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Item that grants force powers or forms?


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Weird, I don't remember I created a topic about it :p

Anyway back on topic....

Well it sounds kinda hard to do, and I don't think it's fair, I was thinking like we can do to add Bonus Feats...

Cuz by this way the user will always have the power/stance.

And the item can simply dissapear from the PC arm?

Didnt knew it was possible.

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Originally posted by tk102

This could only be done via scripting. So an armband with a single charge could launch the script, grant the power/feat and vanish.

 

If it is already in spells.2da then all you would have to do is assign the activate spell function on an armband and you click the armband to turn on the spell. you can also set the spell to unlimited uses. however it would require changing the method in which it is able to be activated in spells.2da. It might even require a second entry.

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Originally posted by Darkkender

If it is already in spells.2da then all you would have to do is assign the activate spell function on an armband and you click the armband to turn on the spell. you can also set the spell to unlimited uses. however it would require changing the method in which it is able to be activated in spells.2da. It might even require a second entry.

??? You can set unlimited uses for an armband in the .uti file, not in the spells.2da file. However, the only way to have the armband fire a script, even if it's single use is by adding a new line to spells.2da that refers to your custom script. In short, single or multiple uses makes no difference in the script.

 

However, why use an armband and edit spells.2da when you have brand new practical scripting functions you can use to give a spell at any time during the game without using any item?

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Armbands are just so nice and portable. :) You can fire the script anytime you like, anywhere you like. And you can randomly spawn them in TSL.

 

As for the 1-shot item charge, that's just my personal taste for the sake of game balance.

 

I suppose you could just turn it into a .dlg mod -- but that's off topic. :D

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However, why use an armband and edit spells.2da when you have brand new practical scripting functions you can use to give a spell at any time during the game without using any item?

I was thinking of doing something like the Bonus Feats some items have.

Like, grant some Lightsaber Stances that certain class dont normally receive.

I don't think it's fair to grant the Stance/Power fully without the need of an equipped item. And I wouldnt know where and why to grant Force Powers/Lightsabers Stance.

By the way, Lightsabers Stances can be granted like Force Powers right?

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Originally posted by Uchiha Itachi

Ok I had an idea, would it be possible to do this:

I have a special armband with custom stats.

When I equip it it grats me a Force Power or a Lightsaber Form or Force Form and when I unequip it I lose it.

Is it possible to do that WITH scripting?

If yes how hard would it be?

 

I don't believe it would be possible to do via script, since there is no scripting function that removes a known Force Power from a creature. If you use GrantSpell() to add a new force power it's added permanently.

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