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Sith Armada II


Darth Straker

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Originally posted by Darth Straker

When you fight them? Just imagine that they joined you and then betrayed you. You'll always have to fight them, otherwise the game might crash.

 

For Sion ther's no prob, since you can't use other NPC on Malachor, I can change his dialog to make it seem like he betrayed you.

 

75% 80%???

I wish that was true, maybe 65%

I've done all reskining and spawns, but I need to do dialogs for 9 characters.

 

That's true... it seems like a nice touch.

 

If there's anything I can do to help speed up the mod, let me know.

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Well I got one character 200% complete!!

Atris:

 

http://img.photobucket.com/albums/v149/Darth_Straker/Works/Atris4.jpg

http://img.photobucket.com/albums/v149/Darth_Straker/Works/Atris5.jpg

 

She'll be recruited twice because of the final fight with her.

She replaces Mira (or Hanharr), she's optional ( meaning you have the choice to recruit or not recruit her).

 

She won't have a voice :( , but she'll have 3 dialogs: the recruit one, the first player dialog ( 25 entries) and after the final fight.

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If you wanted to change Kreia for Atris you would have to duplicate the instances of dialogs for the crystal, force points, prestige class, cutscenes, etc. If you ask me it's not worth the time spent on it. But there's another thing though, assuming one has handmaiden in the party and atris joins you as well, there will be cutscenes taking you back to telos where you can see her.

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Originally posted by Keneth

If you wanted to change Kreia for Atris you would have to duplicate the instances of dialogs for the crystal, force points, prestige class, cutscenes, etc. If you ask me it's not worth the time spent on it. But there's another thing though, assuming one has handmaiden in the party and atris joins you as well, there will be cutscenes taking you back to telos where you can see her.

 

I know, but I won't change those cutscenes.

Truly agree with you about changing Atris and Kreia.

 

Originally posted by Emperor DevonDon't you mean 100%? Will Atris be able to wear her normal white robe?

 

Yep, delete the grey robe file. When I say 200% means it's absolutely finished.

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Originally posted by Emperor Devon

Since this is a Dark SIde mod, how come Atris is in it? Just curious. :)

 

Atris has fallen to the Dark Side, you only realize it near the end, though.

But I got to admit that Atris is an amazing NPC, and I always said to myself that I'd make a mod to make Atris a party NPC.

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Originally posted by Emperor Devon

Yes, but Atris never openly falls to the Dark Side till you find or kill all the Jedi Masters.

 

She has already fallen when you first meet her, she already has the Sith Holocrons in her meditation chamber. It just isn't revelead until later in the game.

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Originally posted by Darth Straker

She has already fallen when you first meet her, she already has the Sith Holocrons in her meditation chamber. It just isn't revelead until later in the game.

Well actually she's just too arogant to admit it and she continues to believe it until you convince her otherwise. Still, why dantooine enclave? I can't really think of a better place to put her but still, most people start the game with dantooine first, it'd be kinda strange seeing her there after she clearly tells you to pike off on telos from where you just left...
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Originally posted by Keneth

Well actually she's just too arogant to admit it and she continues to believe it until you convince her otherwise. Still, why dantooine enclave? I can't really think of a better place to put her but still, most people start the game with dantooine first, it'd be kinda strange seeing her there after she clearly tells you to pike off on telos from where you just left...

 

True but in this mod you have to go to Nar Shaddaa first, because of the replacements.

 

For example: Atris will replace Mira/Hanharr, so it's a good idea to have one of them.

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Originally posted by Darth Straker

True but in this mod you have to go to Nar Shaddaa first, because of the replacements.

 

For example: Atris will replace Mira/Hanharr, so it's a good idea to have one of them.

That's not good, maybe you should put her on Nar Shadaa with a global variable that spawns her if you already have mira/hanhaar, or leave her on Dantooine but somewhere where one can find her even if he did Dantooine first, otherwise such a thing is considered a glitch... besides where's the fun in sticking everything infront of one's nose, if you wanna play evil you should find your allies yourself not the other way around.
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Originally posted by Keneth

That's not good, maybe you should put her on Nar Shadaa with a global variable that spawns her if you already have mira/hanhaar, or leave her on Dantooine but somewhere where one can find her even if he did Dantooine first, otherwise such a thing is considered a glitch... besides where's the fun in sticking everything infront of one's nose, if you wanna play evil you should find your allies yourself not the other way around.

 

Since one of my characters appears in Telos, there's no big drama to go to Nar Shaddaa first.

I'm not a script wiz, so I don't know how to set globals.

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Well I'm not sure if you can really set them but perhaps you could use one that is already there, like the one that gets set before you get hanhaar/mira, I'd be worth looking into or you could always ask some of the more advanced scripters for a bit of help.

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