sith_master2000 Posted September 15, 2004 Share Posted September 15, 2004 In KotOR I've always wondered why the main character never speaks. If you have played Star Trek Elite Force I & II then you'll know that the mini sounds for the male character (by that I mean things like when you select him and when he gets hit) are done by the same guy who does Munro. If that's so how come he never speaks? I believe the game would be a lot cooler if the player spoke. Is it a "tradition" not to have RPG main characters speak? What do you guys think? Link to comment Share on other sites More sharing options...
Prime Posted September 15, 2004 Share Posted September 15, 2004 I think it is more to do with the resources required to be able to do that. Since there usually at least 3 dialog options and sometimes a lot more, recording and storing all those extra lines is pretty daunting. There is a lot of dialog for each character already, and adding every line for Revan would increase the amount of space required, time to record, and development costs by a lot. It is a compromise, more or less. Personally, I like not having it spoken, since I feel it is really my character, and I have my own vision of how he sounds. That was one thing I didn't really like about Jedi Academy. I thought Jaden sounded a bit like a dork. Link to comment Share on other sites More sharing options...
sith_master2000 Posted September 15, 2004 Author Share Posted September 15, 2004 Well I have to agree that Jaden sounded like a dork. The female version was ok but the male... I still would prefer it if the KotOR character spoke rather than be as silent as a dead rat. When your in that cutsene before the Star Forge when you crash down on the planet Revan says "What's that?" and his mouth doesn't even move. I laughed when I saw that. But it's a bit weird not having any speech there. Link to comment Share on other sites More sharing options...
cayqel Posted September 16, 2004 Share Posted September 16, 2004 I think it gas something to do with you being able to create your own name for your character. You could no longer have options of the character saying "My name is_____" since they couldn't synthasis every name. Just like how the only characters that refer to you by name are speaking another language. Link to comment Share on other sites More sharing options...
FiEND_138 Posted September 16, 2004 Share Posted September 16, 2004 Originally posted by sith_master2000 Well I have to agree that Jaden sounded like a dork. The female version was ok but the male... Agrees as well, but I always thought the female sounded like some random 'spoiled-Buffy-cheerleader-at the mall' type thing. Maybe it's just me though..... Link to comment Share on other sites More sharing options...
RedHawke Posted September 16, 2004 Share Posted September 16, 2004 ^^^^ No it isn't just you FiEND... that is exactly what the female Jaden sounds like. Link to comment Share on other sites More sharing options...
FiEND_138 Posted September 16, 2004 Share Posted September 16, 2004 ^^ Which is kind of weird, being Jennifer Hale doing the VO there. [back on topic] I have to agree with Prime. I have my own idea of what my PC sounds like & I'm glad Bio/LA left me that freedom be it game design, financial, time constraints, etc.... Link to comment Share on other sites More sharing options...
Prime Posted September 16, 2004 Share Posted September 16, 2004 Originally posted by cayqel I think it gas something to do with you being able to create your own name for your character. You could no longer have options of the character saying "My name is_____" since they couldn't synthasis every name. They can avoid that like they did in Baldur's Gate II. In that there was spoken dialog for all the lines but it just wouldn't say the name. Link to comment Share on other sites More sharing options...
sith_master2000 Posted September 16, 2004 Author Share Posted September 16, 2004 Heh, I could just Imagine a conversation: Some Guy: Hello, my name is Yora Snotball. Player: Hello my name is... Yora Snotball: Excuse me? I didn't catch your name. Player: I said... Yora Snotball: Do you even know your own name? Player: Just read the subtitles damnit! Yora Snotball: Oh right hello (Player Name). That would be rather funny ! Link to comment Share on other sites More sharing options...
RedHawke Posted September 16, 2004 Share Posted September 16, 2004 Originally posted by Prime They can avoid that like they did in Baldur's Gate II. In that there was spoken dialog for all the lines but it just wouldn't say the name. They could have done it that way for sure, but would we really want them to? I think having no voice for your PC in KOTOR leaves it up to your imagination, and giving peoples imaginations a work-out is a good and noble thing. Just my 2 cents! Link to comment Share on other sites More sharing options...
Darth Dex Posted September 16, 2004 Share Posted September 16, 2004 I agree it's better without a name. Link to comment Share on other sites More sharing options...
RedHawke Posted September 16, 2004 Share Posted September 16, 2004 Originally posted by Darth Dex I agree it's better without a name. Darth Dex don't you mean "it's better without a voice? Link to comment Share on other sites More sharing options...
PoM Posted September 20, 2004 Share Posted September 20, 2004 Im sure he did.. Link to comment Share on other sites More sharing options...
RedHawke Posted September 20, 2004 Share Posted September 20, 2004 Originally posted by TheKnife Im sure he did.. But he hasn't confirmed it yet, so he could have meant it the other way. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.