alexx Posted August 20, 2004 Share Posted August 20, 2004 Hello, Is there a way to make a disruptify trigger in MP, like in JK2 (map 'cairn_reactor') ?? thxx in advance alex:jawa :jawa Link to comment Share on other sites More sharing options...
alexx Posted August 21, 2004 Author Share Posted August 21, 2004 no answers ? Link to comment Share on other sites More sharing options...
Mercenary Posted August 22, 2004 Share Posted August 22, 2004 There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP. Link to comment Share on other sites More sharing options...
alexx Posted October 13, 2004 Author Share Posted October 13, 2004 this post is old, but can someone can help me, with a more detailled way plz:D Link to comment Share on other sites More sharing options...
alexx Posted October 17, 2004 Author Share Posted October 17, 2004 up Link to comment Share on other sites More sharing options...
wedge2211 Posted October 17, 2004 Share Posted October 17, 2004 Originally posted by Mercenary There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP. Where you want your trigger to be, build instead a brush made of caulk and turn it into a func_rotating. Open up the entity properties [N], and check off the START_ON and TOUCH_KILL boxes. Voila. Link to comment Share on other sites More sharing options...
Lil Killa Posted October 17, 2004 Share Posted October 17, 2004 Don't forget an origin brush... Link to comment Share on other sites More sharing options...
wedge2211 Posted October 17, 2004 Share Posted October 17, 2004 *doh!* My attempt to be patronizing fails completely! Link to comment Share on other sites More sharing options...
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