Jump to content

Home

Invisible brushes from the outside.


RDX1

Recommended Posts

I'm working on an invisible room that is above the map, it is not outside the skybox and it is about 100 meters above the ground. With caulk it allows people to see in, how do I get it so people can't see in what is happening?

Link to comment
Share on other sites

Originally posted by wedge2211

Give it a texture other than caulk.

 

What texture is invisible besides caulk? I need it to allow people to see outside the box, not allow people to see inside since it's above the ground. I also need it to stay invisible and see through. Is this not posible?

Link to comment
Share on other sites

I dont think you can do it how you want. As far as i can tell you want a room that is in the map that can see out into the map, but the people inside cannt be seen them selves, is this correct? If it is then you are best to have the room outside the skybox and use some portals to see into the areas tht you want, although you should be careful because this can lower the fps loads

Link to comment
Share on other sites

Sounds remarkedly like my invisible tunnel in the Meier maps for Elite Force where you can see and shoot out but the tunnel appears totally invisible from outside.

 

I used a hack of skybox and area portal covered brushes to confuse the game into working. I'd send you the map file but I lost it a looong time ago...wonder if that tunnel would decompile ok...

Link to comment
Share on other sites

You may try this:

 

Create the room an texture it with the Clip/Caulk texture completely.

Then set the outside to the texture you used for your skybox.

 

if there is no shift to be seen, i'll look for a right shader for you.

If you use the standard shader you see the players inside the room

Link to comment
Share on other sites

That's the problem. It's going to be a duel room that you teleport to that is hidden above the map that is made out of glass. You duel inside of it and you can look down at the map and what is happening.

 

There will be people inside and health, armor, so there will be items/people in it. I though it could of been possible. :(

Link to comment
Share on other sites

As I said in my last post, using a combination of area portals and skybox brushes it's quite possible thanks to the games interpretation of it, my map in Elite Force does exactly this to create an invisible corridor that runs alongside one of the main playing areas.

Link to comment
Share on other sites

Originally posted by WadeV1589

As I said in my last post, using a combination of area portals and skybox brushes it's quite possible thanks to the games interpretation of it, my map in Elite Force does exactly this to create an invisible corridor that runs alongside one of the main playing areas.

 

So you may discribe exactly how to build a corridor like that:D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...