chrishaolin Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by Isaiah Or Let the AI control the AT-ATs leaving the human players to stage the real assault NOOOOOOOOOOOOOO. imagine the backlash from the swbf community? Link to comment Share on other sites More sharing options...
superdude201 Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by NCIceman Somebody hit the nail on the head, there needs to be a POINT to blowing the shield generators, and blowing the bunker on Endor. I think it's supposed to deny the enemy a spawn. Hoth isn't the unwinnable Hoth map I have an issue with, there's the other map on Hoth with AT-AT and the temple looking base where there AREN'T snowspeeders where I see the rebels get stomped and camped every time....THAT map needs work. The reason for doing it was cause they tried doing it in the films, Endor was because they wanted the shield down on the death star and on the empire strikes back they needed to destroy the shield generator as it was strong enough to protect the echo base from any bombardment. On endor (on x-box demo anyway ) once the bunker is blown up the number of imperials allowed to die decreases constantly till it gets to 0. Link to comment Share on other sites More sharing options...
Master William Posted September 28, 2004 Share Posted September 28, 2004 I can take them out... all you need is someone who is good at flying or harpooning (or whatever) and it's a piece of cake. But if they got good support you're gonna have a hard time Link to comment Share on other sites More sharing options...
sodan Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by chrishaolin think i played with you last night.. i played as "smell my finger" anyway, as long as there is some semblance of teamplay on the rebels part, the rebels have a good chance on hoth. Hey, Smell, I played you last night. Lots of fun! But the Hoth battle I played in was WAY out of balance. Even with my non-stop sniping the imps took over then proceeded to camp the remaining reb Command Points till the end. That one sucked, but there lots of good ones. Link to comment Share on other sites More sharing options...
chrishaolin Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by sodan Hey, Smell, I played you last night. Lots of fun! But the Hoth battle I played in was WAY out of balance. Even with my non-stop sniping the imps took over then proceeded to camp the remaining reb Command Points till the end. That one sucked, but there lots of good ones. lol, you can call me chris. that was a great server gonna get back on there tonight hopefully.. i was hoping to play bespin platforms but that didnt seem to be in the rotation i guess? good playing with ya though! Link to comment Share on other sites More sharing options...
Darth Chuckles Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by NCIceman Somebody hit the nail on the head, there needs to be a POINT to blowing the shield generators, and blowing the bunker on Endor. I think it's supposed to deny the enemy a spawn. Hoth isn't the unwinnable Hoth map I have an issue with, there's the other map on Hoth with AT-AT and the temple looking base where there AREN'T snowspeeders where I see the rebels get stomped and camped every time....THAT map needs work. hello... land mines anyone? Link to comment Share on other sites More sharing options...
sodan Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by NCIceman Somebody hit the nail on the head, there needs to be a POINT to blowing the shield generators, and blowing the bunker on Endor. I think it's supposed to deny the enemy a spawn. It denies the rebs a spawn point and also diminishes thier reinforcements. Link to comment Share on other sites More sharing options...
Skellington Posted September 28, 2004 Share Posted September 28, 2004 Weird, I actually have a complaint the OTHER way, every time I play the rebels kick the living **** out of the empire. EVERY. SINGLE. TIME. Link to comment Share on other sites More sharing options...
sodan Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by Skellington Weird, I actually have a complaint the OTHER way, every time I play the rebels kick the living **** out of the empire. EVERY. SINGLE. TIME. That's odd. I ahve only won as the rebs when my teammates and I co-op against the imps. Link to comment Share on other sites More sharing options...
LoQ Posted September 28, 2004 Share Posted September 28, 2004 Considering that the rate of fire for the AT-AT's are very sluggish, AND the fact that they are slow moving, it doesn't take a whole lot of effort to bring them down. All that is needed is simply for TWO people to work together by hopping in the same snow speeder and attaching the tow cable to the legs of a walker. Seven out of ten times you will be able to bring them down without getting shot down or crashing. That's not much to ask for. Of course if you don't work together, then it will be much harder. After all the Empire is favored on this map. But that is the way I like it! Link to comment Share on other sites More sharing options...
sodan Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by LoQ Considering that the rate of fire for the AT-AT's are very sluggish, AND the fact that they are slow moving, it doesn't take a whole lot of effort to bring them down. All that is needed is simply for TWO people to work together by hopping in the same snow speeder and attaching the tow cable to the legs of a walker. Seven out of ten times you will be able to bring them down without getting shot down or crashing. That's not much to ask for. Of course if you don't work together, then it will be much harder. After all the Empire is favored on this map. But that is the way I like it! You don't need two players. All you need is a pilot and a bot in the back seat. On the PC game, put the snowspeeder down next to a rebel bot and hit F2 (the "follow" command) and the bot will jump in and take care of the cable while you pilot. Taking down AT-ATs is easy enough. My problem is that when I am focusing on the AT-ATs, the rebs on the ground get overrun and we loose command points. Link to comment Share on other sites More sharing options...
LoQ Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by sodan You don't need two players. All you need is a pilot and a bot in the back seat. On the PC game, put the snowspeeder down next to a rebel bot and hit F2 (the "follow" command) and the bot will jump in and take care of the cable while you pilot. Wow I had no idea!!!! THanks a bunch. Man I was doing it the hard way too when I didn't have someone manning the harpoon. I was switching views, which is nearly impossible to pull off! thanks again!!!!!! Link to comment Share on other sites More sharing options...
Isaiah Posted September 29, 2004 Share Posted September 29, 2004 Yea I'd definatly go with using the bots to fire the cables. All you need to do is fly round the AT-AT legs and the bot will fire the cable automaticaly when needed. Works a treat, and stops them being used as cannon fodder anyway. Also, having sat in the cable position last night anyway it's kind of boring as there's not much else you can do. I'd rather let a bot do that job than be sat in there myself. The only fun bit was chatting to the pilot while we were doing it (Xbox). But then the voice chat significantly enhances the game anyway ... if you can find anyone that talks and uses teamwork that is Link to comment Share on other sites More sharing options...
xXx-Tricky-xXx Posted September 29, 2004 Share Posted September 29, 2004 where do you get mines from all i have is grenades Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 29, 2004 Share Posted September 29, 2004 The reason I can't use the speeders well is that the friggan controls are sluggish, and they are inverted....! Link to comment Share on other sites More sharing options...
sodan Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by Sam Fisher The reason I can't use the speeders well is that the friggan controls are sluggish, and they are inverted....! Go into your options, click on starfighter and then click the "inverty Y axis" option -- or something like that. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 29, 2004 Share Posted September 29, 2004 Thanks Also, how do you take a walker down? I never seem to stay right there around it. Link to comment Share on other sites More sharing options...
chrishaolin Posted September 29, 2004 Share Posted September 29, 2004 Originally posted by Sam Fisher Thanks Also, how do you take a walker down? I never seem to stay right there around it. jump into the pilot position of the speeder, press "f2" (default) to have a bot jump in the tailgunner position.. approach the at-at flying as low as you can and circle the legs. the bot will deploy the tow cable (and you will see when it is attached). after attaching, fly around a few more times and then get outta there also, press the backwards button (default = "s") while circling as this will give you more control over the speeder. you will not be able to see the walker while circling since it will be outside of your field of view, so you can check your relative position on the map. Link to comment Share on other sites More sharing options...
Blimbo Posted September 29, 2004 Share Posted September 29, 2004 I don't think it is unbalanced at all. I've had about 50/50. If the ATs STs and rocket troops work in concert it can be very tough. But the Rebs just have to work together as well. About the use of taking out the shield generator. That is very very important. It is a free command point for the Rebs. When one side has more command points than the other, the side with less begins losing reinforcements (the higher the difference the faster the rate). With the generator down you HAVE to get one of the further points to make up for it, which can be real tricky when theyre camped with STs. Link to comment Share on other sites More sharing options...
arachon Posted October 12, 2004 Share Posted October 12, 2004 I love when the 's respawn not cause I use them but I LOVE to destroy them with mi little i enjoy Destroing those and i love when they come back when there aren't any left the the map becomes boring and i long for the next ones that comes. and AT-ST's are impossible to destroy with a Link to comment Share on other sites More sharing options...
arachon Posted October 12, 2004 Share Posted October 12, 2004 to get mines you must be in the heavy weapons class (shocktrooper, vanguard, Arctrooper or assault droid) then press the switch secondary weapon (deafult g for PC) you will then have the mines. or time mines be the wookiee smuggler for the rebels it's secondary weapon is time bombs that detonate after 5 seconds BTW: if TK is in this forum I spelled wookiee right:D Link to comment Share on other sites More sharing options...
Pho3nix Posted October 12, 2004 Share Posted October 12, 2004 It depends on teamwork, sometimes I never get a gunner for my Snow Speeder, so 99% of the time that The Rebels loose, It's cause' of the lack of Snow Speeder gunners and or Snow Speeders. Link to comment Share on other sites More sharing options...
Kurgan Posted October 14, 2004 Share Posted October 14, 2004 I just discovered the other night that those Satellite dish guns (not sure what they're called) actually do damage to the AT-AT's, and with the zoom you can actually inflict a lot of damage on them and destroy them before they reach you. However you're super vulnerable to infantry while using one. Nice that they aren't as useless as they were in the movie! Link to comment Share on other sites More sharing options...
Pho3nix Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by Kurgan I just discovered the other night that those Satellite dish guns (not sure what they're called) actually do damage to the AT-AT's, and with the zoom you can actually inflict a lot of damage on them and destroy them before they reach you. However you're super vulnerable to infantry while using one. Nice that they aren't as useless as they were in the movie! OMG! I'll try It. Link to comment Share on other sites More sharing options...
subs0nic Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by sodan You don't need two players. All you need is a pilot and a bot in the back seat. On the PC game, put the snowspeeder down next to a rebel bot and hit F2 (the "follow" command) and the bot will jump in and take care of the cable while you pilot. Taking down AT-ATs is easy enough. My problem is that when I am focusing on the AT-ATs, the rebs on the ground get overrun and we loose command points. You don't even need a bot to fire the harpoon, with a bit of practice it's fairly easy to do it all yourself. Jump in a speeder and fly towards the ATATs. On the way there, switch to the gunner seat and point the harpoon all the way to the left or right. Switch back to the pilot seat and line up to pass the ATAT's legs so that the gun will point at the legs the way you left it aimed. As you pass the legs, slow right down, switch to gunner seat and fire the harpoon, then quickly switch back. If you hit the legs, all you need to do now is circle the ATAT a couple of times (staying low). If you didn't, come round and try again. Like I said, takes some practice but it's pretty easy and a good skill to master for online games when you just can't find a decent pilot/gunner. Link to comment Share on other sites More sharing options...
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