swphreak Posted November 16, 2004 Share Posted November 16, 2004 Originally posted by Admiral Vostok Bah! Shoot-em-ups require no tactics at all, just a good aim. They are the games in which you do the same old boring thing all the time... Not really. There are team tactics when you're doing CTF, Assault, or even Territory. If you really want to win, you'll have to communicate and really work as a team. It's worked out great so far. SWGB doesn;t require anymore tactic than Halo 2. Mass unit A, mass unit B for back up, mass unit C for more numbers, go to enemy, repeat. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 17, 2004 Share Posted November 17, 2004 Yet Phreak doesn't remeber My army's there's not a mass of units it's mixed up with Troopers, Artillery AA, Troopers, AA Mobiles, Strike Mechs, Mech Destroyers and in this case Fambaas but usually Geonosian Warriors. While my armies are rarely bigger than others I can throw my armies away with little worries at replacing em. Link to comment Share on other sites More sharing options...
FroZticles Posted November 17, 2004 Share Posted November 17, 2004 FPS arrggggg. I'm running down a hallway dead!!! 20 seconds later respawn crap!!! They camping the spawn site!!!! Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 17, 2004 Share Posted November 17, 2004 I don't mean to be condescening and rude, Phreak, but if SWGB requires no tactics how is it you usually end up with the lowest score? Link to comment Share on other sites More sharing options...
swphreak Posted November 17, 2004 Share Posted November 17, 2004 Because I can't gather resources fast enough. There must be a reason why no one here likes FPS And so we don't continue this stupid debate, I agree to disagree or whatever it takes to get people to stfu. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2004 Share Posted November 17, 2004 Hey I love FPS. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 17, 2004 Share Posted November 17, 2004 It's not that I don't like FPS, it's just I disagree that Halo 2 will be less repetitive than SWGB. Link to comment Share on other sites More sharing options...
swphreak Posted November 17, 2004 Share Posted November 17, 2004 It's a lot less repetitive when you're not playing against the same 4 people. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 17, 2004 Share Posted November 17, 2004 Well we are all hoping for PB to come back so he can wipe the floor with our butts. Link to comment Share on other sites More sharing options...
FroZticles Posted November 17, 2004 Share Posted November 17, 2004 Phreak just doesn't like losing Link to comment Share on other sites More sharing options...
swphreak Posted November 18, 2004 Share Posted November 18, 2004 No, I really could care less. I suck, and gonna lose either way. I rather do something fun than play SimCity and generally be bored and waste my time. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 18, 2004 Share Posted November 18, 2004 Well, sorry you feel that way Phreak. Hoepfully you'll join us again when the new RTS is released. Perhaps, at the rate things are going, there might even be forum games of BFME amongst us, which of course it would be good for you to join too. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 18, 2004 Share Posted November 18, 2004 and of course don't forget when we start playing on that we'll all start out crap. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 21, 2004 Share Posted November 21, 2004 Here's the battle report for the games of Sunday, 21st November 2004. This will be my last battle report for a while, because it was my last game for a while. I'm heading to Europe on a seven-week trip, and I hope when I get back to Australia that people are still playing SWGB! Luckily todays games were amongst the most enjoyable we've played, so I'll at least have good memories Well I arrived about 40 minutes late but fortunately no-one had started playing yet. It was the best turn out for a long time; myself, Viceroy, DMUK, Saberhagen and Sithmaster all turned up. Our first game we decided to all go random civs and random teams, although with five of us it would be lopsided. I ended up on the two-man team with Sithmaster, and I was Republic while he was Rebels. Viceroy was Wookiees, Saber was Trade Fed and DMUK was Confederacy. The map was a precipice, and I had a fairly good location, although I had a large front to protect. I managed to get decent defenses up, but before long I sufferred a devastating pummel drop from DMUK. It wiped out a good portion of my base but fortunately I had a good enough economy going to recover relatively quickly. Then the assault began on Sith: both Viceroy and Saberhagen attacked and my aide came too little too late. Soon Viceroy's forces were replenished and he turned towards my base, striking from the ruins of Sith's base. Saber dropped in some Droidekas to wreak havoc amongst the middle of my base, and DMUK came pounding in from the other side. By this time we'd already suffered one out of sync, and with Sithmaster having resigned when the second out of sync came I just told the others I resigned. Sithmaster couldn't join us for the second game, so we decided to go all random again as this time we'd have even teams. DMUK (Wookiees) and I (Confederacy) were allied against Viceroy (Gungans) and Saberhagen (Empire). I had a pretty good start, and when DMUK suffered the rush from Saber I was able to intervene and see him off. Since Viceroy is probably the person I've played the most with I know the way he plays pretty well; as such I knew he would be completely unprepared for a Strike rush, especially one from me. I hit T3 quite fast, and pumped out the Strike Mechs, then when I had about ten I sent them into his base. He took heavy worker losses, and began to panic and build a single turret in the hope to see me off. He managed to get the turret built in time, but before long I called in Mounties and Reeks, and the Turret was soon gone. I munched through the rest of his base pretty quickly, but some Workers managed to escape into the back of Saber's base. I set up a new base in Viceroy's old spot, and made the most of all the resources I now had within my grasp. What with all the Nova, and getting four Holocrons and having a lot of Hovercrafts with the Confederacy's bonus, I didn't have much to worry about economically speaking. Before long I got spynet, and then there wasn't much the opposition could do. I executed a rather successful Geonosian Warrior attack at the heart of Saber's carbon workers, and many Workers died before my Geonosians were destroyed. Saber was continually striking against DMUK, so I thought this would be a good time to execute my full attack. A huge amount of mounties and reeks munched through Saber's wall, and soon his base was filled with them as well as Repeater Troopers and Mech Destroyers. Soon after DMUK dropped in a host of pummels and steadily we muched through the combined base of Saberhagen and Viceroy. It was certainly a great game for me to end on, one of the few times I ended up with the largest score! So in closing I hope the rest of you can keep the forum games going until my return in January. Of course then we may have to sort out a new time to play, what with me being in Australia... Also Merry Christmas to all and a Happy New Year, as this will most likely be my last post until I return as well. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 21, 2004 Share Posted November 21, 2004 Well goodbye mate! See you next year! The forum is going to feel empty for awhile. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 22, 2004 Share Posted November 22, 2004 Heh Vostok don't worry you'll be able to find PLENTY of Internet Cafe's in Europe I should know I live there. May I just say now and forever eternally that I HATE GUNGANS. Link to comment Share on other sites More sharing options...
saberhagen Posted November 22, 2004 Share Posted November 22, 2004 In the first game I had a safe pocket position with 2 allies and only 2 opponents, which gave me a free hand to do absolutely anything (although trooper rushing was out of the question on that map). So I decided to air rush! This was partly because the river crossings were walled off, partly to avoid the TF carbon penalty as much as possible, and partly because it would be really unexpected. I got to T3 in about 17 minutes and built 2 air bases. I went for Sith as soon as I had 6 fighters and picked off a few workers. At first he was unprepared. It looked like he had loads of troopers and grenaders but not much AA, but he had 2 troop centres up and started pumping out AA troopers as soon as he saw my fighters. I tried to kill them as they came out of the TCs but I couldn't keep up with his production and I didn't get enough bombers in soon enough to take out the power cores. In concentrating so heavily on attacking I delayed my boom and wasted lots of res without doing much damage, so I didn't play much part in the rest of the game. Later I did a fortress drop on Sith's side of the river, but he discovered it and wiped it out. But by that time my allies were strong enough to win without much help from me. In the second game I managed to trooper rush DMUK despite him getting to T2 over a minute ahead of me and having sentry posts all along the route between our bases. It was close at first, but I seemed to be getting the upper hand, with my mounties wiping out his turrets and powers cores, when Vostok sent in strikes to the rescue. That turned the game right around, wiping out my attack force and putting me on the defensive. While I was trying to get up to T3 Viceroy called for help. I sent all my mounties down to his base, but there were too many strikes and they all died. Once I got to T3 I made MDs and sent them down to Viceroy but by that time Vostok also had loads of mounties so the MDs died as well. I nearly exhausted myself with ineffective attempts to save Viceroy. By the time Viceroy's original base was wiped out I had no military left. I was so desperate I started building a wall! If Vostok had carried on straight away he could've walked into my base and wiped me out just a fast, but for some reason he stopped. After that, DMUK built a shield gen just to the north of my base and came at me with loads of mechs and troopers, but I got a fort up just in time and garrisoned it with workers and troopers, which held him off. By this time we were definitely finished as me and Viceory were squeezed into a tiny part of the map with no room to expand, but we held out for a while. There was a big attritional battle with DMUK as we tried to knock down each other's shields. I was holding him back but Vostok's geo raid pretty much destroyed my econ. When my resources ran out, I just sat back and watched them destroying my base. So Vostok pretty much won that one on his own, or could've done. Viceroy still hasn't learnt how to defend from strike rushes, even though it's the most obvious T3 rush and one that I've used on him quite a few times before! Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 22, 2004 Share Posted November 22, 2004 Yeah, I fortunely got Rebs in our game, so I had a build order for atleast the first two techs. I had built up a large amount of troopers and was about to go hit Viceroy when saber hit t3 early. Since i had the highest score, I knew he was going to rush me, but I was definitely expecting a strike rush, you know, him being TF and all. So i started pumping grenadiers, which ended up being very espensive plane fodder when saber's fighters appeared over my carbon workers. Fortunately I had some AA troops that I had built for my rush, and they weakened the air force until I had a steady stream of AA troopers popping out. He kept sending air, but each wave would do less and less, I could just see the nova being drained from his coffers. He did send in some strike mechs, but not enough to deal with the remnants of my ground force. Had saber quickly switched over to mechs after the first strike, I probably would have been toast. After the air stopped coming, my econ was in the gutter though, and my score had plummeted. I rebuilt my forces, advanced to t4, and was sending an air cruiser to protect my fortress on viceroy's side when I saw saber's little base. I wiped that out, but was unable ot protect my foothold on the otherside from Viceroy. After rebuilding my forces, I finally hit viceroy, and initially was able to wipe out his troops as they slowly marched across the marsh, but then the air force showed up and began overwhelming me, and it went downhill from there. As I pulled back to regroup and rebuildDMUK pummel/mech/nexu dropped me and Viceroy's army came in and not even Vostok's air force could save me. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted November 22, 2004 Share Posted November 22, 2004 Ah That lethal combo of nexus and pummels...poor Vostok! hehe. But in the second game, he saved me from death. Still not sure why i was struggling for carbon, despite being tall ewoks! (Wookiees) DMUK Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 22, 2004 Share Posted November 22, 2004 Yeah, that second game sounded fun. I wish I could have been there for it, but I definitely had work that needed attending to. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 23, 2004 Share Posted November 23, 2004 I'll get my Own back and Re-assert myself as the Master of the Confederacy. I hadn't realised that it was possible to Strike rush with the Confederacy I shall have to learn. Link to comment Share on other sites More sharing options...
saberhagen Posted November 23, 2004 Share Posted November 23, 2004 You can strike rush with any civ. There's very little difference until T4, so any civ can do any rush (apart from the unique fort unit rushes, but they're quite hard to do anyway). There are small advantages and disadvantages but nothing that stops a rush from working. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted November 23, 2004 Share Posted November 23, 2004 Well I'll learn how to do it anyway. It'll be interesting since I usually go Carbon heavy early anyway. Link to comment Share on other sites More sharing options...
saberhagen Posted December 6, 2004 Share Posted December 6, 2004 Last night we had a random civ ffa between me (Naboo), Viceroy (Wooks) and Sith (Confed). On a Giant sized Large Sea map! On a map like that I thought there was not much point trying to rush and not much chance of getting rushed, so I put everything into booming instead. My plan was to try and take control of as much of the map as possible and contain the other two with forward bases, eat up all the resources in my part of the map then build an overwhelming force to crush both of them. It was quite easy to do as there were narrow strips of land up both sides of the sea where I could put a fort and shields which couldn't be outflanked very easily. I did a small strike raid on Viceory while I was preparing to bring up workers, but pulled back when I lost a strike to his turret. After that I just concentrated on building up bases on both sides of the map. Sith never even found the one on his side as it turned out he was busy preparing to get Viceroy. My econ was going really well and I managed to grab 2 holocrons (although I forgot to garrison one of them until right near the end!). I got to T4 without any trouble and started getting the inevitable air and strike upgrades. I even remembered to get taxation! I started fighting Viceory first as he discovered my forward base and was trying to destroy it. I had to abandon the shore because he had a navy and I didn't (I got some ship upgrades but kept forgetting to actually build any ships!). He had 2 or 3 shielded forts on my side, so I built cannons on crusaders to deal with them, but it turned out Sith was attacking Viceroy from the other side at the same time. As soon as I found out, I launched a strike raid from my other base and took out some of Sith's workers. Viceroy resigned not long after so there was just Sith to deal with and my score was way ahead by that time. I kept sending strikes and fighters into Sith's base, then followed up with some crusaders to take out the power cores. I had so much nova I even made 5 jedi masters, but that just confirmed my prejudice that jedi masters are not much use. My crusaders did a much better job of knocking down power cores and wer much cheaper. Once the shields were down I dropped in some cannons to take out the forts. I could've used advanced cruisers as they were quite near the sea, but again I forgot to make any ships! Sith managed to get an air cruiser right into my home base without me noticing, but by that time I had huge amounts of res and was deleting workers, so it was pretty much over. So a rare victory in a ffa, but I think it was mostly down to the ridiculous map settings and luck with positions. If you can take hold of half a giant map unopposed then you can't really lose. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted December 6, 2004 Share Posted December 6, 2004 I was having to put up with almost Simeoultaneous raids from either side and because Of that I suffered though not as much as I would have if I hadn't built Turrets to deal with Strike Raids I was starting to expand when Saber appeared on my wing so I started to try and dislodge him but I couldn't by then Sithmaster was starting heavy raids on my other side so that discourages me from expanding that much in that direction. Plus the fact I was Wookies and I suck as them even though people say they're similar to Confederacy they're not. Link to comment Share on other sites More sharing options...
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