Keiko Posted February 27, 2005 Share Posted February 27, 2005 Hello. I was just wondering, if anyone would help me edit these force powers: Drainlife Force crush Force storm Kill Drain force Force wave This is what I want each to do: Drainlife= I want it to do more damage, and drain more life Force crush= Do more damage Force storm= make them fly backwards, and more damage Drain force= It never drains force so I want it to Force wave= do more damage! Thank you! Link to comment Share on other sites More sharing options...
Emperor Devon Posted February 27, 2005 Share Posted February 27, 2005 You want force crush to do more damage? It's nearly an insta-kill force power. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted February 27, 2005 Share Posted February 27, 2005 I agree with all except Force Crush. It is very powerful already. Although you forgot to mention what you want to change in Force Kill. If you're like me you'll ask for more damage Link to comment Share on other sites More sharing options...
CluelessDude Posted February 28, 2005 Share Posted February 28, 2005 I'm no great scripter, but since you haven't yet received a response, I'll throw in what help I can. Most of those things are actually pretty easy, even without any real knowledge of scripting. You need to have Kotor Tool the modified version of nwnsscomp.exe (check tuturial threads for links to these). Using Kotor tool, extract the files nwscript.nss, k_inc_force.nss, and k_sp1_generic.nss (these are under bifs/scripts/scripts source). Put them all in a folder with nwnnsscomp.exe. Now open k_inc_force.nss with the Text Editor tool in Kotor Tool, and use the find function to find the force powers in question. If you're only looking to edit existing properties (damage, duration, etc) of a force power, then it's very intuitive. For instance, this is the damage line in the script for Force Wave: SWFP_DAMAGE = Sp_CalcDamage( oTarget, 0, 0, GetHitDice(OBJECT_SELF) + GetHitDice(OBJECT_SELF)/2 ); Now I'm no scripting expert. I honestly couldn't script my way out of a paper bag. But it's pretty obvious here that the power applies damage equal to the caster's level multiplied by 1.5. You could increase that fairly easily, any number of ways. The easiest, though, is simply to alter the multiplier. You could do something like this: SWFP_DAMAGE = Sp_CalcDamage( oTarget, 0, 0, GetHitDice(OBJECT_SELF) + GetHitDice(OBJECT_SELF) ); Just by removing the '/2,' you improve the damage by 33%. It's a pretty simple thing, really, just to pick out the lines in a given force power script that determine damage, and to figure out how they're doing it. Once you've made all the changes you want to make, save k_inc_force.nss in the same folder with the other script files and with nwnnsscomp. Then open your command prompt (assuming you use windows), and, after switching to the directory, type: "nwnnsscomp -c k_sp1_generic.nss" (Without the quotes) That'll give you a compiled version of the generic include file. Then copy all of the script files, including your newly compiled k_sp1_generic.ncs, into your override directory. I realize that this post is a little sparse, and if you want more info, I'd be happy to post again later. But as I said, I'm no great expert. Hopefully someone with more in-depth knowledge will peek into this thread. Link to comment Share on other sites More sharing options...
Keiko Posted February 28, 2005 Author Share Posted February 28, 2005 You seem good enough for me, thanks! Link to comment Share on other sites More sharing options...
Seprithro Posted March 1, 2005 Share Posted March 1, 2005 pretty much everything you asked for is in a mod i am working on now, so if you dont want to do it yourself, just be patient, I'll be done soon..I think Link to comment Share on other sites More sharing options...
LuxDragon Posted March 1, 2005 Share Posted March 1, 2005 Could someone tell me how to extend the time on Force Powers then? The sticky for this doesn't help since it's geared toward KotOR 1 and all the scripts has changed. I really don't wanna break anything here... Link to comment Share on other sites More sharing options...
Darth333 Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by LuxDragon Could someone tell me how to extend the time on Force Powers then? The sticky for this doesn't help since it's geared toward KotOR 1 and all the scripts has changed. I really don't wanna break anything here... I don't have k_inc_force.nss with me right now but I've look at it and if you want to extend force power time, it works exactly the same way as Kotor 1. Check this thread: http://lucasforums.com/showthread.php?s=&threadid=126018 Link to comment Share on other sites More sharing options...
LuxDragon Posted March 1, 2005 Share Posted March 1, 2005 I did and that's the one I can't understand. Especially last part about "compiling" any changes. I just want Speed to last a little longer here... Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 1, 2005 Share Posted March 1, 2005 Seprithro could you specify whats the MOD about? Link to comment Share on other sites More sharing options...
LuxDragon Posted March 1, 2005 Share Posted March 1, 2005 Thanks for helping me out! Um... there's a slight problem though... the link doesn't work... At the very least, you helped me, so that's something. Link to comment Share on other sites More sharing options...
CluelessDude Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by LuxDragon I did and that's the one I can't understand. Especially last part about "compiling" any changes. I just want Speed to last a little longer here... Here you go. I've edited Burst of Speed, Knight Speed, Master Speed, and the 'speed' portion of Force Enlightenment to have a duration of 180 seconds (as opposed to 36). This is one I use myself, since, after a playthrough or two, I get sick of walking so slowly. You should be able to download it here Hope this helps. Link to comment Share on other sites More sharing options...
CluelessDude Posted March 1, 2005 Share Posted March 1, 2005 Ugh. Had to delete the post you responded to because it wouldn't let me edit it. Anyway, the link in the post above this one should work. Please let me know if there are any problems. Link to comment Share on other sites More sharing options...
LuxDragon Posted March 1, 2005 Share Posted March 1, 2005 Will do. Thanks for the mod, it's working fine so far. Link to comment Share on other sites More sharing options...
CluelessDude Posted March 1, 2005 Share Posted March 1, 2005 I tried a hand at modding all the powers the OP suggests. It seems I had success, just from about 15 minutes of testing. Click here to download. Changes made (also in the readme file): Drain Force used to be capped at level 10. Now it is capped at level 20. Death Field is capped at level 20 as well. The damage was also raised from 1-4 per level to 1-6 per level. Force Lightning is almost identical, except that now unresistant targets will be pushed back as they fry. Force Storm's damage was increased from 1-6 per level to 1-8 per level. It also will push unresisting targets away from the caster. Kill will really kill now, assuming the target doesn't resist the power. If the target DOES resist it, then he will take the same damage that he took before (1/4 of his life). In that sense, Kill is now a much more all-or-nothing power. Drain Force, Improved Drain Force, and Master Drain Force now drain significantly more, assuming the target(s) has enough force points. Burst of Speed, Knight Speed, Master Speed, and the speed aspect of Force Enlightenment have had their durations increased from 36 seconds to 180. Force Wave's damage has been increased by 33%. Hope this helps. Link to comment Share on other sites More sharing options...
Keiko Posted March 1, 2005 Author Share Posted March 1, 2005 Could you post this in .zip format? Thanks! Link to comment Share on other sites More sharing options...
CluelessDude Posted March 1, 2005 Share Posted March 1, 2005 Heh, done. ZIP format RAR format Link to comment Share on other sites More sharing options...
CluelessDude Posted March 1, 2005 Share Posted March 1, 2005 Okay, minor fix. Because the damage for Force Lightning and Force Storm was being applied instantly, there was a side-effect that any 'killing shot' wouldn't knock the target back. I've fixed that, and updated the files linked above. Anyone who has already downloaded the files should do so again if they want the fix. Sorry about that. Gotta say, Smallz, that was an excellent idea to have lightning knock them back. I've had a lot of fun while testing, running around zapping things into walls. Link to comment Share on other sites More sharing options...
Juha Avery Posted March 2, 2005 Share Posted March 2, 2005 Dude,, what about the force crush. You did nothing to it. Link to comment Share on other sites More sharing options...
Keiko Posted March 2, 2005 Author Share Posted March 2, 2005 to be honest, I havent tried it out yet........but, I will today! Link to comment Share on other sites More sharing options...
LuxDragon Posted March 2, 2005 Share Posted March 2, 2005 How about Force Scream? I was looking forward to that power, but its a total gyp... At the very least, it should cause some stun damage. Could you modify your mod to add that? Link to comment Share on other sites More sharing options...
CluelessDude Posted March 2, 2005 Share Posted March 2, 2005 Juha Avery: I honestly forgot about Force Crush, because I can't imagine anyone actually wanting more damage from this power. It's 1-10 per level, uncapped, and it's unstoppable damage (bypasses every defense). A successful saving throw cuts the damage in half, but the target still has to go through that animation that interrupts their attacks. I'm not sure what to do with it, frankly. As it is, even on the hardest difficulty setting, Force Crush is basically a default win against any boss. I'll think about it. I admit that all of these changes make the powers unbalanced, but I tried to make it at least semi-playable. At least Kill doesn't do as much damage on a save. Smallz: Looking forward to hearing your comments. LuxDragon: Hm, yeah Force Scream's damage is pretty underwhelming. It looks like it's set up to be primarily a debuff, and a damage power second. Unfortunately, combat in Kotor II so fast-paced (and, frankly, easy) that debuffs are almost entirely worthless. I'll think about this one too. I'll look over the scripts when I get home tonight. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 2, 2005 Share Posted March 2, 2005 I gotta try this MOD Link to comment Share on other sites More sharing options...
Keiko Posted March 3, 2005 Author Share Posted March 3, 2005 W00T! Tried it, it is awesome! I want Foce Crush TO BE a insta kill force power, it's supposed to crush them, right? That's what I would like! Awesome mod! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 Ok I got some questions, I was about to test this MOD today but, not all the scripts are compiled. Shouldnt they be compiled? I have to put em all in the Override folder or just the compiled one? Link to comment Share on other sites More sharing options...
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