What did that have to do with anything brought up in this thread so far?

 

so I answered it. But I will comment now on the balance. Star Wars fans have always wanted the games to be just like the movies. But you can't tell me the movie was balanced. You have the entire Empire against a few rebels, one virgin Jedi, and some ewoks. And thats just one movie. Balance is boring. I want a challenge. I want it to be difficult to win. Thats what makes it fun. Stop whining about the balance.

Link to comment
Share on other sites

The first two quotes there have nothing to do with you.

 

The obvious fact that soldiers respawn has nothing to do with balance or class caps...your comment had no logical connection to the discussion (and still doesn't) so that's why I asked. Nor did it have anything to do with what you said you were responding to. He was explaining about a time when his team was obviously winning, had all the capture points (so the enemy team could not respawn anywhere), and the last person around was a sniper probably just sitting there camping, oblivious to the fact that he's the last guy, and his team needs a spawn point. This is frustrating to both sides, because the winning side has to comb the map and hunt the idiot down, and the losing side can do nothing but sit there and wait for the hunt to be successful. This, however frustrating, is not a justification for class caps.

 

 

 

Balance is crucial to the multiplayer experience. Case in point: BF:V's M60 (before it was nerfed). The gun was the best weapon in the game, and it was hell to play as the NVA because you had no chance against an M60 horde. An imbalanced game makes the multiplayer experience entirely unenjoyable - where it's a joyride for one side and a constant, useless uphill battle for the other. It's not fun nor is it a challenge being cannon fodder. The challenge should come from finding servers with players that match or surpass your ability level - not from overpowering certain classes.

 

Once again, the point must be made that this is a game BASED on the movies. It is intended so you can play battles that parallel those seen in the movies. If each battle was rigged so that the side that won in the movie will be the side that wins in the game, then what fun is it to play? It would no longer be a game, just a computer simulation of SW battles that always produce the same outcome. Wheeeee. :o My point is, you have to balance out both sides so it is the skill of the players that determines the outcome and not the power of certain classes or factions.

 

You say balance is boring, when balance is the only thing that can keep a game exciting and keep people playing it.

Link to comment
Share on other sites

Yeah but your talking about guns. Every class in this game will have weaknesses. It's the challange to find it. Take the dekas for instant. Up close they will kick ass. But from afar their useless. Rocket troopers are the oppisite. Up close and he kills himself. Every class will have it's advantage and weakness. A good player will be able to win everyime.

 

And..... I STATED THAT MY POST HAD NOTHING TO DO WITH THE SUBJECT I WAS TALKING TO WHOOP MAN...SEASH. FORUM NAZI.LOL

 

And yes I know what your talking about with the M60. We have one in SOCOM, we call it the noobie cannon LOL, but there is ways around it. And tell me where you think there will be unbalance at? I have seen all the videos, and I have not seen any.

 

I do agree with you to point that balance is good. I think we are talking about the same thing just coming from to different directions. But making every class the same is boring to me. They all have there weaknesses and advantages. Thats what makes it appealing to me.

Link to comment
Share on other sites

Please quote where I said here that I know a class will be overpowered or out of balance. Don't shove words in my mouth. We got on the issue of balance here because the originator of this thread suggested that there be limits to how many of each class are able to be on the map at any time as a remedy for any sort of balance issues - if any. I made the point that the issues should be taken care of instead of just capping the classes.

 

There you have it.

 

In the same light...where are you getting that the Droidekas are going to be useless long-range? I gathered that they'd be quite vulnerable on the run, and that the clone support class will be equipped with a droid stun-gun of sorts...

 

 

"A good player will be able to win everyime."

 

You mean a good player SHOULD be able to win every time. I'm not correcting syntax or anything - your grammar was fine. I'm just saying that if there are imbalanced classes, good players have less and less of a chance to consistently come out on top.

Link to comment
Share on other sites

Originally posted by Schetter

You still have yet to back up your statement that an overpowered class, capped or not, can help gameplay.

 

I never said that. I said that if there is such a bug, it would limit the balance bug and it would be better gameplay than having everyone be able to use that balance bug. You see;

 

A simple patch

 

Is not so simple. In the past, balance patches were not released directly after the game is out. Because it's a bit ridiculous patching something the day after its released, i wouldnt mind, btu they do. They fist want more things fixed so they dont have to release another one aterwards, and the patches need to be tested again as well. Since you're using battlefield vietnam as an example, do you know how long it took for that patch? Wouldn't a class limit on an inbalanced class be better then meanwhile?

 

Originally posted by Schetter

Thank you for completely missing my point and then restating yours as if I can't read.

Hey; no problem. But you're the one that misread "the helping gameplay", even when i quoted again you didn't get it. So in symbols;

 

Balance bug -> No class limit -> Bad :( (smilie is unhappy)

Balance bug -> Class limit -> Less bad :) (smilie is happy)

Link to comment
Share on other sites

Oh...I agree with you when you stated that the classes should not be capped. I stated that as well.

 

Please quote where I said here that I know a class will be overpowered or out of balance. Don't shove words in my mouth.

 

I was just asuming, my fault, that since you were talking about balance of classes you had seen a movie where you saw unbalance. Did not mean to shove words in your mouth. Sorry.

 

where are you getting that the Droidekas are going to be useless long-range?

 

Well from common knowledge of weaponary, more fire rate=less accurate. Dekas look to have the highest rate of fire of all the classes I have seen to date.

 

I gathered that they'd be quite vulnerable on the run, and that the clone support class will be equipped with a droid stun-gun of sorts...

 

I saw a movie where a deka was rolling around and got hit, it took like a third of their heath away, and a droid stun gun would be cool.

 

You mean a good player SHOULD be able to win every time. I'm not correcting syntax or anything - your grammar was fine. I'm just saying that if there are imbalanced classes, good players have less and less of a chance to consistently come out on top.

 

I know what you meant, and I agree. I was thinking when you say balance, you meant all classes should be the same. I like that every class has a advantage, but a weakness as well. Like I said in a earily post, we are talking about the same thing but coming at it from different directions. I agree with you.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...