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Lightsaber Crystal Expansion [REL]


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  • 1 year later...
darkkender....where is the download link for this mod? didnt see it in your post.

 

Wow I'm surprised I didn't have one. The download location is from pcgamemods. However I'm not sure if people can retrieve this mod from the cache there or not. However I'm going to download Jetstorms updated glows and add it to the original archive if I can find it and upload the mod to my site. After I upload the updated version I'll post a link here.

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  • 8 months later...
  • 2 weeks later...

I installed this after having USM installed, so I kept USM's upcrystals.2da instead (since the readme said they're compatible). I loaded up a savegame from the Telos Acadamy. When I left, the following cutscenes played as normal, but when they ended, the game had Handmaiden in my party WHILE ON THE EBON HAWK; she wasn't in the cargo hold, and Bao-Dur wasn't in the garage. The workbench for this mod DID appear in the Hold, but items I created wouldn't be added to my inventory (despite using my components...). I tried going to another planet with Bao-Dur & Handmaiden; that worked fine, but when I re-boarded, Handmaiden wasn't in my party on the Hawk anymore (whew!), but she was nowhere to be found (and Bao-Dur still wasn't either). Note that Atton, T3, and Kreai were always in their proper places, and the deactivated HK-47 was still in his compartment.

 

Even stranger was that when Handmaiden was in my 'party' on the Hawk, and I followed the dialog options to spar with her, we respawned in the Hold, but the door was locked!

 

I uninstalled the mod, and were able to play through the next sequences as normal. I saved again right after touching down on Nar Shadda to be sure I was away from Telos' surface. Visas even spawned as she should afterwards.

 

So my question is do you need to start a new game to use this mod, did I just pick a bad place to install it, or did I install something wrong? Note I installed EVERY file EXCEPT upcrystals.2da because I was already using USM's (I have not modified it, either, unlike the globalcat.2da file, but everything concerning USM seems to work fine with my other mods thus far). No old files were overwritten, either...I'm a bit confused. DO I need to start a new game (knowing it would take about 5 hours before I knew whether it worked)? Help! It would be appriciated.

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