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Item editing question. . . still a little fuzzy


Teancum

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I've read the tutorials, but I missed how to make it so that new items don't conflict with others. For instance, I'd like to have the Stormtrooper Armour AND the Sith Armour, which I want to upgrade and make gold in Photoshop. Basically, how do I create a new item that uses different textures and won't override something else?

 

BTW, does anyone know where to get the Clone Trooper armour?

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Thanks for the free pub. ;)

 

To us new textures, you need to create a new .uti file (just copy the .uti for the item you are trying to modify) and change the texture variation field to point to the name of the new texture.

 

For example, if the armour texture is PCMA01.tga, the .uti file should have 01 or 1 in the texture variation field. If you want a different texture, name yours PCMA02.tga or something and change the value to 02 or 2. At least, it works something like that. It has been a little while. :) You can look at the clone trooper mod for a better example.

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Thanks for the info, Prime. I'll have to take a look at it tonight.

 

As far as want I want to do, there's a few things:

 

1-Separate the Stormtrooper armor so it doesn't overwrite the Sith Trooper armor.

 

2-Create an Elite Sith Trooper Armor (same visuals, but gold -- higher stats, upgradable)

 

3-Fix some overwrite errors with different jedi robes I've downloaded. Possibly release a huge pack with all the good robes released, but fixed. That's pending on permission.

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Originally posted by ChAiNz.2da

Wouldn't there have to be a baseitems.2da edit in there somewhere? Otherwise, all the armors (or specific model rather) would have the properties and new texture wouldn't it?

 

Or am I being dense (as usual ;) ) and that's what you're looking to do Teancum?

 

Hate to say it chainz.2da but it's that second choice.:p

 

The only time you need to change baseitems.2da is when your adding a new item category such as jedi armor armor that has no restrictions with force power but is heavy armor.*hint, hint you should know that one*:cool: If all your doing is adding a new texture nothing need be changed in baseitems.2da otherwise it would be a mother editing and updating baseitems.2da everytime somebody released a new armor.

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Originally posted by Darkkender

Hate to say it chainz.2da but it's that second choice.:p

Wouldn't be the first time (or last)... hehehe

 

Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand :rolleyes:

 

What can I say, I'm ".2da" happy :emodanc:

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Originally posted by ChAiNz.2da

Wouldn't be the first time (or last)... hehehe

 

Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand :rolleyes:

 

What can I say, I'm ".2da" happy :emodanc:

 

"Wiseman say, 'Everything in moderation', You can learn from these words young Padawan."

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