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Hola. I have just started a new game of KOTOR II and I love it. One small question though; I notice that when you start the game you get three classes to choose from. Now, one of the classes says something to the effect of "For Expert Users", or something like that. My roomate, he picked the one in the middle (both physical and forceful) and I chose the Guardian.

 

Now my question is, if the "Expert" class is, obviously, harder, does that mean that since I am playing it on the purely physical side, that I am playing it on easy?

 

Sorry for the rambling, any imput would be greatly appreciated.

 

Danka

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The class that says "For Expirienced Players" is the Jedi Conselar.

 

Conselar's use their Force Powers and are not very capable in combat compared to the other 2 Jedi Classes.

 

Jedi Guardians get the most HP and the least FP every level-up. They are the best in Combat.

 

The Prestiege Classes of Jedi Weapon Master and Sith Marauder also follow this path.

 

Jedi Sentinels get a balanced mix of HP and FP every level-up. They are the middle of the road in Combat and Powers.

 

The Prestiege Classes of Jedi Watchman and Sith Assassin also follow this path.

 

Jedi Conselars get the least HP and the most FP every level-up. They are Force Power users, and have limited Combat Capability, hence the "For Expirienced Players" because early in the game you will have some difficult fights on your hands.

 

The Prestiege Classes of Jedi Master and Sith Lord also follow this path.

 

I hope this helps! :D

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I actually find the Consular one of the easiest to play, especially if you follow DS. You get Insanity and Force Storm, with which no-one cans survive. Even in the begginning, you have enough FP to use Force Lighting on people, which usually takes most of their health, and then it's a simple matter of one flurry. And because you can level up so much, Even as a Consular/Sith lord I had over 600HP. And FP in the thousands. I find Sentinel/Watchman to be the worst, Since they have no really good points, and Watchman has pretty much no difference between Snetinel, whereas with Weapon master and jedi Maters you get many more feats to play with.

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Originally posted by Whitebloodcell

I actually find the Consular one of the easiest to play, especially if you follow DS. You get Insanity and Force Storm, with which no-one cans survive. Even in the begginning, you have enough FP to use Force Lighting on people, which usually takes most of their health, and then it's a simple matter of one flurry. And because you can level up so much, Even as a Consular/Sith lord I had over 600HP. And FP in the thousands. I find Sentinel/Watchman to be the worst, Since they have no really good points, and Watchman has pretty much no difference between Snetinel, whereas with Weapon master and jedi Maters you get many more feats to play with.

 

As long as you understand the tactics of each class then you will find that each are easy. Most people are used to the thought that because they are a jedi they should be in the thick of melee combat and get there arse handed to them when they play jedi counselors. While those that understand the role of each class tend to have no problems--This would classify you as an experienced user/Expert User.

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Originally posted by jumpman8828

Like WhiteBloodCell said, the game is incredibly easy later on as a Sith Lord. The Force Storm can kill just about anything, and with Force Crush you literally can't lose to guys like

Sion

towards the end.

As it should be... Muahahahahahaha!!!

 

But seriously... As Darkkender said, the different classes each have their own play style and tactics, and those that understand these tactics are considered "Expirienced Players." And in the games beginning you are definately more at-risk of dying playing a Conselar than the other 2 classes.

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Originally posted by Whitebloodcell

What would you say is the best playing style for a LS Sentinel/Watchman? Force Powers are relatively ineffective, or they have been so far, so currentlyI play as a watered down Weapon Master Style.

Well... I use a combination of spamming Force Wave for some groups of opponents or Stasis Field and attack with my Lightsaber(s) on others, always try to use Destroy Droid on Droids. Playing LS always get the Speed and Valor line of powers too.

 

Use Battle Meditation as well, it is very useful to boost the party. Krea is great for this especially on Jedi Support, she 'tends' to cast BM first, give it to her early on, and yourself and Visas later.

 

The LS characters may feel "weaker" in combat than their DS counterparts, but that does not mean they are, or are any less effective if played prudently.

 

I hope this helps! :D

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In reply to Redhawke:

 

I don't agree with you that consulars are the least capable in combat, force powers are very useful in combat too. From what you're saying it seems like you have to be a guardian to be a good fighter, and at least in the first game that's not true at all, consulars are arguably the best class for combat. Just wanted to point this out because what you wrote may confuse newbie players.

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Originally posted by Grishnakh

In reply to Redhawke:

 

I don't agree with you that consulars are the least capable in combat, force powers are very useful in combat too. From what you're saying it seems like you have to be a guardian to be a good fighter, and at least in the first game that's not true at all, consulars are arguably the best class for combat. Just wanted to point this out because what you wrote may confuse newbie players.

 

Actually Redhawkes statement is very true. However yours above provides definete support of my post above. If the KOTOR series was the first CRPG you ever played and did not know the classes or what your doing, much less if you were not used a RPG in general and the different tactics to use you WOULD BE WEAK IN COMBAT playing a Jedi Consular. We are not talking about soften up your enemies at a distance and then run in and fight them combat we are talking toe to toe lightsaber first force powers second combat which by far the consular is the weakest at. Less HP, Lower Base Attack Bonus, less feats(which means less combat oriented abilities). The Jedi Consular excels at defense and providing a Fire support/Artillery first and then combat second.

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Originally posted by Grishnakh

In reply to Redhawke:

 

I don't agree with you that consulars are the least capable in combat, force powers are very useful in combat too.

Uh... Ok... Then how do you explain that even the people who designed the darned D20 system (Wizards of the Coast) say that the Conselar is the "least capable" in combat...

 

Combat by definition being with the Lightsaber (Using a Weapon)... remember that the D20 system was originally designed for D&D... and the Jedi Conselar can be thought of as a Magic User class, they are not capable in combat... a Magic Users spells are devistating, yes... but the Class is considered the weakest "in combat"... because they are not geared to melee combat, they are best used in a behind-the-lines support role. The Spells/Force Powers are the classes extra abilities, and a limited resource for the player, especially in the initial levels of the character, and are not generally included in the RPG definitions of "combat."

 

Though it should be noted that in translation from PnP to the Computer this difference fades some because the spell points/force points recover far, far more quickly than in a PnP session. This effect makes the Conselar a Force Power-powerhouse at the later levels, even then they are still the "least capable" in combat, and you will have to use offensive Force Powers to make up for this fact... and even still you are acting in a support role.

 

You can see this clearly if you fight with your Saber only and no powers, a Guardian will do the best (Being a Fighter type), the Sentinel will be effective, but not as devistating (Being a Rogue/Thief/Spy type), then lastly you will have the Conselar (The Mage type), you won't last long with the fewest Hit Points and the lowest hit rates... this is what the game means "For Expirienced Players Only" you have to play a Conselar with care, and use Tactics. Without their powers a Conselar gets pwnd! :D

Originally posted by Grishnakh

In my opinion consular is the best class for fighting, it requires that you know how to use it though, as you said.

I think the Guardian is the "best class for fighting"... IMHO the Conselar is the most "devastating" class because of their massive Force Points and excellent selection of Force Powers, the Sith Lord and Jedi Master Classes just expand on this. :D

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I am unsure about playing as a Jedi Master. Other than the title nothing that cool. I mean, I don't think I would find standing at the back casting force valour would be overtly exciting. I know you can use DS Force Powers, but that costs alot of mana, and you won't get force crush, arguably the most fun force Power.

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^^^^

True... But the Jedi Master can use Force Wave, combined with Stasis Field you can do some damage, and they can't fight back. :D

 

Playing the Jedi Master to character is challenging. The 2 others you have with you you use as a meat-shield they do the primary fighting, you stand back buff everyone up with Battle Meditation, Force Valor, etc. Then support your NPC's with Stasis Field and Force Wave... :D

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