Darth Dex Posted July 15, 2004 Share Posted July 15, 2004 go to the theard My mod. DUH Matt! Link to comment Share on other sites More sharing options...
Colma Adawin Posted July 15, 2004 Share Posted July 15, 2004 Originally posted by Darth Dex go to the theard My mod. DUH Matt! Y didn't you write your message in the thread: My Mod? DUH Darth Dex im sorry but i posted then looked at your thread MattCole Link to comment Share on other sites More sharing options...
Darth Dex Posted July 15, 2004 Share Posted July 15, 2004 lol...sorry. Duh, Matt I was just kidding.......maybe Link to comment Share on other sites More sharing options...
kampher Posted July 15, 2004 Share Posted July 15, 2004 This mod is going to be godly. I am really excited to see this come out. Link to comment Share on other sites More sharing options...
TheProphet Posted July 16, 2004 Author Share Posted July 16, 2004 Originally posted by kampher This mod is going to be godly. I am really excited to see this come out. Kampher, I dont know if I could have survived most of the hicups in my modding this mod without your true support. You are deffinetly one of the big reasons I am still doing this mod. I want to personally thank you. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted July 16, 2004 Share Posted July 16, 2004 That sleheyron looks pretty good, i never thought that sky would fit with that module, but it seems to work pretty well. Although i do agree a slightly darker/murkier sand might fit better, what kind of things are you going to put there so that it looks like the outter city? Are you going to make it populated and what are your plans for it? Link to comment Share on other sites More sharing options...
TheProphet Posted July 16, 2004 Author Share Posted July 16, 2004 My plans are to find a way to put a few placeables in there and mabey some smoke billow pits to make it more effective. These are the outskirts. For the town, I am going to retexture to make everything look like a city of factories. Im changing dialogue and people and everything. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 17, 2004 Share Posted July 17, 2004 Wow, that's a lot of work! Good Luck! Link to comment Share on other sites More sharing options...
TheProphet Posted July 17, 2004 Author Share Posted July 17, 2004 Ok guys this is how hoth will look, or at least the landing station, Sector A. Ill give u screenshots when it is done. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 17, 2004 Share Posted July 17, 2004 That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff. For more info on adding planets look at this theard: http://www.lucasforums.com/showthread.php?s=&threadid=127001 Link to comment Share on other sites More sharing options...
kampher Posted July 17, 2004 Share Posted July 17, 2004 Gscc im honored that you acknowledged me in your post. Glad I have been an influence on your modding journey so far. Im glad your making this mod, good luck on your efforts. I would help, but i just started learning how to mod new areas, so im not that effective. Good luck to you though. Link to comment Share on other sites More sharing options...
TheProphet Posted July 18, 2004 Author Share Posted July 18, 2004 Originally posted by Darth Dex That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff. For more info on adding planets look at this theard: http://www.lucasforums.com/showthread.php?s=&threadid=127001 That would require me changing the origonal modules and Darth333 said I shouldn't. But good idea though. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 18, 2004 Share Posted July 18, 2004 Really it would? God I feel Stupid! Oh wait I...... Link to comment Share on other sites More sharing options...
TheProphet Posted July 18, 2004 Author Share Posted July 18, 2004 Hey Darth333, I have an important question for you and your beautiful mind. I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him. I have this set in Slehayron in a bar, a guy who looks like han owes money to this twilek and well I dont want to give it all away. Once again if this has been asked before I appologize. I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine. I also want to know how to have the npc "han" join the party. I know this is a lot but it would be awsome once it is done and I could think of no one to ask but you Darth333, your my girl on this one. Sincerely, Chuck McMackin Link to comment Share on other sites More sharing options...
Colma Adawin Posted July 18, 2004 Share Posted July 18, 2004 Originally posted by Gsccc I also want to know how to have the npc "han" join the party. just follow Darth333's 10 step guide to Recruitment, and you didnt tell me that i REALLY WANT this mod now!!!! MattCole Link to comment Share on other sites More sharing options...
Darth333 Posted July 18, 2004 Share Posted July 18, 2004 Originally posted by Gsccc I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine. This is very easy. Just check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=130950 I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him. I guess i can assume the next question will be 'how can i make Han shoot the Rodian during a convo?' Here is the answer: void main() { object oHan=GetObjectByTag("hansolo"); object oTarget=GetObjectByTag("rodian"); ActionPauseConversation(); AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10)); DelayCommand(5.0,ActionResumeConversation()); } Based on a script initially made by tk102 where Trask would shoot the PC during a convo. Here is the syntax for the cutscene attack line: CutsceneAttack(object oVictim, int nAnimation, int nAttackResult, int nDamage); For nAnimation: refer to animations.2da For nAttackResult, 1 means successful. Damage: it says what it says... I also want to know how to have the npc "han" join the party. Mattcolejk already ansewered the question Link to comment Share on other sites More sharing options...
TheProphet Posted July 19, 2004 Author Share Posted July 19, 2004 Darth333 i mean not question your intelligence but in your first code construct you state the object oVictim and in the syntax you have oTarget, are these supposed to be the same or should I add oTarget to the object list?? Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Share Posted July 20, 2004 It's because I just used copied and pasted the line from nwscript.nss. Anyways, in order to avoid confusion, I duly edited the code above. In fact, you could replace oTarget by anything you wish, including oGsccc. Btw, you have such a nice way to tell some one that he/she may have made a mistake... Link to comment Share on other sites More sharing options...
TheProphet Posted July 20, 2004 Author Share Posted July 20, 2004 Please forgive the intrusion Darth333 but since we are in the forums it is hard to determin the tone of the words people type, was that sarcastic in the btw. Sorry again if you were just being nice, i just cant tell. Link to comment Share on other sites More sharing options...
TheProphet Posted July 20, 2004 Author Share Posted July 20, 2004 I have a problem, the script didnt activate, I have replaced the fields as so void main() { object oHan=GetObjectByTag("hansolo"); object oTarget=GetObjectByTag("gasogem"); ActionPauseConversation(); AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10)); DelayCommand(5.0,ActionResumeConversation()); } { My "rodian" has the tag of gasogem and my "han" has the tag of hansolo Am i doing somehing wrong here, was there something I forgot to include, this is exactly how the script is. He just stands there and talks and then continues witout shooting the guy. I could really use some help. Link to comment Share on other sites More sharing options...
deathdisco Posted July 21, 2004 Share Posted July 21, 2004 Are "gasogem" and "hansolo" the names of the .utc files? I'm pretty sure tag refers to the "tag" property within the actual .utc file. The the script is case sensitive so make sure to use caps or lower case if need be. Also the script you posted has an extra "{" at the end. Link to comment Share on other sites More sharing options...
Darth333 Posted July 21, 2004 Share Posted July 21, 2004 Check your pms Gsccc Link to comment Share on other sites More sharing options...
TheProphet Posted July 21, 2004 Author Share Posted July 21, 2004 Ok i did the changefaction thing and it worked except for one thing, it doesnt pause the convo. So what I am goin to do is have the convo stop at the blastershot. Then the player will talk to him. Unleass you can do it differently? Link to comment Share on other sites More sharing options...
Darth333 Posted July 21, 2004 Share Posted July 21, 2004 Did you use the Pause/Resume conversation functions? Try using functions such as ActionStartConversation and DelayCommand, You can use the DelayCommand function to make things happen in a certain order. Otherwise, just do as you said. I won't be able to help this week: I'm going on vacation Link to comment Share on other sites More sharing options...
Yoko Posted July 24, 2004 Share Posted July 24, 2004 Well, i would like to say that modding is coming along well. Korriban has been started and is almost done. As for Slehayron and Hoth, I am working on the dialogue, and the website is up and running with constant newsletters updating the new mod Reign of the Sith. We love to hear yoru feedback. Link to comment Share on other sites More sharing options...
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