Achillesz7 Posted October 13, 2004 Share Posted October 13, 2004 I will briefly describe each image and what I believe should happen within the context of a NEW Battlefront level being created. (Note all images are taken from the Clone Wars comic book series by Darkhorse. I strongly urge anyone who likes the Clone Wars saga to buy them. Now, onto business.) Map name: The Defense of Kamino (based off Clone comics) Intro - What is wrong with Kamino? Well, its just not that hot. And it could have been a awesome level. It could have been like Hoth where you see the planet man and you say, "Yes! Let's rock this!" But instead when we see the Kamino name we say, "eh, ok another blast fest." Here's where a NEW, purpose driven map comes into play. When you play Hoth you know what you have to do. As a Imp you need to destroy the generator and totally "own" the map just like in the movies. Now, as a Rebel you desperately are trying to stop the Imps from blowing the shield generator and getting close enough with the ATATs to "land" troopers right outside the front door. Now, imagine the current Kamino objectives. Silence. Well, what the heck are you supposed to do? Quite literally not much. The objectives for CIS are capture the Cloning Facilty. What cloning facility? Do they mean that single room with two chairs in it? Thats what a cloning facility is? And what about the Clones objectives? Well, that's no better it's simply a rehash of all the other maps objectives "defend/capture all CPs". Wow. I'm really excited about doing that. And what about the command points? We've got a whole bunch of landing platforms to take over... But did anyone ask why they are so important? I thought it was the facility that was important, not the platforms. I really think that lack of creative on the part of Pandemic is a problem on what could have been a sweet map of Kamino. With the battle of Hoth we can relate easily with the situation because we've seen it a million times on TV. But with Kamino there wasn't a land/air battle there, we don't know or feel risks or high running emotions when it comes to the battle that is presented. Well, I say we inject some of those emotions in the game. Here are some of my ideas: Problem A.) We don't see any of the interior of the Clone facility - Immediately this should be a problem. What is so important about this place? Why should we defend it? For those that have seen the movies you can imagine all you want about the shots of the clone embryos stacked up, the clone kids learning and the adult troopers getting their helmets on. But in the current Kamino level you don't see a dittle of this. You see two chairs in a white room. Why the heck would I want to defend chairs! Here's my solution. If a new map is created there should a series of CP points inspired from the rooms we've seen in the movie. Pick and choose your favorite rooms, it doesn't matter. But what does matter is the CP at the heart of them all. Starting outward working inward the command posts would get closer and closer to the heart and hope of the Republic: the fragile clone embryos Command post. Here would be the prime directive of the Droid faction: destroy the new generation of clones. And if they got into that room I'd try to make those testtubes destroyable. I'd give the players that got down there a reward: blast the hell out of the room, smash the next generation of clones. Make them feel as though they are furthering their overall purpose, destroy the place where ALL the clones come from. But, again, back to reality of the current Kamino map, when the droids overtake the Clones "facility" they get the reward of sitting in chairs. Here's another idea for a command post in the Clone facility could be the learning center where all the clone kids are stationed. Defending this command post could actually become EVEN very interesting in gameplay terms. Maybe the Clone faction has to ACTUALLY defend NPC Clone kid characters. If the droids break in there and manage to kill them all off they'd win an objective. I mean think about it! We already have little NPCs running around with Ewoks and jawas. If someone created a clone kid model and you placed about a dozen of them in the room you'd be set. Of course within the game programming context you'd have to establish that if all 12 died the Clone faction would lose an objective and Droids would win an objective. But could you honestly imagine the droids bursting into the room blasting the defenders and unmercifully turning their guns on the children!? Don't you think that's LIGHTYEARS of emotional difference between what we know have with the generalized objective of capturing bland landing platforms?? I think so. Problem B.) We are defending landing platforms. That makes no sense at all since no landing ships are present. 1.) The above image is what we should have been privy to in Pandemics verison of the Kamino map. If a new, "proper" Kamino map is created I believe that Jedi and Droid starfighters should be present. On the Clones side you would have a command point/hanger embedded into one of the sides of the Kamino buildings, much like the type of hanger presented in the Hoth level. From here jedi fighters would launch and emerge to a large map, filled with Kaminoian towers and platforms. Think about the scale of current Tatooine, with all the structures and buildings. This should be the kind of size and density (in terms of building structures) that the NEW Kamino map would emulate. Granted I'm not saying that we need millions of tiny buildings. What I'm saying is that it is possible to have a good amount of structures with the precedent amount set in Tatooine. On the opposite, far end of the map floats a droid control ship. This command point serves ONLY as a hanger for Droid starfighters to launch from and begin their attack on the Clone facility below. Much like Hoth and Endor's shield generators the CIS Droid Control ship would be a DESTROYABLE spawn point and its destruction would be a Clone objective. In addition to having starfighters launch from the Control ship you'd also have the option to defend the location with accessible turrets (think Bespin turrets). And of course on the Clone side you would have a sprinkling of Anti-air turrets at key locations on the different platforms for troopers jump into. 2.) Looking at this image should speak volumes about the power of a droid invasion. The top panel is what I will focus on talking about. Now, imagine if we could somehow get that droid lander working as a flyable vehicle in Battlefront. This would add a WHOLE other dimension to the gameplay on the NEW Kamino level. Remember the Droid control ship hanger? If you could fly one of these you would launch from there. But like a Clone gunship you would first load up on troops before taking off. From the droid control ship you'd soar the Droid lander towards the undefended Kamino platforms with droid fighters flanking you for defense. Enter the purpose of the jedi starfighters on Kamino. It would then be up to the Clones to attempt to blast that SINGLE lander out of the sky before it reaches a SINGLE designated platform. Why a SINGLE lander and SINGLE designated landing platform? Come on, lets stay simple for now. Upon successfully landing the droid lander at the designated platform it would then automatically become a indestructible spawn point for CIS. Also, on the list of the CIS objectives they'd have accomplished one of their goals: Land invasion force on Tipoca City. Ok, nay-sayers. Let's say that it's not possible to perform that kind of drivable, landable, turning into permanent indestructable spawn point idea for the Droid lander. Alright, here are two alternatives. 1.) Have that CIS lander already sitting on the platform at the beginning of the game. It would just be eye candy for people to admire when they spawn near it. You could also make it a destroyable spawn too... This would cut down on the use and importance of the droid control ship hanger. Also, that cool feeling of attacking an invasion force would be lost with this compromise. 2.) Instead of a the droid lander in the hanger spawn 3 or 4 MAF's. These could fulfill the same role that droid lander would perform. However, the drawback and subsequent the reasoning behind multiple MAF's would be because they are more likely to be shot down quicker than a massive Droid lander. With option number two you can preserve the coolness of an invasion force with the MAF, but I think there would be some serious balancing issues. Because if the droids are not able to get a single trooper on the landing platform because they are being shot down that not going to be too fun for the CIS players. 3.) I thought this might be nice for inspiration if someone DOES want to create a NEW Kamino map. Kind of neat. Closing thoughts: It is my FIRM belief that everything stated above is possible if we have the right tools, people and passion. Let's correct what was improperly released, let's make Battlefront the game it should have been. If you doubt it can be done look back at what I wrote and see the comparisons I was making to the current game. This stuff can happen! And if they did it we sure as heck can do it in a MOD. In a couple days I will add another entry here with pictures for a completely different level. I have a TON of ideas for this game and the future of its MODs. I hope to hear some some feedback from all of you readers. -Achillesz7 Link to comment Share on other sites More sharing options...
Gerardo Posted October 14, 2004 Share Posted October 14, 2004 Great idea man! I totally agree with you. That would totally make Kamino one of the best maps in the game. From what I've seen modders do with games like Jedi Outcast, I believe this idea is feasible. I would like to see ships that can hold more than 2 or 3 people. And I would like to see more pilotable ships. A flyable star destroyer (would move extremely slow) with a hangar for tie fighters to come out of the bottom would be a great thing for the Dune Sea Map. Droid Landing ships would also be a very cool ship to make flyable. I though Pandemic could have done a much better job on this game if they were not rushed by Lucas to make the game come out on time with the Trilogy DVDs. IT's our job as passionate players, modders, mappers, whatever, to make this game what it could have been, especailly the ability to fly fighters out of the hangars of larger craft rather than just flying them off some random spot on the ground. It is understandable if the rebels have thier ships just laying around on the ground but I would like to see maps with hangars inside larger ships floating above the ground below. Example: Tie fighters would fly out of a star destroyer's hangar (like the one at the bottom of the Star Destroyer featured at the beginning of a new Hope) which would be floating above the Dune Sea below. Just wondering, Why didn't Pandemic put Tie bombers and Y-wings in the Dune Sea level or the Naboo Plains level? Anyway, I would love to hear more of your ideas, they seem like they would make the game a lot nore fun. Link to comment Share on other sites More sharing options...
teeth_03 Posted October 14, 2004 Share Posted October 14, 2004 interesting idea,but that map would prolly be a b!tch to make.... Oh yeah,I just noticed sumtin, when somebody makes a post about a special mod idea, other people start giving their ideas about completely other mods,IMO,those ppl should make their own thread about it,but it really dosent bother me,just an observation... Lol,I think I might be one of those ppl,have to make a mental note... Link to comment Share on other sites More sharing options...
TheProphet Posted October 14, 2004 Share Posted October 14, 2004 I like your idea Achilliesz, but you have to consider something: What will kind of affect will a map this big have on the preformance of other people's computers? Will it cause lag, ect. I agree that it is possible, except maybe some of the cinematics, but mostly possible to do, yet as we had a problem before about making flight higher, affecting lag, I think that a map of this size would also cause a considerable ammount of lag. Once again good idea, just something to consider. Link to comment Share on other sites More sharing options...
reltes Posted October 14, 2004 Share Posted October 14, 2004 good ideas. i think it should just be the vehicles, anti-aircraft guns and a big interior room with clone kids. also the kids should have guns like the ewoks do so they aren't completely defenseless. Link to comment Share on other sites More sharing options...
BeBop Posted October 14, 2004 Share Posted October 14, 2004 Yeah This sounds like a great idea. But as Gsccc said, It might prove to be a challenge for a computer to handle. But all in all a great Idea. It seems as if originally vehicles were going to be in the Kamino Level. If you go to instant action and click on the Kamino level the little video of the map that displays in the bottom right hand corner you can see turrets and gunships and Jedi starfighters. Anyway, If anyone ever gets custom maps figured out I'd say that this is a map I'd look forward to playing. Though it would probably take a looong time to make. -KS Link to comment Share on other sites More sharing options...
klouie316 Posted October 14, 2004 Share Posted October 14, 2004 Which number or title is the comic your showing? I want to know Link to comment Share on other sites More sharing options...
BeBop Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by klouie316 Which number or title is the comic your showing? I want to know Pretty sure it's from Dark Horse Comic: Republic #50: The Defense of Kamino. -KS Link to comment Share on other sites More sharing options...
GFLPraxis Posted October 14, 2004 Share Posted October 14, 2004 Well, something that's within the current realm of possibility: If some modder could add a fighter (droid and clone) or two on each platform, that would make the map way more fun. Link to comment Share on other sites More sharing options...
klouie316 Posted October 16, 2004 Share Posted October 16, 2004 Where do you get the star wars darkhorse comics? do you go to a regular book store or somewhere else because that one looks cool:D Link to comment Share on other sites More sharing options...
TK-8252 Posted October 16, 2004 Share Posted October 16, 2004 That'd be way better than the current Kamino map. Hopefully when modding tools are out an improved Kamino map like this could be done. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.