saberhagen Posted November 1, 2004 Share Posted November 1, 2004 As I understand it, team bonuses only come into play when a civ is allied with a different civ, so even if it's a team of 3 players, you don't get a bonus if they all play as the same civ. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 2, 2004 Share Posted November 2, 2004 I was always of the understanding that Team Bonuses don't count if your by yourself. It would be cool to try and Tile Confed Trade Bonuses Imagine with 4 of em a 100% increase in trade. HEH UNSTOPABLE. Link to comment Share on other sites More sharing options...
saberhagen Posted November 2, 2004 Share Posted November 2, 2004 I think you can only get it once. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 2, 2004 Share Posted November 2, 2004 You definitely only get it once. It seems strange that you wouldn't get it if by yourself but it would seem that is the case. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 2, 2004 Share Posted November 2, 2004 I Think it's strange when you get the effects of a TEAM Bonus when your not in a TEAM especially when you think of a TEAM as MORE than ONE player. We've definetly got some Interesting New Avatars. Maybe we could persuade Saber to get one? Link to comment Share on other sites More sharing options...
saberhagen Posted November 8, 2004 Share Posted November 8, 2004 Was there a game last night? I was up for it but we had a power cut so I couldn't get online for hours! BTW British Summer Time has finished now, so does that make the start time different? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 8, 2004 Share Posted November 8, 2004 Yes. The end of daylight saving time also affects us over here. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 8, 2004 Share Posted November 8, 2004 Daylight Savings has finished here now too, so just the same old time is fine (2pm Eastern US/Canada, 7pm UK). There was indeed a game last night but it wasn't too memorable. Viceroy, DMUK and I decided for a change we'd each get a computer ally and take a random civ. I was Empire with a Trade Fed ally, DMUK was Gungans with a Rebel ally, and Viceroy got lucky by getting Confederacy with a Wookiee ally. The game was an islands map, with DMUK and Viceroy next to each other and me with my ally on one side and DMUK's ally on the other. I mounted a few attacks on DMUK's ally early, but DMUK managed to intervene and see me off. About then the game started to lag incredibly, and kept getting worse and worse. Eventually we had two out of sync errors. Viceroy made a landing on my ally's island, and I spotted him as soon as he landed and rushed to stop him. Perhaps rush is the wrong word. I struggled with the lag to make my orders register and after about ten minutes I'd managed to get most of my army on transports. Then it took another twenty minutes just to get to my ally's island. The transports would go the wrong way, and by the time my commands registered to get them to turn around it worked out quicker to keep going the other way, so I had to wait for the command to register again. A couple of times my transports got stuck in bays and just stopped moving. As you can probably tell I was extremely pissed off at this, and by this time Viceroy had munched through half my ally's base. My force landed piecemeal, and instead of waiting for everyone to land and face Viceroy as a cohesive force I foolishly rushed each group in separately when they arrived. Frustrated at the lag, I knew I couldn't rely too much on transports so I shipped some workers over to establish a base on my ally's island. At about then the lag got even worse, so we were spending about one second playing for every two seconds frozen doing nothing. I just got fed up at that point; there was better things I could do than sit around staring at a screen waiting for the lag to stop. So I resigned; I might have been able to save my ally but probably not, as Viceroy had established quite a stronghold there, so I figured what was the point if I hate the lag and I'm losing? In an ordinary game I would have fought to the end, but I wasn't prepared to battle lag for the rest of the game. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 8, 2004 Share Posted November 8, 2004 What was in that transport anyway Vostok? To be honest I was pretty well defended and DM's few artillery attacks were gotten rid of by Garrisoning Repeater troopers Voilla Machine Gun Fortressess. I noticed your little build up since I reached that point literally 2 seconds after you resigned and then DM resigned. Well it was interesting anyway. No one really built a good navy (I Did the but the Confederacy doesn't really have a GOOD navy) DMUK didn't even upgrade his LT.FRIGATES and he was the GUNGANS for gods sake. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 8, 2004 Share Posted November 8, 2004 What transport? I had several. Indeed you were well built up and defended on my ally's island. If only it haden taken me half an hour to get my force to the next friggin' island!!! I hate lag! Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 8, 2004 Share Posted November 8, 2004 The one that was heading towards my ofrt I was worried it was a pummel drop. I use water transports much better. I couldn't use Air transports DM had AA frigates swarming the place. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 8, 2004 Share Posted November 8, 2004 Yes, that was a pummel drop. That was my only air transport, all the rest were water transports, but the water transports were moving so slowly and getting caught on the coast and not following orders due to lag communications disruptions so that was what I used. In hind sight I should have loaded all my pummels into transports instead of just had one, but I didn't think you were as built up as you were. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 8, 2004 Share Posted November 8, 2004 Come now Vostok can you really field a good attack force on an Islands map without a good forward Position? I was worreid in case you blockaded red That my fporces would be cut off so I built a small forward base. Then I surrouned it with AA frigates and Destroyers. EDIT: Also I wasn't planning to leap at you afterwards I would have leaped on DM's Ally and landed small forces on you two to keep you busy and Fortified Red's Position. It would have been hard to beat me by that time since Even before you left Vostok I had half the map under my or my allies Control. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 15, 2004 Share Posted November 15, 2004 Just a short report on the previous weekend's games, since I'm not sure anyone but the participants actually reads these battle reports anymore... The first game on Sunday featured Me, Viceroy, DMUK and Phreak. We decided to spice things up that not only would we have random civs but also random teams. Unfortunately it didn't really work exactly as planned for me since I ended up with Naboo and on Viceroy's team - the same as usual for me. Viceroy was Gungans, which still played to his strengths, while Phreak was Empire and DMUK was Rebels... which didn't exactly play to their strengths. The map was a rather odd forest map. Disappointed I'd gotten Naboo I decided to play them in a slightly different manner than usual. So I rushed Phreak with Troopers and Mounties pretty early. I also made a few raids on Phreaks workers and their trade route throughout the game. I didn't build a single bomber, primarily because I knew they'd be ineffective against DMUK's defences. I horded Fighters and Strike Mechs as usual, but also pumped out Royal Crusaders and a handful of Jedi Masters, which I knew DMUK wouldn't be expecting. Viceroy had a pretty solid army and called me to arms. DMUK's only entrance was a rediculous bottleneck where he'd built a lot of sheild generators and turrets, but my Jedi made short work of them, and soon we had our own shield generators newly converted to protect us. My Crusaders and Jedi ran riot through DMUK's base, and he was quite crippled when Phreak showed up with a large number of Mechs, including a few assault mehcs. I quickly converted his Assault Mechs while my Crusaders beat up the Mech Destroyers, and his force was pretty much taken care of. About then DMUK and Phreak resigned. The second game was just myself and DMUK as the others had to go. DMUK suggested we try Nova Assault, which I had never done before. I was Wookiees to his Republic, and indeed the fighting around the nova deposits was fierce as DMUK had promised. I held out pretty well with my Berzerkers munching through his countless pummel drops, but inevitably he pummel dropped my main base instead of my forward base around the onva deposits. That threw me off a bit and before long DMUK had overrun all of my bases. It was a good game though, and gave me a new respect for the Wookiees. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 15, 2004 Share Posted November 15, 2004 The Wookies arn't all they're cracked up to be. Good battle report though Your neglecting the fact that the participants are the most active people on the forum. I am quite happy in the Knowledge that the Confederacies Heavy weapons are better than the Gungans because the Gungans were slower than the Confederacies which slowed my atacks down. I thought PB had said that he could come back in November the election bad result and all has been over with for two weeks now I think. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 15, 2004 Share Posted November 15, 2004 Well certainly the Confederacy's speed is what makes their Heavy Weapons decent, but they are still far weaker and thus easier to destroy than the Gungans. But if speed is all you care about then yes the Confederacy is for you. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 15, 2004 Share Posted November 15, 2004 Speed + Attack speed + Range They have to have excellent's in all of those since it;s the way I use em. Heavy Weapons are pretty cheap when your economy is up and running the way I get one running so it's no big loss if I lose a dozen or so at a time especially when I trade so much. The confederacy is better built for Massing Heavy weapons over the Gungans for that reason alone I'd sacrifice the better armour since I doubt it makes that much of a difference since If your using a meat sheild and they get behind that they're gonna get them regardless. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted November 15, 2004 Share Posted November 15, 2004 It was funny on the first game. I really couldnt build up much in terms of real defences and yes, didnt expect the Jedi attack! Poor Phreak playing sim city, made it all but impossible to defend against both Vostok and DKs attack. Overall, good fun, but the map did me no favours, neither did being the rebels! DMUK Link to comment Share on other sites More sharing options...
swphreak Posted November 15, 2004 Share Posted November 15, 2004 meh, no nova = no army... Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 15, 2004 Share Posted November 15, 2004 I forgot to mention that another departure from my usual play style was that I didn't organise my Jedi quickly enough to get some holocrons. DMUK and Viceroy got all of the readily accessible ones, the only one I got was one I stumbled over in an isolated clearing in the forest above Phreak's base. I air transported a Jedi in to grab it, then decided to build a base there. I think my presence there worried Phreak... when he eventually realised I was there! He surrounded the outpost with AA Turrets once he discovered me... Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 16, 2004 Share Posted November 16, 2004 Heh. That was the same map as the other game we had the one where we hollowed out that trade route which you two wisely remebered. You don't need nova for an army. After we'd broken the entrance of Mauls defences and I'd seen Vostok having a feild day I thought I'd move on to phreak who had a prefab wall then a normal wall behind that with a few frotes and defences. DMUK did some pummel drops most were intercepted and the only one that got through got destroyed after destroying close to 3 prefabs Gungans can do some Air Whoring it seems. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted November 16, 2004 Share Posted November 16, 2004 Theres was a point when you guys got very fortunate. I sent over a lone A-Wing to find a route into DK's base to do a major drop...the A-Wing made it! So in went my transporters...but bad timing I guess for me, DK had moved his army there and Vostoks fighters took them all out! lol Another 10 seconds earlier and they would have made it through and given you something to worry about. Still, rebel pummels are about as much use as an Ash tray on a motorbike! The second game was tough going against Vostok. Nova Assault does make for an aggressive style of play to defend the nova and it certainly was that. All i can say is... alot of clones and wookiees died that day! haha DMUK Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 16, 2004 Share Posted November 16, 2004 Rebel Pummels are about the same as Republic Pummels. You had the great misfortune of trying to do a pummel drop next to my airbases where I had started to build a small air force of Fighters and Bombers. Plus we also saw you coming yet neither of us had Spynet That would have made a good a long protracted epic except you two wern't aggresive and me and Vostok ended up with Map control. I'm suprised you two didn't try and carve a path into my base and try to get me that way. All I had on the side you could have done it were AA turrets to gaurd against your ever present Pummel drops:bdroid2: Link to comment Share on other sites More sharing options...
swphreak Posted November 16, 2004 Share Posted November 16, 2004 Originally posted by DK_Viceroy You don't need nova for an army. Actually, yeah, ATATs cost a lot of Nova, but I did too much researching, and didn;t get enough traders going. DMUK built his Port too close. I don't know if I'llbe bothering to play anymore. I think I'll be playing Halo 2 on LIVE where I actually do something and not do the same old boring thing in CC. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 16, 2004 Share Posted November 16, 2004 I don't know if I'llbe bothering to play anymore. I think I'll be playing Halo 2 on LIVE where I actually do something and not do the same old boring thing in CC.Bah! Shoot-em-ups require no tactics at all, just a good aim. They are the games in which you do the same old boring thing all the time... Personally I like the random civ thing we've been doing the last couple of games, it keeps things interesting. Except of course when I get Naboo . I should add that when DMUK and I first started the Nova Assault, I got Naboo again! So I convinced DMUK to restart so I'd get a different civ (and ended up with Wookiees, which probably served me better than Naboo would have in the game). Link to comment Share on other sites More sharing options...
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