Veldrin Posted August 2, 2004 Share Posted August 2, 2004 I creating a new area( .mod files) I like to add new object/characters(NPC) to area. In game I load my MOD files, and use "whereami" cheat to know X , Y and Z position. Ussing GFF editor, I open *.git file and add new line in Charakter List.( Dark Jedi in 36,72 , 15,83 6,75 position). Everything OK. A made MOD file with ERFeditor, copy it to modules directory and play game. I load my AREA and My new area character doesn't exist??!????!?!??!?!?!?!? Why? I do everything like tutorial!!!!!!!!!!!!! Help!!!!!!!!!!!!!!!!!!!!!!!!1 Please!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
TheProphet Posted August 2, 2004 Share Posted August 2, 2004 this happened to me once too, in your mod file when you extracted the darkjedi.utc from the KotorTool did you save it as a .utc? Cuz that will caus him not to show up. Link to comment Share on other sites More sharing options...
Darth333 Posted August 2, 2004 Share Posted August 2, 2004 Is the Template Res_Ref field in the .utc file the same as the .utc file name? Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 Yes, yes. But it still now shou up. Link to My *.git file - http://www.kotor.prv.pl/m37aa.git Test it. Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 I create it ussing Doom Dealer Guide but it stiil something is wrong. HELP!!!!!! Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 Can you post a link to your Dark Jedi .utc file as well? Is it a new npc with custom textures? Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 Here you are. http://www.kotor.prv.pl/exarpadawan.utc I change only utc file name. But when I use onother AREA, onother utc file here is same. Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 Change the TemplateResRef in the .git file to exarpadawan That should do it. You presently have g_darkjedi01 in this field while in the .utc it says exarpadawan. Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 I change it but it still something is wrong. Link to My *.MOD file http://www.kotor.prv.pl/yavin.MOD Please help.! Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 I can't check it right now because i'm not at home and i don't the time to do it. If no one answers it before this evening, i'll have a look at it when i get home Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 When? Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 oh, i think i found it ( I downloaded the nwn editor which allows to unpack .mod files ) try changing the type in struct no. 4 in the creatures list in the .git file with gff editor from 0x00000000 to 0x00000004. Screenshot: http://img.photobucket.com/albums/v144/Darth333/gffveldrin.jpg Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 3, 2004 Share Posted August 3, 2004 When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better. Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 Thanks,ThanksThanksThanksThanksThanksThanksThanksThanks :) :) :) :) When I can download NwnEditor? Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 Originally posted by StormTrooper789 When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better. I agree, with NWNEditor you wouldn't have this kind of mistake when using the copy/paste function. This is what I use most of the time. Originally posted by Veldrin When I can download NwnEditor? I posted a link in the Newbie guide to download the nwneditor (3rd link in the gff links) Link to comment Share on other sites More sharing options...
Veldrin Posted August 3, 2004 Author Share Posted August 3, 2004 Thanks for link:D It's working. Link to comment Share on other sites More sharing options...
Darth333 Posted August 3, 2004 Share Posted August 3, 2004 Always glad to help when I can Link to comment Share on other sites More sharing options...
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