Syzerian Posted May 2, 2005 Share Posted May 2, 2005 Well Im currently trying to get into skinning with this game and have no idea how. Could anyone point me in the right direction as to the tools Ill need and such? Link to comment Share on other sites More sharing options...
NegativeSmiley Posted May 2, 2005 Share Posted May 2, 2005 Well Syz The best I can do is point you in the direction of BConstructor. Its a .rar file found at http://starwarsbattlefront.filefront.com/file/BConstructor;40867 I have no clue how to use it so your on your own there but good luck anyway. Link to comment Share on other sites More sharing options...
Ranre Posted May 3, 2005 Share Posted May 3, 2005 Oh damn it... He gave you the link before me lol. Yeah just use that and you should be well off. Link to comment Share on other sites More sharing options...
Syzerian Posted May 3, 2005 Author Share Posted May 3, 2005 Does TK-8252 still hang around here? What Im trying to do is pretty much exactly the same as what he did for his ARC Sharpshooter mod. So if he can tell me what he did I should be fine. Link to comment Share on other sites More sharing options...
Ranre Posted May 3, 2005 Share Posted May 3, 2005 He hangs around SW Commando a lot (From where Ive seen him) He also hangs around "Revenge of the Sith" Spoilers Allowed. Link to comment Share on other sites More sharing options...
Leviathan Posted May 3, 2005 Share Posted May 3, 2005 I thought that BConstructor was used to convert SWBF Meshes Files (*.MSH) into Milkshape ASCII models. (*.TXT) So, it does not have any link with skinning... Link to comment Share on other sites More sharing options...
Syzerian Posted May 5, 2005 Author Share Posted May 5, 2005 I have done a quick edit of some textures just to work out how stretched the textures get etc. But I have no idea how to change the folder into a .lvl file. Any help here would be greatly appreciated. Link to comment Share on other sites More sharing options...
Ranre Posted May 5, 2005 Share Posted May 5, 2005 *Ahem* ((Private Message TK-8252 and he will tell you)) Link to comment Share on other sites More sharing options...
Neon Posted May 5, 2005 Share Posted May 5, 2005 I think, but I'm not sure at all, that the red arc trooper was already in battlefront, they just didn't put it in it, because I saw screens before the release with the red arc. I think he converted it. Link to comment Share on other sites More sharing options...
Leviathan Posted May 5, 2005 Share Posted May 5, 2005 I have done a quick edit of some textures just to work out how stretched the textures get etc. But I have no idea how to change the folder into a .lvl file. Any help here would be greatly appreciated. First, did you download SWBF Mod Tools ? I think, but I'm not sure at all, that the red arc trooper was already in battlefront, they just didn't put it in it, because I saw screens before the release with the red arc. I think he converted it. I think too... Link to comment Share on other sites More sharing options...
Syzerian Posted May 6, 2005 Author Share Posted May 6, 2005 Yes, I do have the mod tools. Link to comment Share on other sites More sharing options...
Leviathan Posted May 6, 2005 Share Posted May 6, 2005 Yes, I do have the mod tools. Now, can you tell me what you want to do exactly ? If I read correctly, you want to edit some textures present in Mod Tools' sub-folders and then, compile them to be used in the game... Am I right ? Link to comment Share on other sites More sharing options...
Syzerian Posted May 6, 2005 Author Share Posted May 6, 2005 Yes, I want to edit the textures of stormtroopers and such (already done) and then compile them into a .lvl file so I can replace the original textures. Link to comment Share on other sites More sharing options...
Leviathan Posted May 7, 2005 Share Posted May 7, 2005 I think this thread could help you : Sides Hard Way. But before following these instructions, make sure you created a new world, using "BFBuilder.hta", and that you copied the folder named "IMP" from "BFBuilder\Assets\Sides" to "[modid]\Sides". As you modified Stormtroopers' textures, place them in "[modid]\Sides\IMP\MSH". Link to comment Share on other sites More sharing options...
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