Jump to content

Home

(WIP) Zabrak Horns


Scarab23

Recommended Posts

Hi,

I'm new to modding KOTOR but I've had some modding expierence modding other games.

 

This is a little project of mine to add playable zabraks to the game. Since we can't model new heads (AFAIK) I figured I'd use the head equipment slot to make horns. I used the aural amplifier mesh as a reference and then offset the horns so they would fit on the character's head. They function as if they were a part of the characters head, except they have to be equipped in the head slot.

 

Here's the screenshots. (The first zabrak is based on the Star Wars Galaxies concept, which is a little more human looking than darth maul.)

 

Zabrak01

 

Zabrak02

 

Dath Maul01

 

Darth Maul02

 

I haven't figured out 2da editing yet, so right now they actually replace the aural amp item. But if there's interest I'll try to finish a couple more models and release a non-replacing version.

Link to comment
Share on other sites

Ok extract any mask uti in the numvar slot change it to 58 or something to help matters name it something easy in the Template res ref and the tag ex: horns Back in 3d click the aroura base and change the name to I_Mask_058. Then assign your custom texture in gmax/ max to the model no need to hex a model when you’re the one building it ;)

 

all your missing is an icon image so open an existing one copy it, edit it, and rename it. So it fallows your magic number of 58 your icon name should be ii_mask_058.tga [ this number is just for this example ] but as far as I know no one has used that number yet so it will also be compatible with others mods.

 

When your done drop all 5 files in override

 

in the game open consol and type the name of your uti

 

like giveitem horns

 

hope this helps

 

svösh

Link to comment
Share on other sites

1. Yes darth maul is a zabrak

2. not to be racist but is there caucasion horns too?

3. Hello, im a SWG player too. Zabrak Jedi on Tarquinas :)

4. Awsome work. although i beleve Xavier2 was working on a Darth Maul, it would be wonderful to add alot more zabraks into the game!

 

--bobo:c3po:

Link to comment
Share on other sites

Originally posted by Master Bobo

1. Yes darth maul is a zabrak

2. not to be racist but is there caucasion horns too?

3. Hello, im a SWG player too. Zabrak Jedi on Tarquinas :)

4. Awsome work. although i beleve Xavier2 was working on a Darth Maul, it would be wonderful to add alot more zabraks into the game!

 

--bobo:c3po:

 

Is there some website where you can learn about these Star Wars characters?

Link to comment
Share on other sites

I must say I'm impressed. You know this gives me an idea to see if we can't apply a item in one of the hidden item slots that provides the change that a mask does. If it can be done then instead of having it planted in the main slot you can have zabraks that use masks even. Of course the second part would also need seperate disguise properties. Now I understand that we can't make "NEW" head models but can't we make alterations to the existing heads attached to the body now? If that can be done then you wouldn't have to have an item slot taken up.

Link to comment
Share on other sites

K, I made new uti's for each set of horns and they no longer replace anything. I have 5 horns modeled, 2 that fit the black bald head and 2 on the asian, plus a Darth Maul style that fits Zhoken's texture. Once I finish the textures on the faces I'll post screens.

 

I think I still have to figure out how to edit a new Heads.2da before I can release them otherwise they'll replace the old heads. And it will prolly be a few days before I get to that since its the 23rd and I still don't have my xmas shopping done! :eek:

 

 

Koshir0: Another good site for info is The unofficial Star Wars encyclopedia

 

Piece of Metal: I just found out KOTOR was moddable like last week, so I had no idea if anyone had done something like this, its just something I figured out for myself. I've seen some of Xavier's work though it looks awesome. Looks like he and a couple moddelers have figured out how to get entire new clothing / amor meshes in the game, so we're all in for some cool new stuff.

Link to comment
Share on other sites

Originally posted by Scarab23

Piece of Metal: I just found out KOTOR was moddable like last week, so I had no idea if anyone had done something like this, its just something I figured out for myself. I've seen some of Xavier's work though it looks awesome. Looks like he and a couple moddelers have figured out how to get entire new clothing / amor meshes in the game, so we're all in for some cool new stuff.

 

A week?

Ehh..Nice job!

We'll see if you two guys can make those mods compatible, we need horns!:D

Link to comment
Share on other sites

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...