Teancum Posted January 19, 2005 Share Posted January 19, 2005 I've read the tutorials, but I missed how to make it so that new items don't conflict with others. For instance, I'd like to have the Stormtrooper Armour AND the Sith Armour, which I want to upgrade and make gold in Photoshop. Basically, how do I create a new item that uses different textures and won't override something else? BTW, does anyone know where to get the Clone Trooper armour? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by Teancum BTW, does anyone know where to get the Clone Trooper armour? Prime's Site. Look in the games section http://warpedproductions.echonetwork.net/ Link to comment Share on other sites More sharing options...
Prime Posted January 19, 2005 Share Posted January 19, 2005 Thanks for the free pub. To us new textures, you need to create a new .uti file (just copy the .uti for the item you are trying to modify) and change the texture variation field to point to the name of the new texture. For example, if the armour texture is PCMA01.tga, the .uti file should have 01 or 1 in the texture variation field. If you want a different texture, name yours PCMA02.tga or something and change the value to 02 or 2. At least, it works something like that. It has been a little while. You can look at the clone trooper mod for a better example. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 19, 2005 Share Posted January 19, 2005 Wouldn't there have to be a baseitems.2da edit in there somewhere? Otherwise, all the armors (or specific model rather) would have the properties and new texture wouldn't it? Or am I being dense (as usual ) and that's what you're looking to do Teancum? Link to comment Share on other sites More sharing options...
Teancum Posted January 19, 2005 Author Share Posted January 19, 2005 Thanks for the info, Prime. I'll have to take a look at it tonight. As far as want I want to do, there's a few things: 1-Separate the Stormtrooper armor so it doesn't overwrite the Sith Trooper armor. 2-Create an Elite Sith Trooper Armor (same visuals, but gold -- higher stats, upgradable) 3-Fix some overwrite errors with different jedi robes I've downloaded. Possibly release a huge pack with all the good robes released, but fixed. That's pending on permission. Link to comment Share on other sites More sharing options...
Darkkender Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by ChAiNz.2da Wouldn't there have to be a baseitems.2da edit in there somewhere? Otherwise, all the armors (or specific model rather) would have the properties and new texture wouldn't it? Or am I being dense (as usual ) and that's what you're looking to do Teancum? Hate to say it chainz.2da but it's that second choice. The only time you need to change baseitems.2da is when your adding a new item category such as jedi armor armor that has no restrictions with force power but is heavy armor.*hint, hint you should know that one* If all your doing is adding a new texture nothing need be changed in baseitems.2da otherwise it would be a mother editing and updating baseitems.2da everytime somebody released a new armor. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by Darkkender Hate to say it chainz.2da but it's that second choice. Wouldn't be the first time (or last)... hehehe Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand What can I say, I'm ".2da" happy Link to comment Share on other sites More sharing options...
Darkkender Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by ChAiNz.2da Wouldn't be the first time (or last)... hehehe Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand What can I say, I'm ".2da" happy "Wiseman say, 'Everything in moderation', You can learn from these words young Padawan." Link to comment Share on other sites More sharing options...
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