svösh Posted April 23, 2005 Share Posted April 23, 2005 Originally posted by KillerWave I tracked the SanityCheck error. It is because of the new hilt model itself, although I have no idea to why it causes it. Someone know how to fix it, if possible? Can you paste the error here so we can help you svösh Link to comment Share on other sites More sharing options...
KillerWave Posted April 23, 2005 Share Posted April 23, 2005 "SanityCheck failed for w_lightsbr_001. Push YES to continue export" It happens when I try to export to mdl. If I continue, the file doesn't save. Link to comment Share on other sites More sharing options...
Keiko Posted April 23, 2005 Share Posted April 23, 2005 Sweet! New Toys! *scatch* Hahahahaha! Awesome tut T7, I can learn now! Chainz, you kill me! Link to comment Share on other sites More sharing options...
svösh Posted April 23, 2005 Share Posted April 23, 2005 No I mean your actual error Found in this folder C:\gmax\scripts\NWmax\sanity Or this one C:\3dsmax#\scripts\NWmax\sanity named the same as the model you are working on ex : w_Lghtsbr_002_sanitycheck.txt Example like this : Checking node w_Lghtsbr_002 AuroraBase "w_Lghtsbr_002" has a non-zero rotation 'Zero Rotation' Check failed. Checking node ignore_NGon01 Checking node Dummy01 Checking node new Checking node plane242 Checking node plane239 Checking node plane240 Checking node plane241 what is red is what my problem was svösh Link to comment Share on other sites More sharing options...
KillerWave Posted April 23, 2005 Share Posted April 23, 2005 Checking node w_Lghtsbr_001 Checking node ignore_NGon01 Checking node Dummy01 Checking node w_saber Node "w_saber" has a scale that is not 1 'Zero World Scale' Check failed. EDIT: Hmm...I managed to get rid of the error scaling the saber before importing it to gmax, but unless I am mistaken, it doesnt export anything Neither the mdl or the ascii mdl seem to change Link to comment Share on other sites More sharing options...
T7nowhere Posted April 23, 2005 Author Share Posted April 23, 2005 Originally posted by KillerWave Checking node w_Lghtsbr_001 Checking node ignore_NGon01 Checking node Dummy01 Checking node w_saber Node "w_saber" has a scale that is not 1 'Zero World Scale' Check failed. Save your scene then select all in scene and hit reset Xform on the NWmax tool bar and try to export again. Link to comment Share on other sites More sharing options...
Mav Posted April 23, 2005 Share Posted April 23, 2005 A sanity check error can also occur if your texture is over fourteen characters, I believe Link to comment Share on other sites More sharing options...
KillerWave Posted April 24, 2005 Share Posted April 24, 2005 It doesn't give me any errors when I hit the "export geom only" on gmax, but id doesn't export anything at all It does say: exported at "x" date at "y" hours but the mdl files doesn't change at all. It remains the exact time/date and size from when they were extracted from tsl. AAARRGHHH! Why it doesn't export? Link to comment Share on other sites More sharing options...
Clibby Posted April 25, 2005 Share Posted April 25, 2005 Alright let me start by saying, I'm a total noob at 3d editing. Ok now I have one question for now. What exactly am I dong here, am I creating many different NGons and pinning them together , or am I taking one NGon and then extrude and bevel it untill it resembles a saber? Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Share Posted April 25, 2005 Ialways want to make my custom lightsaber with a bigger "blade", so i decide (before starting with my custom hilt) to change the blade height. In another worlds, i want to make a Long Lightsaber. But after editing the the .mdl file and exported to the override folder i found myself with this problem... see it for yourself. And when i center the camera behind my player, the part of the blade i mark in the other pics dissapear... What i have done in gmax is extend the Vertex to a higher position to make it larger. And the model i'm using is w_lghtsbr_002.mdl. So please someone could tell me what i have to do to extend the blade of a lightsaber without having that problem. Thanks. Link to comment Share on other sites More sharing options...
Mav Posted April 25, 2005 Share Posted April 25, 2005 I'm surprised you even got that far, it used to be said that you couldn't edit the length of the blade... hmmm I still don't think you can actually change the blade length, but I'm wondering if it is possible now with Taina's replacer tool hmmm, I wonder. Link to comment Share on other sites More sharing options...
svösh Posted April 25, 2005 Share Posted April 25, 2005 @SoNico717 why not use Malak’s saber and replace the default with your hilt . It’s quite long as it is and wouldn’t have to be any longer without clipping through the ground when flourishing. w_lghtsbr006 - DARTH MALAK's LIGHT SABER w_lghtsbr_006.mdl w_lghtsbr_006.mdx It’s in k2 as well just not used, but it’s in there. @KillerWave try to make a temp directory on your desktop or something, go to it. Copy it’s location from it’s address bar ex: C:\Documents and Settings\##\Desktop\my NEW HILT Then in [g]max just below the modifier stack there is palace for location paste that address in there. When you export with the [ Geom only ] button just below it your new model should be found in your new dir \ . Now if nothing is there, you may have skipped an important step of linking your hilt to the animation dummy so the hilt is not rigged . Try re-reading T7’s helpful saber tut and the Replacer one that comes with Mdlops. Hope this helps svösh Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by svösh @SoNico717 why not use Malak’s saber and replace the default with your hilt . It’s quite long as it is and wouldn’t have to be any longer without clipping through the ground when flourishing. w_lghtsbr006 - DARTH MALAK's LIGHT SABER w_lghtsbr_006.mdl w_lghtsbr_006.mdx It’s in k2 as well just not used, but it’s in there. svösh Thanks, i never figured out that model is in KT2 ... i'm going to play with it when i get back home. Thanks again EDIT: BTW great tutorial T7, just perfect! even a noobie like me can start moding a lightsaber Link to comment Share on other sites More sharing options...
Clibby Posted April 25, 2005 Share Posted April 25, 2005 Can anyone tell me what I'm doing? Also everytime I reopen GMax, The saber and cylinder almost double in size! How do I re-size it once it has been converted to editable mesh? I'm sorry if this sounds a little childish, but I'm really eager to start modeling my first saber hilt. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by Clibby Can anyone tell me what I'm doing? Also everytime I reopen GMax, The saber and cylinder almost double in size! How do I re-size it once it has been converted to editable mesh? I'm sorry if this sounds a little childish, but I'm really eager to start modeling my first saber hilt. Is it physically re-sizing, or is it just your Zoom extent POV? Once you've resized, Save your scene, close it and immediately re-open it to see if the changes "took hold"... Also, make sure you "set environment" before opening your project (and starting new ones)... As far as resizing, there's numerous ways. You can segment/slice your polys and use the Move feature, you can fiddle around with the extrusions (though your hilt may wind up inside itself)... or you can use scaling.. 3dsMAX & GMAX support uniform & non-uniform scaling as a whole, lengthwise & width-wise. Or you can try editing in the verts sub, physicall moving your vertices dimensions.... Link to comment Share on other sites More sharing options...
Clibby Posted April 25, 2005 Share Posted April 25, 2005 Ok, thanks Chainz, I forgot to set the enviorment. Now what exactly am I doing? I still havent figured it out. I have the 2cm base that I want, but what do I do now. Do I create more NGons untill I get it like a saber, or do I just work off the 2cm one? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by Clibby Ok, thanks Chainz, I forgot to set the enviorment. Now what exactly am I doing? I still havent figured it out. I have the 2cm base that I want, but what do I do now. Do I create more NGons untill I get it like a saber, or do I just work off the 2cm one? Once you've established the 2cm base, select the "top" face and add an extrude modifier from the drop-down list. I usually start with a .5cm extrude. Right-click on the extruded base and convert to Editable mesh. Now to your right in the window you'll see the new "Mesh" sub. Open the tree, select "poly" and now you can build off of the base you just created. Using simple extrudes and beveling can get you almost any design you want. For further "elements" you can experiment selecting different faces and use combinations of bevel, extrude, scaling, move, booleans, etc. It's all really "experimentation" until you get familiar with the tools and how they're incorporated into MAX. Start simple, then try more advanced designs as you go along ALSO, read up on the tutorials listed in the Skinning & Modeling Stickies located at the top of this forum. both svösh & T7 have gone to great lengths in detailing the steps needed in order to properly model a saber. Trust me, after a few models.. you'll be making these things blind-folded Link to comment Share on other sites More sharing options...
KillerWave Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by svösh @KillerWave try to make a temp directory on your desktop or something, go to it. Copy it’s location from it’s address bar ex: C:\Documents and Settings\##\Desktop\my NEW HILT Then in [g]max just below the modifier stack there is palace for location paste that address in there. When you export with the [ Geom only ] button just below it your new model should be found in your new dir \ . Now if nothing is there, you may have skipped an important step of linking your hilt to the animation dummy so the hilt is not rigged . Try re-reading T7’s helpful saber tut and the Replacer one that comes with Mdlops. Hope this helps svösh I did all of this, no luck! http://killerwave.solsector.net/tsl/missing.jpg 1. Created a temp folder 2. Made sure it was linked 3. Changed the export path and choose "export geom only" 4. Gmax say it was exported 5. The temp directory is empty! What the hell!? It refuses to save. Strange thing is that when it had the sanitycheck error, it made changes on the original mdl, but didnt saved the new hilt. Now it doesnt save anything, even if I restart from scratch and leave the sanitycheck error. Gmax hates me Link to comment Share on other sites More sharing options...
stoffe Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by KillerWave I did all of this, no luck! http://killerwave.solsector.net/tsl/missing.jpg 1. Created a temp folder 2. Made sure it was linked 3. Changed the export path and choose "export geom only" 4. Gmax say it was exported 5. The temp directory is empty! What the hell!? It refuses to save. Two things that may be worth checking: 1) Did you start gmax by choosing nwmax? There should be a green/black "nw" icon down in the system tray in the taskbar if you did. 2) Do you use Win2K or WinXP as operating system on your computer? NWMax Snoop, which is used for exporting, does not work in Win95/Win98/WinME.... Link to comment Share on other sites More sharing options...
KillerWave Posted April 28, 2005 Share Posted April 28, 2005 Originally posted by stoffe -mkb- 2) Do you use Win2K or WinXP as operating system on your computer? NWMax Snoop, which is used for exporting, does not work in Win95/Win98/WinME.... That is it! I have 2 pcs, one is running Win98 and the other WinXP. I tried on both. Although I was, in both cases, opening the files from the Win98 pc, wich caused it to dont work even on XP. I got all the files on XP and now its working. There is a pic in case anyone is curious: http://killerwave.solsector.net/tsl/hilts.jpg A quick note: The hilt models arent mine, so I am not releasing it. If there is interest however, I could try to contact the modelers for their permission. Thanks for the help. Link to comment Share on other sites More sharing options...
SoNico717 Posted April 28, 2005 Share Posted April 28, 2005 Originally posted by KillerWave That is it! I have 2 pcs, one is running Win98 and the other WinXP. I tried on both. Although I was, in both cases, opening the files from the Win98 pc, wich caused it to dont work even on XP. I got all the files on XP and now its working. There is a pic in case anyone is curious: http://killerwave.solsector.net/tsl/hilts.jpg A quick note: The hilt models arent mine, so I am not releasing it. If there is interest however, I could try to contact the modelers for their permission. Thanks for the help. That's great KillerWave!, congrats I like both LightSabers! Link to comment Share on other sites More sharing options...
x8c4 Posted May 11, 2005 Share Posted May 11, 2005 I followed the tutorial to make a lightsaber, but it doesn't want to export. When I select the aurora base object (1 on the picture), I can't access to the aurora base (3) on the modify tab, at the place of it, I have "dummy". http://img258.echo.cx/my.php?image=gmaxhelp3vi.jpg Does anyone knows what to do? Link to comment Share on other sites More sharing options...
sith_master2000 Posted May 14, 2005 Share Posted May 14, 2005 Originally posted by T7nowhere Remember if there is any part thats unclear please post so I can see about amending the tut. There is for me, (I don't know about anybody else because I am the biggest modeling n00b in the universe). In Part 3, I know how to get another KotOR saber into Gmax, but after that bit I have no idea what to do , this includes going through Part 4 aswell. I'm wondering if you can please explain this in more detail for me (I've never used Gmax before and I know that you said that you were writing it for people who have some knowledge. I went to the main site to look for tuts but it looks like you have to pay for them ). Overall though it's a great tut. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 14, 2005 Author Share Posted May 14, 2005 You don't have to pay for Discreets gmax tutorials and I'm a bit surprised that anyone would try and charge for gmax tutorials. here is the link for discreets gmax tutorials http://www.turbosquid.com/gmax The ones that you should download are gmax12_help.exe gmax12_tutorials.exe library.exe Link to comment Share on other sites More sharing options...
sith_master2000 Posted May 15, 2005 Share Posted May 15, 2005 I downloaded them all and look at the tutorials but they're just Gmax files . They don't come with instructions or anything. Do I have to use the help file or something? Link to comment Share on other sites More sharing options...
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