Rends Posted November 2, 2004 Share Posted November 2, 2004 If i´m right then with the next patch Admins should be able to set the ticket numbers. On servers with more than 10 slots i suggest to simple double the current entries from 200->400 and 250->500 and see what happened then. On servers with less than 10 slots and bots off i would leave the settings by default. I played a couple of MP games with 6-8 players and for me the time it takes is long enough. what do you think? Rends Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted November 2, 2004 Share Posted November 2, 2004 maximum. make it worthwhile to try to cap spawn points. Link to comment Share on other sites More sharing options...
Alegis Posted November 3, 2004 Share Posted November 3, 2004 I'd try 500 for big 32+ servers, and then 750. Now it's just a map load after a map load, one big battle would be better. 1000 may be too much... Link to comment Share on other sites More sharing options...
MistressDeath Posted November 3, 2004 Share Posted November 3, 2004 I got this one complaint. "Hi, seams that MistressDeath want to spam the board. His posting is completly useless to the topic and he also posted the same in an other thread." I agree. And as Kurgan said: clean your work. ~Alegis Link to comment Share on other sites More sharing options...
Kurgan Posted November 4, 2004 Share Posted November 4, 2004 MistressDeath, it's late and I'm tired, but did you just start a new topic with that exact same post, copied verbatim? You know, you can edit your own posts, to save us time... just clean up after yourself, is all we ask. Just saying... ; ) Link to comment Share on other sites More sharing options...
Tyler_Durden Posted November 4, 2004 Share Posted November 4, 2004 After playing a few maps with the patch i'd say about 500 tickets per team is good if you're playing with 32 players. Link to comment Share on other sites More sharing options...
Cyclone7 Posted November 4, 2004 Share Posted November 4, 2004 I think it depends on the map, and thankfully you can set the tickets per team per map! The tickets I believe will help balance maps. Some maps are so easy for jetpacktrooper of the clones to jump around in, like naboo city and kamino. Setting the tickets higher for the clones would balance the game out I feel. Again the tickets should be adjusted according to map. Also according to how many people max the server handles. Link to comment Share on other sites More sharing options...
Jet Black Posted November 4, 2004 Share Posted November 4, 2004 I agree with Cyclone... Smaller maps should have higher ticket counts since one side can get a pretty strong hold fairly easily - this gives the other side time to rally. Also, since smaller maps will have a lot of firefights, there will be more deaths which also reduce tickets. Larger maps can still benefit from more tickets, though... What kind of stats does the server keep? Maybe you can set a few the way you 'think' they should be, and then adjust based on how long the matches lasted. Link to comment Share on other sites More sharing options...
Saber_Dart Posted November 4, 2004 Share Posted November 4, 2004 200 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.