Randomguy2476 Posted November 25, 2005 Share Posted November 25, 2005 Can someone explain to me how I install this or any other mod on this site? I'm at a loss. Link to comment Share on other sites More sharing options...
Tanesh Posted November 25, 2005 Author Share Posted November 25, 2005 Well, all you have to do is reading the readme file I have included ... Almost every file of my mods has to be extracted in the override folder, except the file "ebo_m40ad.mod". You must extract this file (and only this one!) into the modules folder. Link to comment Share on other sites More sharing options...
Randomguy2476 Posted November 25, 2005 Share Posted November 25, 2005 Does that apply to all mods? or jsut yours, and what readme file? i didnt find one when i downloaded the rucruit mekal mod. Link to comment Share on other sites More sharing options...
RedHawke Posted November 26, 2005 Share Posted November 26, 2005 Does that apply to all mods? or jsut yours, and what readme file? i didnt find one when i downloaded the rucruit mekal mod. Randomguy2476, Welcome to the forums! We have a thread dealing with this topic right here, this should help answer your questions. Link to comment Share on other sites More sharing options...
Herbatic Posted December 20, 2005 Share Posted December 20, 2005 This mod is fantastic, I just played thru the whole game with this mod (And a few other smaller ones) installed, it changed the game quite a bit Good job Tanesh! I think this mod is just amazing. I notice there is up to v1.6 floating around, but it's readme is in german so I wasn't game to install it. Is v1.1 english equivalent, or are there any plans to release newer english versions? Link to comment Share on other sites More sharing options...
Ghost Down Posted December 20, 2005 Share Posted December 20, 2005 Also does this mod has voice acting? Link to comment Share on other sites More sharing options...
Herbatic Posted December 20, 2005 Share Posted December 20, 2005 I can answer that one, there is no voice acting at the moment. If someone was skilled and willing to they could voice for Mekel, but voice acting couldn't be fully implemented, becuase when Mekel talks to other group members they have new lines too... Link to comment Share on other sites More sharing options...
Ghost Down Posted December 20, 2005 Share Posted December 20, 2005 I see..i was really looking forward too use this mod..but i might not use it now Link to comment Share on other sites More sharing options...
Tanesh Posted December 20, 2005 Author Share Posted December 20, 2005 @Herbatic: Thank you! I'm glad you like it. And you guessed right, the v1.6 is the German equivalent of the English v1.1. The number difference is simply because I made the German one first, and after I thought I'd found all bugs I translated the v1.5 which resulted in the English v1.0. @Dream Evil: As Herbatic said, Mekel has banters with the other party members, too. I would need voice overs for almost each party member (Canderous, Carth, Bastila, Juhani, Mission and Jolee) and of course for Mekel himself. His in-game dialog is way too short to cut and paste new lines as Darth333 did with her Dustil mod. I tried my best to merge my mod with the rest of the game. I don't like recruitment mods where the new character has only one line like "Ok, let's go!" or something like that and uses the lines of the replaced character during the cutscenes. For me, that's not really a new char. If you don't want to play it just because of missing voice acting, I'm sorry, but this mod will never have it. Too much voice overs to do (and I would need it twice for each language version), and even if it was only for Mekel, I couldn't do that myself, since he would end with a female voice and German accent. Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 20, 2005 Share Posted December 20, 2005 Are you still working on your TSL mod? Link to comment Share on other sites More sharing options...
Tanesh Posted December 20, 2005 Author Share Posted December 20, 2005 Hmm, not really. I'm very busy at the moment and simply don't have the time to do something similar like the Mekel mod for TSL. I did a request with the different Sith Assassin armors for nap$ter, but that's only for his private use. There's already a similar mod out there, only it didn't work for him, so I did one myself. And I experimented with different colors for the armor and gave them different stats as clothes for the Exile, but I'm still not sure if it's worth to be published or not. Link to comment Share on other sites More sharing options...
Darth Anorien Posted January 26, 2006 Share Posted January 26, 2006 Downloaded and installed Mekel mod and I just finished playing darkside Jedi for the first, tell the truth. Altough at first I was little suspicious, but when I played further I started to enjoy the mod. This mod is like wind breeze, you know. Lightsabers Mekel gives you are nice too! Good job Tanesh! Link to comment Share on other sites More sharing options...
SophiaM Posted January 27, 2006 Share Posted January 27, 2006 great job, gonna enjoy having a decent character and not that walking carpet! Link to comment Share on other sites More sharing options...
tanksa Posted March 19, 2006 Share Posted March 19, 2006 Hello i am making a greait mod its a new planet cold Teltios it has 7 rooms Link to comment Share on other sites More sharing options...
zeonchar Posted August 22, 2006 Share Posted August 22, 2006 Could you list what changes you made to the .2da's? Link to comment Share on other sites More sharing options...
Tanesh Posted August 28, 2006 Author Share Posted August 28, 2006 Could you list what changes you made to the .2da's? I won't list what exactly I changed and added in every column, but I'll give you the row numbers, so you can find them easier with the editor: appearance.2da -> line 435 (Mekel's appearance) portraits.2da -> line 41 (portrait for Mekel) upcrystals.2da -> line 7 - 10 (the saber crystals for both my mods) globalcat.2da -> line 1185 - 1194 (the script variables needed for the conversations, the new banter etc.) I think that's all. Hope this helps you. Link to comment Share on other sites More sharing options...
Wedge Suron Posted August 22, 2007 Share Posted August 22, 2007 Hmmm, I don't mean to be rude, but I'm curious: could someone who tested my mods give me feedback, please? There were so many downloads, but no feedback except one person at pcgamemods (ok, and tk102 who knows the dialogs). They can't be so bad that no one wants to give me feedback, can they? looking excellent Don't mean to put a damper on things if it is a problem. What about DS ending? Link to comment Share on other sites More sharing options...
Tanesh Posted August 24, 2007 Author Share Posted August 24, 2007 looking excellent Don't mean to put a damper on things if it is a problem. What about DS ending? Um, I'm not sure what you mean exactly with your last question. Mekel comments your decision after you've returned from the temple and talk to him, and if you've chosen the dark path, he'll kill Mission for you. Originally, I wanted to make him available for the rescue mission on the Leviathan, let him join you in the temple in case Juhani wasn't available and give him a more important role if the player chose the dark side, but I wasn't skilled enough to get it to work as I wanted. I had the idea to give a LS player the option to convert him to the light side, too, but then I decided to keep him more like the rest of the other party members. I tried to implement some of the things for a new version, but after TSL came out I never found the time or interest to finish it. Maybe I'll look at it again if I'm in the mood to mod again and have some time left ... But I'm not sure if there would be any interest for it. Link to comment Share on other sites More sharing options...
Wedge Suron Posted August 24, 2007 Share Posted August 24, 2007 DS = Dark side Ending that is what i meant Link to comment Share on other sites More sharing options...
Tanesh Posted August 24, 2007 Author Share Posted August 24, 2007 DS = Dark side Ending that is what i meant Well, yes, as I wrote. He'll take your side (of course) and kill Mission (like you can force Zaalbar - but Mekel volunteers for it ; that was the best way to do this) and a comment about your decision on the temple roof. Link to comment Share on other sites More sharing options...
Wedge Suron Posted August 24, 2007 Share Posted August 24, 2007 Thanks. Link to comment Share on other sites More sharing options...
ryoso Posted November 11, 2010 Share Posted November 11, 2010 The link to 1.1 doesn't seem to work anymore, and when I try to unzip the files from your site (whether 1.1 english or 1.6 german), I keep getting a message saying some of the files were corrupted and unrecoverable. Can someone confirm that the available files aren't corrupt (perhaps my unzipper is?)? If they are corrupt, could someone post a link to an intact version? Goes without saying that I'm very interested in this mod Link to comment Share on other sites More sharing options...
Tanesh Posted September 28, 2015 Author Share Posted September 28, 2015 Soooo .... long time no see. milestails asked me these days to upload this old Mekel Recruitment Mod of mine. I wasn't aware someone could be still interested in it. Because of his nice e-mail I decided to upload all my mods on deadlystream.com, in both language versions, so they can be enjoyed for some more years to come. So I hope you (still) enjoy! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 15, 2015 Share Posted October 15, 2015 Frankly, I'm more interested in your Sith saber mod and would love to see it re-uploaded. Link to comment Share on other sites More sharing options...
milestails Posted October 15, 2015 Share Posted October 15, 2015 Frankly, I'm more interested in your Sith saber mod and would love to see it re-uploaded. It was re-uploaded to Deadly Stream: http://deadlystream.com/forum/files/file/706-enhanced-sith-saber-english-german Link to comment Share on other sites More sharing options...
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