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Making a new mod


TheProphet

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Originally posted by kampher

This mod is going to be godly. I am really excited to see this come out.

Kampher, I dont know if I could have survived most of the hicups in my modding this mod without your true support. You are deffinetly one of the big reasons I am still doing this mod. I want to personally thank you.

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That sleheyron looks pretty good, i never thought that sky would fit with that module, but it seems to work pretty well. Although i do agree a slightly darker/murkier sand might fit better, what kind of things are you going to put there so that it looks like the outter city? Are you going to make it populated and what are your plans for it?

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My plans are to find a way to put a few placeables in there and mabey some smoke billow pits to make it more effective. These are the outskirts. For the town, I am going to retexture to make everything look like a city of factories. Im changing dialogue and people and everything.

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That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff.

For more info on adding planets look at this theard:

http://www.lucasforums.com/showthread.php?s=&threadid=127001

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Gscc im honored that you acknowledged me in your post. Glad I have been an influence on your modding journey so far. Im glad your making this mod, good luck on your efforts. I would help, but i just started learning how to mod new areas, so im not that effective. Good luck to you though.

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Originally posted by Darth Dex

That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff.

For more info on adding planets look at this theard:

http://www.lucasforums.com/showthread.php?s=&threadid=127001

 

That would require me changing the origonal modules and Darth333 said I shouldn't. But good idea though.

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Hey Darth333, I have an important question for you and your beautiful mind. I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him. I have this set in Slehayron in a bar, a guy who looks like han owes money to this twilek and well I dont want to give it all away. Once again if this has been asked before I appologize. I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine. I also want to know how to have the npc "han" join the party. I know this is a lot but it would be awsome once it is done and I could think of no one to ask but you Darth333, your my girl on this one.

 

Sincerely,

Chuck McMackin

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Originally posted by Gsccc

I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine.

This is very easy. Just check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=130950

 

I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him.

I guess i can assume the next question will be 'how can i make Han shoot the Rodian during a convo?'

Here is the answer:

void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("rodian");

ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}

Based on a script initially made by tk102 where Trask would shoot the PC during a convo.

 

Here is the syntax for the cutscene attack line:

CutsceneAttack(object oVictim, int nAnimation, int nAttackResult, int nDamage);

For nAnimation: refer to animations.2da

For nAttackResult, 1 means successful.

Damage: it says what it says... :rolleyes:

 

I also want to know how to have the npc "han" join the party.

Mattcolejk already ansewered the question :)

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It's because I just used copied and pasted the line from nwscript.nss.

Anyways, in order to avoid confusion, I duly edited the code above. In fact, you could replace oTarget by anything you wish, including oGsccc.

Btw, you have such a nice way to tell some one that he/she may have made a mistake...

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I have a problem, the script didnt activate, I have replaced the fields as so

void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("gasogem");

ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}
{

My "rodian" has the tag of gasogem

and my "han" has the tag of hansolo

Am i doing somehing wrong here, was there something I forgot to include, this is exactly how the script is. He just stands there and talks and then continues witout shooting the guy. I could really use some help.

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Are "gasogem" and "hansolo" the names of the .utc files?

I'm pretty sure tag refers to the "tag" property within the actual .utc file. The the script is case sensitive so make sure to use caps or lower case if need be. Also the script you posted has an extra "{" at the end.

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Did you use the Pause/Resume conversation functions? Try using functions such as ActionStartConversation and DelayCommand,

You can use the DelayCommand function to make things happen in a certain order. Otherwise, just do as you said. I won't be able to help this week: I'm going on vacation :)

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:queen Well, i would like to say that modding is coming along well. Korriban has been started and is almost done. As for Slehayron and Hoth, I am working on the dialogue, and the website is up and running with constant newsletters updating the new mod Reign of the Sith. We love to hear yoru feedback.
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