Lorden Darkblade Posted March 18, 2005 Share Posted March 18, 2005 I have a question, would it be possible to make an item grant Force Powers or Lightsaber Stances? I didnt found that property yet and I was curious about it. Link to comment Share on other sites More sharing options...
tk102 Posted March 18, 2005 Share Posted March 18, 2005 This could only be done via scripting. So an armband with a single charge could launch the script, grant the power/feat and vanish. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 18, 2005 Author Share Posted March 18, 2005 Weird, I don't remember I created a topic about it Anyway back on topic.... Well it sounds kinda hard to do, and I don't think it's fair, I was thinking like we can do to add Bonus Feats... Cuz by this way the user will always have the power/stance. And the item can simply dissapear from the PC arm? Didnt knew it was possible. Link to comment Share on other sites More sharing options...
Darkkender Posted March 18, 2005 Share Posted March 18, 2005 Originally posted by tk102 This could only be done via scripting. So an armband with a single charge could launch the script, grant the power/feat and vanish. If it is already in spells.2da then all you would have to do is assign the activate spell function on an armband and you click the armband to turn on the spell. you can also set the spell to unlimited uses. however it would require changing the method in which it is able to be activated in spells.2da. It might even require a second entry. Link to comment Share on other sites More sharing options...
Darth333 Posted March 18, 2005 Share Posted March 18, 2005 Originally posted by Darkkender If it is already in spells.2da then all you would have to do is assign the activate spell function on an armband and you click the armband to turn on the spell. you can also set the spell to unlimited uses. however it would require changing the method in which it is able to be activated in spells.2da. It might even require a second entry. ??? You can set unlimited uses for an armband in the .uti file, not in the spells.2da file. However, the only way to have the armband fire a script, even if it's single use is by adding a new line to spells.2da that refers to your custom script. In short, single or multiple uses makes no difference in the script. However, why use an armband and edit spells.2da when you have brand new practical scripting functions you can use to give a spell at any time during the game without using any item? Link to comment Share on other sites More sharing options...
tk102 Posted March 18, 2005 Share Posted March 18, 2005 Armbands are just so nice and portable. You can fire the script anytime you like, anywhere you like. And you can randomly spawn them in TSL. As for the 1-shot item charge, that's just my personal taste for the sake of game balance. I suppose you could just turn it into a .dlg mod -- but that's off topic. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 18, 2005 Author Share Posted March 18, 2005 However, why use an armband and edit spells.2da when you have brand new practical scripting functions you can use to give a spell at any time during the game without using any item? I was thinking of doing something like the Bonus Feats some items have. Like, grant some Lightsaber Stances that certain class dont normally receive. I don't think it's fair to grant the Stance/Power fully without the need of an equipped item. And I wouldnt know where and why to grant Force Powers/Lightsabers Stance. By the way, Lightsabers Stances can be granted like Force Powers right? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 18, 2005 Share Posted March 18, 2005 Originally posted by Uchiha Itachi By the way, Lightsabers Stances can be granted like Force Powers right? Stances (And Force Forms) are listed in spells.2da so should be able to grant like force powers. Could be wrong though. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 18, 2005 Author Share Posted March 18, 2005 Ok I had an idea, would it be possible to do this: I have a special armband with custom stats. When I equip it it grats me a Force Power or a Lightsaber Form or Force Form and when I unequip it I lose it. Is it possible to do that WITH scripting? If yes how hard would it be? Link to comment Share on other sites More sharing options...
stoffe Posted March 18, 2005 Share Posted March 18, 2005 Originally posted by Uchiha Itachi Ok I had an idea, would it be possible to do this: I have a special armband with custom stats. When I equip it it grats me a Force Power or a Lightsaber Form or Force Form and when I unequip it I lose it. Is it possible to do that WITH scripting? If yes how hard would it be? I don't believe it would be possible to do via script, since there is no scripting function that removes a known Force Power from a creature. If you use GrantSpell() to add a new force power it's added permanently. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 18, 2005 Author Share Posted March 18, 2005 I see... Well ok then, I jsut thought that it was not fair having "cross-class" stances permanently added. I think I'll add with scritps then. Link to comment Share on other sites More sharing options...
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