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My mods are finally available in English


Tanesh

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Well, all you have to do is reading the readme file I have included ... ;)

Almost every file of my mods has to be extracted in the override folder, except the file "ebo_m40ad.mod". You must extract this file (and only this one!) into the modules folder.

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  • 4 weeks later...

This mod is fantastic, I just played thru the whole game with this mod (And a few other smaller ones) installed, it changed the game quite a bit :D

 

Good job Tanesh! I think this mod is just amazing.

 

I notice there is up to v1.6 floating around, but it's readme is in german so I wasn't game to install it. Is v1.1 english equivalent, or are there any plans to release newer english versions?

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I can answer that one, there is no voice acting at the moment.

 

If someone was skilled and willing to they could voice for Mekel, but voice acting couldn't be fully implemented, becuase when Mekel talks to other group members they have new lines too...

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@Herbatic: Thank you! :D I'm glad you like it. And you guessed right, the v1.6 is the German equivalent of the English v1.1. The number difference is simply because I made the German one first, and after I thought I'd found all bugs I translated the v1.5 which resulted in the English v1.0. :)

 

@Dream Evil: As Herbatic said, Mekel has banters with the other party members, too. I would need voice overs for almost each party member (Canderous, Carth, Bastila, Juhani, Mission and Jolee) and of course for Mekel himself. His in-game dialog is way too short to cut and paste new lines as Darth333 did with her Dustil mod.

I tried my best to merge my mod with the rest of the game. I don't like recruitment mods where the new character has only one line like "Ok, let's go!" or something like that and uses the lines of the replaced character during the cutscenes. For me, that's not really a new char. If you don't want to play it just because of missing voice acting, I'm sorry, but this mod will never have it. Too much voice overs to do (and I would need it twice for each language version), and even if it was only for Mekel, I couldn't do that myself, since he would end with a female voice and German accent. ;)

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Hmm, not really. I'm very busy at the moment and simply don't have the time to do something similar like the Mekel mod for TSL. I did a request with the different Sith Assassin armors for nap$ter, but that's only for his private use. There's already a similar mod out there, only it didn't work for him, so I did one myself. ;) And I experimented with different colors for the armor and gave them different stats as clothes for the Exile, but I'm still not sure if it's worth to be published or not.

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  • 1 month later...

Downloaded and installed Mekel mod and I just finished playing darkside Jedi for the first, tell the truth.

 

Altough at first I was little suspicious, but when I played further I started to enjoy the mod. This mod is like wind breeze, you know. Lightsabers Mekel gives you are nice too! Good job Tanesh!

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  • 1 month later...
  • 5 months later...
Could you list what changes you made to the .2da's?

 

I won't list what exactly I changed and added in every column, but I'll give you the row numbers, so you can find them easier with the editor:

 

appearance.2da -> line 435 (Mekel's appearance)

 

portraits.2da -> line 41 (portrait for Mekel)

 

upcrystals.2da -> line 7 - 10 (the saber crystals for both my mods)

 

globalcat.2da -> line 1185 - 1194 (the script variables needed for the conversations, the new banter etc.)

 

I think that's all. Hope this helps you.

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  • 11 months later...
Hmmm, I don't mean to be rude, but I'm curious: could someone who tested my mods give me feedback, please? There were so many downloads, but no feedback except one person at pcgamemods (ok, and tk102 who knows the dialogs). :(

They can't be so bad that no one wants to give me feedback, can they? :confused:

 

looking excellent

 

Don't mean to put a damper on things if it is a problem.

 

What about DS ending?

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looking excellent

 

Don't mean to put a damper on things if it is a problem.

 

What about DS ending?

Um, I'm not sure what you mean exactly with your last question. Mekel comments your decision after you've returned from the temple and talk to him, and if you've chosen the dark path, he'll kill Mission for you.

Originally, I wanted to make him available for the rescue mission on the Leviathan, let him join you in the temple in case Juhani wasn't available and give him a more important role if the player chose the dark side, but I wasn't skilled enough to get it to work as I wanted. I had the idea to give a LS player the option to convert him to the light side, too, but then I decided to keep him more like the rest of the other party members. I tried to implement some of the things for a new version, but after TSL came out I never found the time or interest to finish it. Maybe I'll look at it again if I'm in the mood to mod again and have some time left ... But I'm not sure if there would be any interest for it.

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DS = Dark side Ending

 

that is what i meant

Well, yes, as I wrote. He'll take your side (of course) and kill Mission (like you can force Zaalbar - but Mekel volunteers for it :p; that was the best way to do this) and a comment about your decision on the temple roof.

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  • 3 years later...

The link to 1.1 doesn't seem to work anymore, and when I try to unzip the files from your site (whether 1.1 english or 1.6 german), I keep getting a message saying some of the files were corrupted and unrecoverable. Can someone confirm that the available files aren't corrupt (perhaps my unzipper is?)? If they are corrupt, could someone post a link to an intact version? Goes without saying that I'm very interested in this mod :)

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  • 4 years later...

Soooo .... long time no see. :waive1:

 

milestails asked me these days to upload this old Mekel Recruitment Mod of mine. I wasn't aware someone could be still interested in it. Because of his nice e-mail I decided to upload all my mods on deadlystream.com, in both language versions, so they can be enjoyed for some more years to come. ;)

 

So I hope you (still) enjoy! :emodanc:

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  • 3 weeks later...

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