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WIP: The Punisher (Hi all been gone awhile)


Matt-Liell

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Posted
Originally posted by Pal™

He looks kinda.. Happy? O_o

 

Yes he does a tad. :p

The only thing I'd fix Scouttrooper would be his mouth and the continuation of his beard(which you'll prolly do anyway) but other than that I love it.

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Posted
Originally posted by LightNinja

lol matt i congratz you, you have sent me the most f*cked up model in the history of modelling so ill have to fix a loooooot =P

 

It is? How so? Maybe the export screwed it all up. It looks fine for me.

Posted

k, just the arms and its done (well linking is too fast); but im afraid my head will explode trying to weight the clavicals-to-huemrus verts ouch! ill left those verts to tomorrow :p

Posted

well almost finished, just tell you matt that this will be the last time i weight you a model lol, i just thought that i'd have to weight it but i had to do much more, i had to move much verts, etc and im bussy with other projects hehe :p

ill finish it in about an hour more.

Posted
Originally posted by LightNinja

Finished :D, i weighted the jaw too so it will talk if you put it in sp =P, and i have added him the holster tags for OJP

 

Wow thanks for all the added work you put into it, an SP could be cool!:D And holster tags, I've been away awhile, this OJP I guess is a mod does it make your holsters like actual holsters that carry weapons? Well whatever it is I'm glad to have it thanks so much!

Posted
Originally posted by Matt-Liell

this OJP I guess is a mod does it make your holsters like actual holsters that carry weapons?

It is!....model sent :D

Wait to see shots unpatient lol.

Posted

Well first off I thought I totally screwed myself over for the torso skin size cuz accidentally I exported the jpg in max with texporter as 800X800 and I thought if I resized the file to 512 it wouldn't work but it did :). But heres some bad news for the both of us lightninja, I looked at the file through max and I noticed that the right leg and the left arm and hand were becoming a tad see through but I thought that was jsut my max screwing up as usual but ingame (though you cant see the arms because of no skin) it turns out it is a probem, due to what I don't know. I dunno if you can fix it or not :(

 

389808uhoh.jpg

Posted

Is the boot is inside out? When you x-form mirrored surfaces the faces can flip inside out. If so you can just flip the normals on the aflicted model parts and it should be fine.

Posted

did you mirror the half of the torso and then didnt make a reset xfrom? man the foot is a reset xform too, and the arm. lol man you'd told me that, now ill have to reweight some parts again, and i hope torso not!!

*edit: i see the torso has no problems hehehe.* then is an easy fix

Posted

1 The hand is still experiencing the same problem but it appears that it is easy to fix so thats good,

 

And 2 if you fix that could you also (since I can't now otherwise I would) fix the map for the mouth and eyes just make it the same as the default in JA jsut cuz I forgot to doit and I jsut had a test map for eyes so no mouth or eyes show up now

 

144600uhoh3.jpg

 

After that the only things left are skinning and sounds and we're good to go!

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