Darth Windu Posted August 21, 2004 Share Posted August 21, 2004 Viceroy - hate to burst your buble but the Generals/Commander concept is not yours. Not only had EA already come up with it, I had it in my template quite a while ago, but then dumped it. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 21, 2004 Author Share Posted August 21, 2004 Why am i not suprised that you've claimed credit for my good idea. The commanders idea is different to the generals system because their won't be generals powers like artillery strike or generals points, because theirs also a choice of taking a secondary commander with limited choices so you cna have precise strategies. also these Commanders won't be horribly crappy or unbalanced. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 21, 2004 Share Posted August 21, 2004 Viceroy, it's still EA's idea from Generals. Tweaking it a little doesn't make it your idea. Generals Powers and Generals Points are not necessarily part of that system: for the most part we're just talking about the different Generals from Zero Hour who have different strengths and weaknesses. In fact EA's concept is just a tweak of the major Gods from Age of Mythology. Having a secondary Commander is just a reinterpretation of minor Gods. So really there's nothing too original there. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 21, 2004 Author Share Posted August 21, 2004 Regardless though if you remember before I left i was talking about a leader system if you remeber i dino't think generals was out then and i only bought AoM 2 months ago so the commanders idea was merely me tweaking an old idea i had into a better idea. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 21, 2004 Share Posted August 21, 2004 Well Zero Hour probably wasn't out, and it's the one that's got the Generals system. But even if you only bought AoM 2 months ago, it was still out back then and the idea was still well-known. At any rate, even if you did think of it before Ensemble, they made it into a game before you, so if it were to be included in the next Star Wars RTS, it would be seen as a rip-off. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 21, 2004 Author Share Posted August 21, 2004 And wenre't you warbling on that everything is a rip off of everything else and people expect it? Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 24, 2004 Share Posted August 24, 2004 There's a difference between a subtle rip-off and a blatant rip-off. In the case of this Generals system, it is not only a blatant rip-off, but a fundamental corner-stone of the gameplay, which makes it even worse. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 30, 2004 Author Share Posted August 30, 2004 How many people will particulalry care after they've played the game and found they like it, sure they may say yeah it shares a few features with this game but it's a really great title. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 30, 2004 Share Posted August 30, 2004 Certainly a lot of people look past rip-offs, but others (and especially game reviewers and critics) will fixate on rip-offs to the detriment of the game's success. Such was true with SWGB, for although I think along with many others here that it is one of the best RTS games, the fact it is so similar aesthetically to Age of Kings bacame a big issue with some gamers and in particular some reviewers. This is why SWGB isn't given the respect it deserves. Link to comment Share on other sites More sharing options...
joesdomain Posted August 30, 2004 Share Posted August 30, 2004 Third factions that are computer controlled but can choose sides depending on who they are like ewoks on endor choosing the rebel alliance or geonosians helping separtists on Geonosis. But also include Jabba's Organization too! Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 31, 2004 Author Share Posted August 31, 2004 You mean like Warcraft 3's creeps in a way? Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 31, 2004 Share Posted August 31, 2004 That's kind of how I envision them working. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 31, 2004 Author Share Posted August 31, 2004 For once something we can all agree on Link to comment Share on other sites More sharing options...
Admiral Vostok Posted September 1, 2004 Share Posted September 1, 2004 Yes, though I should point out that this wasn't the original topic we were arguing - joesdomain changed the subject for some reason. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted September 1, 2004 Author Share Posted September 1, 2004 Well someone coime up with a new idea we can discuss before this forum dies again. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted September 1, 2004 Share Posted September 1, 2004 Here's an idea I've been thinking about a little bit. Essentially it's a hybrid of the Generals system and minor civs ideas. What if, in addition to choosing a "pure" force, you could choose to run an allied force. What this would mean is you could choose from a short list of allies for each civ and you get to use them in the game. You'll lose some of your units as a result for balance reasons, but it could create some interesting battles, and also move towards what we see in the movies. So you could choose from the four "vanilla" factions: Rebels, Empire, Republic, Separatists. Or alternatively, you select one of their allies to go with you. The allies would be like this: Rebel Alliance Vanilla - no allies, get access to all Rebel units Wookiees - lose some of the Rebel units for Wookiee units Mon Calamari - lose some of the Rebel units for Mon Calamari units Empire Vanilla - no allies, get access to all Rebel units Hutt Cartel - lose some of the Imperial units for Cartel units Trandoshans - lose some of the Imperial units for Trandoshan units Republic Vanilla - no allies, get access to all Republic units Naboo - lose some of the Republic units for Naboo units Gungans - lose some of the Republic units for Gungan units Separatists Vanilla - no allies, get access to all Separatist units Geonosians - lose some of the Separatist units for Geonosian units Trade Federation? - perhaps Separatists could just be the Confederacy, with the option to take the Trade Federation as an ally but lose some of the Confederacy units? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 1, 2004 Share Posted September 1, 2004 Though the idea is very interesting, balancing all of those might end up very difficult. We might come across issues where people won't play vanilla factions or only non-vanilla factions or only the strongest ally you can get. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted September 1, 2004 Author Share Posted September 1, 2004 It's an idea at least but I can quite easily see the Confederacy getting Geonosain units anyway quite normally especially in terms of fighters since a game without the Nantex class fighter and other units which are true to the confedreacies style would certainly ruffle my feathers as well as some of the purists feathers. Link to comment Share on other sites More sharing options...
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