Juha Avery Posted March 2, 2005 Share Posted March 2, 2005 If i download the mod that allows me to use double bladed saber in one hand, can i also somehow get it one bladed so i would have to make the otehr invisible somehow or osmething, is this possible? Link to comment Share on other sites More sharing options...
Keiko Posted March 2, 2005 Share Posted March 2, 2005 I am pretty sure you could but I dont know how, I will look into this! Link to comment Share on other sites More sharing options...
TheProphet Posted March 2, 2005 Share Posted March 2, 2005 Don't double post please, use the edit button to delete your other post. Link to comment Share on other sites More sharing options...
Shimaon Posted March 2, 2005 Share Posted March 2, 2005 Yeah, you could. Make two textures, one that is the blade, and one that is black, and hex edit the mdl file so the bottom blade refers to the blank black one, and thus, will appear transparent in the game. Link to comment Share on other sites More sharing options...
Mav Posted March 3, 2005 Share Posted March 3, 2005 @ Shimaon  You could do that, and to do that, I think that every other reference in the .mdl file refers to either the top or bottom blade, i.e. top, bottom, top, bottom... etc. etc., but it would look very strange, on a regular doubleblade, the PC would hold it like a spear , but if you use that mod it might look okay I don't know. Link to comment Share on other sites More sharing options...
DarthVaxis Posted March 3, 2005 Share Posted March 3, 2005 It'd look more strange because of the animations and sounds. Unless the mod makes it to where only 1 half of the lightsaber is used (using single blade animations) your char will still be using it like it has both sides ignited. IE you'll be attacking things with the blank side, and there will be clash sounds and everything, even though nothing is hitting Link to comment Share on other sites More sharing options...
stingerhs Posted March 3, 2005 Share Posted March 3, 2005 meh, just go into the baseitems.2da to fix the weapon wielding to that of the standard saber. or you could copy the staff saber line to a new slot and change the weapon wielding there. then, you could create a bunch of your own custom sabers that way. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 3, 2005 Share Posted March 3, 2005 I'm still confused as to why? Â Don't get me wrong, to each their own and this is just as valid request as any, but if you made half the double saber 'invisible' wouldn't it just look like a long handled lightsaber? Â Maybe I'm not seeing something, but I can't see the advantage? Despite anything else, it's not like the double-saber has any advantages over the lightsaber other than the initial damage in the .uti file. That's much easier to fix on a regular saber IMHO... Â I don't mean to undermine your request, I'm just looking for enlightenment (like I said, maybe I'm just not seeing something)... if it's kewl maybe others would like to follow in your footsteps ... like me... hehehe Link to comment Share on other sites More sharing options...
stingerhs Posted March 3, 2005 Share Posted March 3, 2005 just think of the one scene in ep I: tpm where darth maul first fights qui-gon jin. Link to comment Share on other sites More sharing options...
Juha Avery Posted March 3, 2005 Author Share Posted March 3, 2005 Explanation: Because i want a long hilt model for single saber. And that owuld be quite unique and cool. Â Problemm: Im not really good at using any modding things, so could someone do it if it isnt so hard. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 3, 2005 Share Posted March 3, 2005 Originally posted by Juha Avery Explanation: Because i want a long hilt model for single saber. And that owuld be quite unique and cool. Â Problemm: Im not really good at using any modding things, so could someone do it if it isnt so hard. Ahhh... now I see... Â Theory: Well, you could Hex Edit the particular double-saber model so that half the blades point to an "invisible" .tga file (basically a 100% transparent .tga). Â If I remember correctly, there's 8 references to a double-saber's blade colors. Pointing 4 of those 8 references to the transparent .tga should give you the effect you're looking for. The trick is, determining which of those 4 represent the particular end you're wanting to make invisible... Â I'm currently at work (and on a mac) so I can't do it anytime quickly, but it's a relatively easy thing to do. Perhaps someone may beat me to it... if not, I'll see what I can do... Â FYI, I know that T7 made a double-saber that has 2 different colors of blades (for KotOR). But you could at least look at those models in a Hex editor to give you an idea of which blades point to what. Then just use that as a reference when Hexing a TSL model... again, it's all theory but I believe it would work... Â T7's site: http://members.shaw.ca/t7nowhere/KotOR.htm Link to comment Share on other sites More sharing options...
Juha Avery Posted March 3, 2005 Author Share Posted March 3, 2005 ermm... if i download the double colored sabers and recolor a blade tga to completely bblack, would it be invisible? or just black. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 3, 2005 Share Posted March 3, 2005 Originally posted by Juha Avery ermm... if i download the double colored sabers and recolor a blade tga to completely bblack, would it be invisible? or just black. Hmmm... probably.... Â Just make sure it's your alpha channel you're making black. The only possible problem I can think of is since T7's mod is for KotOR, I'm not sure if the model would work in TSL. cchargin has said that the models are a couple of bits/bytes off though I'm not sure if it's the same for original in-game models. Â Wouldn't hurt to try Link to comment Share on other sites More sharing options...
Juha Avery Posted March 3, 2005 Author Share Posted March 3, 2005 Ok im SERIOUSLY out right now, i dont even know how to use any modding programs or to modd anything, and i got allmost no idea what your talking bout :S Â Im allmost in the point i should just forget about it but it would be cool. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 3, 2005 Share Posted March 3, 2005 Originally posted by Juha Avery Ok im SERIOUSLY out right now, i dont even know how to use any modding programs or to modd anything, and i got allmost no idea what your talking bout :S Â Im allmost in the point i should just forget about it but it would be cool. I'll test out my theory and see what I can do once i get home. You should know by either late evening or early tomorrow.. that is unless someone else would like to take a stab at it before I get home tonight... Link to comment Share on other sites More sharing options...
Juha Avery Posted March 3, 2005 Author Share Posted March 3, 2005 I live in finland so the time here is 16:31 and from that ofcourse its PM. Â Whats the time there? IM propably going to bed b4 1am. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 3, 2005 Share Posted March 3, 2005 Originally posted by Juha Avery I live in finland so the time here is 16:31 and from that ofcourse its PM. Â Whats the time there? IM propably going to bed b4 1am. It's currently 9:45 AM here in (East Coast) North America, but I'll be sure to post my findings and/or link to the mod here so you'll be able to know (or hopefully have) whenever you wake up Link to comment Share on other sites More sharing options...
Juha Avery Posted March 3, 2005 Author Share Posted March 3, 2005 You do that   Ill be waking up in about 8 am and before i leave to school ill check it out. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 3, 2005 Share Posted March 3, 2005 When we can work with models again you could replace the single hilt with the double hilt, then that second blade won't exist. Link to comment Share on other sites More sharing options...
Juha Avery Posted March 4, 2005 Author Share Posted March 4, 2005 Well then im just going to wait for new model when that happends and not taking double but right now when we cant do anything i need double hilt on my single hilt. Â Â Â Â Â BTW Chainz could you pm me about those things you found/link to mod Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by Juha Avery BTW Chainz could you pm me about those things you found/link to mod Will do, but before I go through the trouble of making this a full-blown MOD. I thought you may want to take a look at this to see if you really want it (screen resolution is sucky cuz' I only wanted to post one...sorry)  One Bladed, One Handed, Double-Saber flying purple people eater...sorry, couldn't resist... hehe  As of right now, it's both an upcrystals.2da & baseitems.2da edit. This way it requires a particular crystal in order to get it. This prevents ALL double-sabers from having this unique behavior, and will provide for a stand-alone mod without having to download other elements...  Let me know if this what you had in mind. Personally, because of the hilt pivot, I don't like how the saber is wielded. Until model modding is (if) available, I can't really do anything about it....  Currently, it's only available in red, and if I need to continue... I'll make some custom icons (right now they're big white squares) ...  On a side note, for all of you saber modders out there. Fred's KotOR Tool will recognize up to 255 model variations (for sabers and crystals at least). This particular saber is model #255. With a GFF editor it may go even higher...but for now.... this still beats only 99 models! w00t! Link to comment Share on other sites More sharing options...
Juha Avery Posted March 4, 2005 Author Share Posted March 4, 2005 It looks sweet enough ^^. Â Â Make it and then post it here and you could ofcourse publish it if ya want some credit ^^ Â Ill check it out when im outta this stupid school. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 5, 2005 Share Posted March 5, 2005 Here ya' go!  Download: (TSL) Long Hilt Single Blade Saber v1 (27.2kb)  Screenshot same as posted previously  Description of Mod: ===================== Made by request for Juha Avery, this double-saber has only one blade and can be wielded in one hand. Because it's an unique baseitem, this mod won't affect any other double-sabers in the game. The crystal can be removed and placed into any saber hilt type to construct.  For other modders, this saber & crystal are using model #255.  STATS: ---------  - Upgradeable  =====================================  Usage:  1- with cheats enabled, type "~" (without quotes) and enter:  giveitem ob_dblsbr (Single Bladed Double Saber) giveitem ob_sbrcrstl (Single Bladed Double Saber Crystal)   2- Press "ENTER"  **- because this mod was made per request in a relatively short time, this item is only available via cheat code. ------------------------------------------------------------------------  Please note, because this was made in a short time (and initially just as a request), compatibility issues may occur. I used my own existing .2da's for brevity.  Though upcrystals.2da & baseitems.2da files are included, I've also included extensive instructions on how to make this compatible with other mods. They're very simple adjustments, and following these may "primer" you for future mod releases when making things compatible will be a necessity. It's better to start practicing now  This mod won't be released on pcgamemods, but may eventually wind up on my website.  ENJOY! Link to comment Share on other sites More sharing options...
DarthVaxis Posted March 5, 2005 Share Posted March 5, 2005 Hmm, not to be picky, but when they figure out how to do models, you should do a 1.1 ver on it so you can change the hand placement (higher up on the hilt like Darth Maul did... he had 1 hand high up and another further down, he kinda used the long hilt as a 'lever'). Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 5, 2005 Share Posted March 5, 2005 Originally posted by DarthVaxis Hmm, not to be picky, but when they figure out how to do models, you should do a 1.1 ver on it so you can change the hand placement (higher up on the hilt like Darth Maul did... he had 1 hand high up and another further down, he kinda used the long hilt as a 'lever'). Yeah, that's why I wanted to make absolute sure if I was to proceed with this because of where the pivot is: Originally posted by ChAiNz.2da Personally, because of the hilt pivot, I don't like how the saber is wielded. Until model modding is (if) available, I can't really do anything about it.... But hey, as long as Juha didn't mind (whom this was made for originally) who was I to say "nope" When (if) we can edit models, I may 're-visit' this idea for a longer hilt standard saber. For now, consider this a "settle for" mod... hehe Link to comment Share on other sites More sharing options...
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