{xg}darthVADER Posted August 9, 2004 Author Share Posted August 9, 2004 might i remind anyone who looks at this thread that any sugestiosn on the bojectives or on the map itself are more than welcome Link to comment Share on other sites More sharing options...
lauser Posted August 10, 2004 Share Posted August 10, 2004 Open up the Hoth Siege .mapfile. You will notice above the map a small box with a portal_sky entity in it. You will also note a terrain model inside it. Just copy the whole thing and save it as a prefab under edit. Now load your Hoth map up and import that badboy in there. If you need help with a skyportal go here: PORTALSKY But this portal is already set up nice for ANY HOTH map. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 10, 2004 Author Share Posted August 10, 2004 ok thanks its gonna look nice thanks Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 10, 2004 Author Share Posted August 10, 2004 here's a new screenshot update here's the early forward lookout post (still need to make the texture) http://www.imagedump.com/index.cgi?pick=get&tp=106508 http://www.imagedump.com/index.cgi?pick=get&tp=106509 main hanger north view from the secondary command center http://www.imagedump.com/index.cgi?pick=get&tp=106510 flight command control room (its above the falcon) http://www.imagedump.com/index.cgi?pick=get&tp=106511 flight command control coridor http://www.imagedump.com/index.cgi?pick=get&tp=106512 enjoy P.S. if anyone knows any ways to decrease the compile time feel free to tell me Link to comment Share on other sites More sharing options...
Skyfez Posted August 10, 2004 Share Posted August 10, 2004 awesome work man! I gave up playing siege but this may bring me back to it! Link to comment Share on other sites More sharing options...
lauser Posted August 10, 2004 Share Posted August 10, 2004 The fog is just the right density now. That PORTAL_SKY makes it look so much better..good stuff man! Let's have a BETA Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 10, 2004 Author Share Posted August 10, 2004 erm 2 things 1 i havent changed a thing to the fog and second i havent added the portal_sky yet hehe unless the density of the fog changes when you encrease the size of the map btw expect to see some screenshots of the new shield generator tomorow Link to comment Share on other sites More sharing options...
lauser Posted August 10, 2004 Share Posted August 10, 2004 No it doesn't change..it just seems like it though. Put the portal in and see if you can see it or not. Otherwise just leave it out. Link to comment Share on other sites More sharing options...
Lil Killa Posted August 11, 2004 Share Posted August 11, 2004 Quote Originally posted by {xg}darthVADER P.S. if anyone knows any ways to decrease the compile time feel free to tell me [/b] What part is taking so long? Are you using detail brushes (corectly)? Link to comment Share on other sites More sharing options...
lauser Posted August 11, 2004 Share Posted August 11, 2004 Quote Originally posted by lauser Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! Quote Originally posted by Lil Killa What part is taking so long? Are you using detail brushes (corectly)? Again...shear size. Link to comment Share on other sites More sharing options...
Lil Killa Posted August 11, 2004 Share Posted August 11, 2004 well he could speed it up if he's not using detail brushes by using them... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 11, 2004 Author Share Posted August 11, 2004 i'm using detail brushes and the part thats taking so long is the passage portal flow Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 11, 2004 Author Share Posted August 11, 2004 as i promised a new screenshot update shots of the new (early wip) shield generator http://www.imagedump.com/index.cgi?pick=get&tp=106937 http://www.imagedump.com/index.cgi?pick=get&tp=106940 http://www.imagedump.com/index.cgi?pick=get&tp=106942 http://www.imagedump.com/index.cgi?pick=get&tp=106945 here's the secondary control room from the hanger http://www.imagedump.com/index.cgi?pick=get&tp=106950 enjoy also i'm gonna need some beta testers soon prefrebly people who can run a server with 16 people on it so keep an eye on this thread P.S. lauser i tried adding a skyportal but the map lagged incredibly also the fog becase extremly dense with dynamic glow turned on Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted August 11, 2004 Share Posted August 11, 2004 hehe i dont have to beta test, ive been testing it from the first brush love the new shield generator by the way cant wait to destroy it with me Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted August 11, 2004 Share Posted August 11, 2004 hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory it was 70 till i added laser door section... passage memory is so bad on mine i have to fast vis now Link to comment Share on other sites More sharing options...
lauser Posted August 11, 2004 Share Posted August 11, 2004 Quote Originally posted by {xg}darthVADER P.S. lauser i tried adding a skyportal but the map lagged incredibly also the fog becase extremly dense with dynamic glow turned on Ehh...exactly how did you add it in? Did you import it and use that tutorial link? If your map is more than 8000 x 12000 grid units then yes...it will lag unfortunately. Endors outdoor areas collectively are about 12000 x 4000 grid units. I get a 3FPS loss after adding the new portal_sky. If yours is twice as big as mine then double that. 6 FPS loss is quite a bit on a low end card like mine. But on a 128 you might lose 20 or more. Link to comment Share on other sites More sharing options...
lauser Posted August 11, 2004 Share Posted August 11, 2004 Quote Originally posted by Livingdeadjedi hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory it was 70 till i added laser door section... passage memory is so bad on mine i have to fast vis now LDJ...use the newest Q3map2 batch file. When you edit your batch file put this switch in the BSP phase: -lomem Will help a TON. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 11, 2004 Author Share Posted August 11, 2004 i dont know exactly how many grid units my map is but i can tell ya its pretty big in size i think its bigger than kamino by SJC but not to worry i wil make it look good without a sky portal Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 12, 2004 Author Share Posted August 12, 2004 ok good news for the likes of you its beta time i need about 5 people for now below this post anyone who posts his msn details and a good reason why he'd want to beta test wil be considerd for this beta i need someone who can run a server for 5 people tho Link to comment Share on other sites More sharing options...
TK-8252 Posted August 13, 2004 Share Posted August 13, 2004 I'd be honored to beta test! TK8252MJL @ hotmail.com is my MSN. I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won ) and this one looks very promising. I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this. Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 13, 2004 Share Posted August 13, 2004 Quote Originally posted by TK-8252 I'd be honored to beta test! TK8252MJL @ hotmail.com is my MSN. I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won ) and this one looks very promising. I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this. Please do, we will all really appreciate it! *thinks of massive Snow Speeders fight* Link to comment Share on other sites More sharing options...
RDX1 Posted August 13, 2004 Share Posted August 13, 2004 I'll help out, I have free time to help out. I don't have MSN, but I do have AIM, I can give you my e-mail if you would like. I love new maps and I have some free time. Link to comment Share on other sites More sharing options...
TK-8252 Posted August 13, 2004 Share Posted August 13, 2004 The server guy says he can host a server for the test. Although it's a home-run server, it's amazingly lag-free. It can host a nearly lag-free game of ForceMod easy. His name is Shippo, BTW. Do you want his MSN too? Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 13, 2004 Share Posted August 13, 2004 Yes. Link to comment Share on other sites More sharing options...
TK-8252 Posted August 13, 2004 Share Posted August 13, 2004 inu_yasha_demon @ hotmail.com Link to comment Share on other sites More sharing options...
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