MBuddha Posted May 5, 2005 Share Posted May 5, 2005 Any chance there is a mouse look mod for PC so I can look up and down with the mouse in addition to panning left and right? Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2005 Share Posted May 5, 2005 Unfortunately, that is beyond the realm of our abilities as modders. It would be cool though to pan up and down, but I believe you would find that the sky is actually a cylinder, not a sphere. See below Link to comment Share on other sites More sharing options...
MBuddha Posted May 5, 2005 Author Share Posted May 5, 2005 Well I would only want to pan up or down as far as currently able in the (immobile) first person mode. Link to comment Share on other sites More sharing options...
Achilles Posted May 5, 2005 Share Posted May 5, 2005 Odds are that this is a limitation of the game engine. Link to comment Share on other sites More sharing options...
svösh Posted May 5, 2005 Share Posted May 5, 2005 KT > Bif’s > 2da.bif > 2D array > camerastyle.2da camerastyle.2da set “Default” [tiltup] to 365 and [tiltdown] to 365 and maybe set rotation to 360 then save it to your override give that a try, and let us know how it goes svösh Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2005 Share Posted May 5, 2005 Whoa! I tried that and now I think I'm going to puke from motion sickness. It worked I guess... I've never tried playing with right-clicking and using the mouse to look. I'd recommend +180 and -180 so you don't spin too far. Jeez, svösh, I eat my words with a slice of humble pie. Cheers to you! Edit: Not all words have been eaten yet... ----- Edit: ----- Well now wait a minute... those fields are doing something weird. If I change tiltup and tiltdown to 360/-360 then the moment that I release the "mouse look" (right click), my camera does a loopdy-loop. If I go 180/-180, I get an upside camera. 90/-90 I'm looking at the ceiling or the floor. rotation in each case was 360. Surely someone else out there has tweaked camerastyle.2da in this manner. I'm sleepy and woozy so I'll stop this experiment for now. Link to comment Share on other sites More sharing options...
svösh Posted May 5, 2005 Share Posted May 5, 2005 No need to eat your words TK I always play with right clicking with free mouse. However with these changes in camerastyle when the module loads you are starting at the ceiling that’s the only problem I have, and it’s not really a problem I adjust the angle and start to move Oh and my bad [tiltdown] should be = 350 give or take , I just looked at mine again svösh Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2005 Share Posted May 5, 2005 svösh, you are right about camerastyle.2da. I did some experimentation and found that it's not the tiltup, tiltdown or rotation fields that make a difference here. It is the fl_lookup and fl_lookdown fields. Set the values to 180 and you should be able to look all the way up and all the way down. Learn something new everyday. Link to comment Share on other sites More sharing options...
svösh Posted May 5, 2005 Share Posted May 5, 2005 Really because my fl_lookup and fl_lookdown are set to 30 both of them and I have gotten some really insane screen shots when canceling combat and tilting my PoV up or down in pause with “Default” or PC cam hacked. With [tiltup] to 365 and [tiltdown ] to 350 and rotation at 360 so u can spin around. I supose i could just change the combat tilt but haven't done so yet . I'll give your settings ago aswell. svösh Link to comment Share on other sites More sharing options...
MBuddha Posted May 5, 2005 Author Share Posted May 5, 2005 OK I got KT and started editing camerastyle.2da as suggested. But for the life of me I can't figure out how I would save that information. Seems I can only save outside of the .bif file and then there's no way to inject it back in??? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 5, 2005 Share Posted May 5, 2005 Originally posted by MBuddha OK I got KT and started editing camerastyle.2da as suggested. But for the life of me I can't figure out how I would save that information. Seems I can only save outside of the .bif file and then there's no way to inject it back in??? You should just be able to drop the camerastyle.2da in your override directory... unless you're only wanting this option to be available within a custom set module? Not quite sure what you're trying to do (I'm dense ) hehehe... I use a camera hack for my mod screenshots, and I'll usually just plop the camerastyle.2da in override.. start a game.. take my screenies then exit. I'll then remove the .2da to "revert" the game to normal... Link to comment Share on other sites More sharing options...
stingerhs Posted May 5, 2005 Share Posted May 5, 2005 you'll have to save the new file to an Override folder in your swkotor2 directory (default is ...Program Files\Lucasarts\swkotor2\ ) if you don't have an Override folder, then just make one and put the file in it. that should do the trick. edit: darn it, ChAiNz, you beat me by three minutes. Link to comment Share on other sites More sharing options...
MBuddha Posted May 5, 2005 Author Share Posted May 5, 2005 OK so I can pitch the cam up and down behind my character but it's extremely jerky, not smooth at all, like left and right panning. <name>DEFAULT</name> <distance>3.2</distance> <pitch>83</pitch> <height>0.45</height> <speed>20</speed> <tiltup>80</tiltup> <tiltdown>50</tiltdown> <tiltspeed>250</tiltspeed> <rotation>360</rotation> <viewangle>55</viewangle> <maxturnrate>1500</maxturnrate> <minturnrate>150</minturnrate> <fl_tiltspeed>12</fl_tiltspeed> <fl_rotatespeed>25</fl_rotatespeed> <fl_lookup>180</fl_lookup> <fl_lookdown>120</fl_lookdown> Tje fl_lookup and down apply to that locked movement first person mode. Nice to have a little (or alot) more viewing area in that mode, but it's tiltup and tiltdown that applies to when my character is running around the game world. Unfortunately, like I said it's not smooth and jarring on the eyes. I messed with the mouse sensitivity in game, doesn't help. It's almost as if (not surprisingly) the game was simply not optimized for up/down camera panning. I feel I should be able to control my camera in a PC game this way ala GTA3, Gothic2. Thanks for all your help so far. Any way to make it a smooth experience? Link to comment Share on other sites More sharing options...
Darkkender Posted May 5, 2005 Share Posted May 5, 2005 ^^^^ Thanks for all your help so far. Any way to make it a smooth experience? I would say that is probably one of those hardcoded elements for the speed of the pan. However I would also check the same 2da file to see if there are any columns related to speed. If there are try reducing the numbers maybe even making them negative numbers. I personally haven't messed with this 2da before but this info above could be kinda fun. *edit* After looking at your list of options I would focus adjusting the tiltspeed field. Try setting it to 100 or even 50 for speed. Link to comment Share on other sites More sharing options...
MBuddha Posted May 5, 2005 Author Share Posted May 5, 2005 I did adjust the tiltspeed, actually the default is much lower, maybe it was zero, I don't even remember. But a low value there means the tilting is too slow to be of any use. Link to comment Share on other sites More sharing options...
Darkkender Posted May 5, 2005 Share Posted May 5, 2005 Originally posted by MBuddha I did adjust the tiltspeed, actually the default is much lower, maybe it was zero, I don't even remember. But a low value there means the tilting is too slow to be of any use. That's why you keep tweaking it untill you find a speed you are happy with. Those were just suggestions based on your description earlier. Link to comment Share on other sites More sharing options...
MBuddha Posted May 5, 2005 Author Share Posted May 5, 2005 I don't think you understand, speed is not the problem. 250 for that value is about right. It's just not smooth. What I was saying is that a low value does not fix the jerkiness, nor is it good for gameplay. Link to comment Share on other sites More sharing options...
Darkkender Posted May 6, 2005 Share Posted May 6, 2005 Originally posted by MBuddha I don't think you understand, speed is not the problem. 250 for that value is about right. It's just not smooth. What I was saying is that a low value does not fix the jerkiness, nor is it good for gameplay. Okay that's more understandable. What other speed settings have you tweaked? I see a few different entries that may play a role. Speed fl_rotatespeed fl_tiltspeed maxturnrate minturnrate rotation Pitch--this well might be the hidden secret field to change. Link to comment Share on other sites More sharing options...
DaxJorell Posted May 13, 2005 Share Posted May 13, 2005 Sorry for bumping this up... But is there a way to take the ability to pan up and down in third person mode in TSL, out? Or is it hard coded into the exec? I perfer the locked camera in KOTOR I when in third person because whenever I move the mouse up just slightly in TSL, the camera pans up and my FPS seem to go down (not that this is related, but I want to just get rid of the up/down panning in third person if possible)? Link to comment Share on other sites More sharing options...
tk102 Posted May 13, 2005 Share Posted May 13, 2005 Well, based on this thread, I would say that none of us *really* knows what we're doing with camerastyle.2da. (Well maybe svösh.) The best advice I can give you is to start modifying a field at a time to see what they do for you. I've found that having a vested interest in getting a mod to work is a much better driving force than simple curiosity. Good luck. Post your results if you find something. Link to comment Share on other sites More sharing options...
MBuddha Posted May 13, 2005 Author Share Posted May 13, 2005 Well this may be more simple curiousity than vested interest, but after having sufficiently tweaked all of the settings in camerastyle.2da DEFAULT, I've given up. Yes, you can allow for the mouse to move behind your character up and down along with the usual left/right, but it's really jerky, like there are 'steps' or increments that the mouse needs to go through, but at random, and in between the steps there is some fluidity. If that makes any sense. All I can say is if you're curious, try it, and you'll see what I mean. The fact that you can't pan up and down normally is the biggest reminder of the console roots of this game. And I'm not a console hater, I'm probably going to get Jade Empire for my Xbox (but I am used to my computer monitor so I'm going to wait til I get an LCD TV ) I know you don't REALLY need this feature to enjoy the game, but I just think it would make it feel more free, and I always felt it made my mouse so restrictive. I couldn't enjoy GTA3 or Gothic 2 with only horizontal mouse movement. So anyways I've returned the settings to normal and may or may not complete the game. Interestingly, you say that TSL has this "feature" standard? Link to comment Share on other sites More sharing options...
MBuddha Posted May 14, 2005 Author Share Posted May 14, 2005 OK so I haven't given up yet and I just adjusted the values a little more. My latest conclusion is that no matter what the speed settings are, [when tiltup and tiltdown are set to any value] the vertical mouse movement suffers from complete lack of sensitivity. If you move the mouse very slowly, the camera will track your movements accurately, just without sensitivity. If you move the mouse any faster, the speed at which it moves is then completely dependent on the values set in the camerastyle.2da. Can anyone explain that one? I'm pretty sure this is possible, because the 1st person mode allows for perfectly normal mouselook with both axises tracking normally. Edit: BTW I'm changing every value in a given column for consistency. Here are some other findings: <name> self exp <distance> from character's body, or head <pitch> similar parameter in relation to character's body, perhaps angle, certain values and you see the gameworld upside down <height> same <speed> seems to do nothing <tiltup> distance tilting camera up <tiltdown> same only down <tiltspeed> speed of your mouse up or down when you move the mouse fast enough <rotation>360 <viewangle>no idea <maxturnrate> these two are <minturnrate> the turning speed of your character, what that has to do with the camera, I don't know <fl_tiltspeed> The rest of these seem to relate only to 1st person mode. <fl_rotatespeed> <fl_lookup> <fl_lookdown> Link to comment Share on other sites More sharing options...
DaxJorell Posted May 14, 2005 Share Posted May 14, 2005 Try the following values in camerastyle.2da: Tilltup = 10 Tiltdown = -10 This is the values in the TSL camerastyle.2da file. KOTOR I's values are both 0 and it takes away the (annoying) tilting Link to comment Share on other sites More sharing options...
Doom_Dealer Posted May 14, 2005 Share Posted May 14, 2005 Hate to be the non-complex one but... If i hit Caps Lock when in game i go into first person view, and can look up and down, left right, diagnol etc.... Not excatly useful as you can move with it but it removes the HUD and good for screenshots. anyway, not sure if this works for others.... give it a go. Link to comment Share on other sites More sharing options...
MBuddha Posted May 14, 2005 Author Share Posted May 14, 2005 "Try the following values in camerastyle.2da: Tilltup = 10 Tiltdown = -10 This is the values in the TSL camerastyle.2da file. " I tried that and still had the same issue with the mouse sensitivity. Could you post a screenshot of your default settings in TSL? Here's the default for KOTOR 1: Link to comment Share on other sites More sharing options...
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