Boxah Posted May 6, 2005 Share Posted May 6, 2005 Hey everyone. I'm kinda new to modding etc so I'm starting off small, but it appears as though even small is too big for me. I've made a custom skin for a twi'lek male for the original kotor, and would like to be able to play as my custom twi'lek, not overwriting anything and being an extra head to choose at the startup screen. I tried adding the head by following the guide here through several times but alas I failed repeatedly, finding the model textureless and in the female catagory, so I came here hoping someone could help me out? Does anyone have a mod with a male PC Twi'lek uniquely textured that I might be able to use? I could easily just replace the texture that way because editing 2da is really beyond me. Any help is much appreciated Link to comment Share on other sites More sharing options...
TheGreatXL Posted May 6, 2005 Share Posted May 6, 2005 I don't know of any currently, but I do know there is are head mods in the works that include male twilek skins. I hope that helps. Link to comment Share on other sites More sharing options...
Boxah Posted May 6, 2005 Author Share Posted May 6, 2005 Oh, that could be useful but is that for KotoR or TSL? I forgot to mention that I'm working on the original game, which is why I'm finding it so hard to find mods such as this - because most people have stopped working on it and switched to TSL. Thanks for your help. Link to comment Share on other sites More sharing options...
RedHawke Posted May 6, 2005 Share Posted May 6, 2005 Originally posted by Boxah Oh, that could be useful but is that for KotoR or TSL? XL's info is correct for TSL... But if you want to play as a Twilek in the original KOTOR Talchia's Twilek Mania Mod is just what you want. As a mod that lets you play as a Twilek is just what you are asking for, correct. While I don't know if they are 'uniquely' textured, it is at least a lead in the right direction. Originally posted by Boxah I forgot to mention that I'm working on the original game, which is why I'm finding it so hard to find mods such as this Hard to find mods? Actually Boxah, if you were to look through the various Stuck Threads you could have easily found that Mod I posted a link for above, and a ton of other KOTOR Mods, in this aptly titled thread Where Can I Find Mods? as Talchia's Site is one of the ones listed there. A little browsing goes a long way... Originally posted by Boxah - because most people have stopped working on it and switched to TSL. Not quite true, there are a few around here that are still playing around with KOTOR I. Oh, lastly Boxah... Welcome to the forums! Link to comment Share on other sites More sharing options...
Aurelius Posted May 6, 2005 Share Posted May 6, 2005 Ya, I gotta say RedHawke said it all. pcgamemods.com is the most obvious place and thats plenty to get you started. not every1s given up on KOTOR, Im still working with it, but dont expect me to post a mod til I have perfected it. BTW: (REDHAWKE) your KOTOR mods are great. Im using all your Mission Vao mods, female scoundrels undies, and many reflect armors mods... all working awesome. Lemme know if you are to release more mods on TSL. I do delete the KMM files cuz they lockup my XBOX for some reason, but other than that, good work!!! Link to comment Share on other sites More sharing options...
Boxah Posted May 6, 2005 Author Share Posted May 6, 2005 I tried editing the 2da files in the Twi'lek Madness mod already (even before the tutorial) but unfortunately it relies heavily on the textures already in the game so if I were to replace a current one there'd be hundreds of me around. When I said it was hard to find mods, I didn't mean in general - I've been browsing Pcgamemods for ages. What I meant when I said it was 'hard to find mods such as this' is that there are no unique Twilek PC mods available for Kotor. Oh, and thanks. I do feel welcome I love your mods, too. I always use your Jedi Canderous mod! Link to comment Share on other sites More sharing options...
General Kenobi Posted May 6, 2005 Share Posted May 6, 2005 Can't you just change the name of the twilek .tga's that you altered to the next value up in number and then edit the .2da file(s) to point to the edited texture instead of the original. I mean if you can do that like you can for TSL you should be able to just copy the line with the info you have originally and then edit it to point to your new .tga files??? Now that advise might be totally bad since I've never modded for I only II but I think you can do it like that. Heck it's worth a try at least. Hope that helps a bit DM Link to comment Share on other sites More sharing options...
RedHawke Posted May 7, 2005 Share Posted May 7, 2005 Originally posted by Boxah I tried editing the 2da files in the Twi'lek Madness mod already (even before the tutorial) but unfortunately it relies heavily on the textures already in the game so if I were to replace a current one there'd be hundreds of me around. Well then you should have told us this part in your first post... See, you have to give all the information you can about what you have tried, when asking a question like this so that it will increase the chances of getting your desired response. Unfortunately I do not believe there is a mod that has a unique Male Twilek appearance for the PC... this means likely you will have to either make one, or you could put a request for one in the mod requests thread. Originally posted by Boxah When I said it was hard to find mods, I didn't mean in general - I've been browsing Pcgamemods for ages. What I meant when I said it was 'hard to find mods such as this' is that there are no unique Twilek PC mods available for Kotor. Unfortunately we all are using the written word in a forum and as such the use of the term "hard to find mods" means just that when it is read... or it could just be my age... [Jolee] What were we talking about again? [/Jolee] Also it is a good guess that if you can't find the mod you are looking for in one of the many links contained within the Where Can I Find Mods? thread, it then would be a good time to post it as a request in the Mod Request Thread. Originally posted by Boxah Oh, and thanks. I do feel welcome I love your mods, too. I always use your Jedi Canderous mod! Why thank you! EDIT: If I recall correctly to have a new PC in KOTOR... You will need to edit 3 2da files, first is portraits.2da you will need to add a new row to the bottom and create a new line for your Twilek PC, also this 2da is the one that controls wheather the character is availalbe as a PC note the new line number and save to override. The next is heads.2da you will need to copy the line from a male twilek to the bottom of the file and set your head texture in the correct cell in this file note the new line number and save to override. Lastly is appearance.2da and you will need to copy one of the male twilek lines and paste a new copy of that one on the bottom, you will then need to edit the head cell to your new heads.2da number and the portraits cell to the portraits.2da number and save to override, save the 3 2da files and your head/portrait textures to K1's override. Start the game and try to make a new chartacter if all went well you should have a new available PC Twilek Note: there might be some graphical glitches at the character creation screens but everything should be ok in game. I hope this helps. Link to comment Share on other sites More sharing options...
Darkkender Posted May 7, 2005 Share Posted May 7, 2005 As I recall for KOTOR 1 when T7 did the Holowan plugin he also included Talchias Twilek mania mod. On a similiar thread recently I was helping wingzero with instructions on custom PC head Selectability. Hear is a link to that thread. http://www.lucasforums.com/showthread.php?s=&threadid=148355 The instructions in there are a little more detailed than the ones Redhawke gave. Here is a Tut T7 did for Colja. Link to comment Share on other sites More sharing options...
Boxah Posted May 7, 2005 Author Share Posted May 7, 2005 OK, progress report: Thanks everyone for all the help you're giving me. I've reached a point I think is very close to the final product, but also so far away... I've finally managed to get a twi'lek male PC and it's all thanks you you guys! The only problem is that even though everything is in place in the portraits, heads and appearance.2da files - it's not working correctly. The character portrait is as I want it to be, however the twi'lek head won't pick up the texture I made, for some reason, and just remains it's traditional green. I'm also having a problem with the PC's clothing. It is the normal PC soldier/scout/scoundrel clothing at the character select screen, but when in the actual game it switches back to the traditional outfit for the in-game twi'lek. There was something about importing mdl and mdx files in one of the tutorials but when I did that it changed nothing except wipe any texture at all from the twi'lek's face, so I presume that's only for TSL. Does anyone think they know where I messed up? I feel I'm quite close to finishing this Link to comment Share on other sites More sharing options...
Darkkender Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by Boxah The character portrait is as I want it to be, however the twi'lek head won't pick up the texture I made, for some reason, and just remains it's traditional green. Ok let's give this a start. Look in your heads.2da entry across the entire line for your new head. Are all of the model and texture references pointing to the name of your new head. So for example if you used a head titled twilek_m01 as the base model for your head. Then in the texture location it has twilek_m01 listed. Now Lets take the model for this same head and name it PHMT01 and do the same for the texture. In every field within heads.2da that is populated with these type of entries make certain it uses the new name entries. Next we want to look in appearance.2da. Make sure the column titled heads has a number that coresponds to your new entry in heads.2da. If you left the old heads.2da entry on your line then it will cause this problem. I'm also having a problem with the PC's clothing. It is the normal PC soldier/scout/scoundrel clothing at the character select screen, but when in the actual game it switches back to the traditional outfit for the in-game twi'lek. This will happen because you copied the line in your appearance entry just how it read for the body models and the sort. Do you want your new Twilek PC to use the default soldier/scout/scoundrel clothes? If the answer is yes go to your modelB column & the texture columns for your normal male PC model and copy these entries to your twileks fields in the same column. You will notice if the game randomly selects your new twilek PC to be displayed at character creation if you don't change these to match the human models clothes that it will display the twilek's outfit instead as well. However if the random select lands on a human head the character creation screen will show the default clothing outfits. Link to comment Share on other sites More sharing options...
Boxah Posted May 8, 2005 Author Share Posted May 8, 2005 Progress Report: ARGH!? I followed your advice, Darkkender, and by using the Bib Fortuna mdx and mdl files from the Jabbas Palace mod (as that is where I edit the skin from) I tried to do what you said. I've met some more problems. Now instead of showing the green texture on the head model, it shows no texture at all. The body will now wear armours and clothes like a normal PC, however it's base 'underwear' layer shows texturesless as well. Now when the game starts up I have a textureless figure running around completely white. I can equip clothes but I still know that underneath he's white as chalk and his head is still viseably white. Man, I'm starting to feel like I'm not cut out for this. EDIT Ah-hah! Right, I was messing around with numark79's Aayla Secura PC skin and I've made a new breakthrough! The male twi'lek PC's clothes are now fine - he has underwear and can wear other PC armour, clothes, etc. The head still will not identify with the texture, however, so he still has a white textureless face. I don't know what could be wrong, because the model works fine as does everything else. The only thing not working appears to be the face texture. See here . Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Share Posted May 8, 2005 Good progress Boxah looks like your about to get it the way you want if all that's left is the graphic for the face Lookin' good man DM Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 Good job so far. I can't figure out why the head won't work for you, though. Hopefully you'll figure it out Link to comment Share on other sites More sharing options...
Boxah Posted May 8, 2005 Author Share Posted May 8, 2005 Yeah, I'm currently trying to work out what's gone wrong but after several hours of thinking nothing's come yet... ...if anyone has any idea, please tell me! Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Share Posted May 8, 2005 Now keeping in mind I myself am trying to learn 2da editing and the like from some pros on our forums; that being said. Did you triple check to make sure that the .tga for his head is exactly the same format/size/dimensions/bit rate/etc as the original just graphically changed? I do know textures will not display right if the size is altered much or in one program i've seen the .tga's it saves won't display in TSL. I'd just triple check to make sure you hex edited the mdl file correctly and got all of the entries to the tga (if any). Sometimes from what i've seen if you are editing in hex a name like "twilek01" to "twulek01" you are fine but (for me) when you change "twilek01" to "mynewskin001" (which is a longer name), and even if you do it correctly in your hex editor it won't display cause the name is longer than the original. Just a few things I've found that you should maybe think of. Anywho, hope that helps a bit man:D DM Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 DM is correct. Just today I took a screenshot of a character to make a portrait and i didn't have the dimensions the same for height and width, so it didn't show up in game. When I changed them both so they were the same, it showed up in the game. Link to comment Share on other sites More sharing options...
Boxah Posted May 8, 2005 Author Share Posted May 8, 2005 You guys were right! It's working! Thanks for the advice, DarthMoeller, Darth Melignous, Darkkender and RedHawke. Through combining all the different things you said I finally worked it out. Phew. Link to comment Share on other sites More sharing options...
Darkkender Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by Boxah You guys were right! It's working! Thanks for the advice, DarthMoeller, Darth Melignous, Darkkender and RedHawke. Through combining all the different things you said I finally worked it out. Phew. That's great news I will eagerly await your mod for download. Link to comment Share on other sites More sharing options...
Boxah Posted May 8, 2005 Author Share Posted May 8, 2005 Once I've finished the skin and gotten permission, I'll put it up ^_^ EDIT Righty! I finished the skin for the head and he's looking stupendous! Now all I need to do is finish the texture for his 'underwear' and I'll be finished. I've sent an email to Xavier2 to ask him to allow me permission to release the mod, as I used the models he extracted and reskin one of his reskins Once I get his reply, if it's positive then I'll put the mod up on pcgamemods.com! Link to comment Share on other sites More sharing options...
RedHawke Posted May 9, 2005 Share Posted May 9, 2005 Originally posted by Boxah You guys were right! It's working! Thanks for the advice, DarthMoeller, Darth Melignous, Darkkender and RedHawke. Through combining all the different things you said I finally worked it out. Phew. You are welcome Boxah, I'm glad you got it all sorted out! Link to comment Share on other sites More sharing options...
Boxah Posted May 10, 2005 Author Share Posted May 10, 2005 OK everything's done. I've made the skin look nice, given him an edited darkside suit as underwear and am now just waiting for Xavier2 to give me his permission to use it. Does anyone know know if he is often online? I'm excited and want to show everyone Link to comment Share on other sites More sharing options...
Jeff Posted May 10, 2005 Share Posted May 10, 2005 Originally posted by Boxah Does anyone know know if he is often online? I'm excited and want to show everyone Maybe I just haven't noticed, but I haven't seen him on for a while. I could be wrong... Link to comment Share on other sites More sharing options...
General Kenobi Posted May 10, 2005 Share Posted May 10, 2005 Sound good lookin' forward to it's release DM Link to comment Share on other sites More sharing options...
Darkkender Posted May 11, 2005 Share Posted May 11, 2005 Originally posted by Boxah OK everything's done. I've made the skin look nice, given him an edited darkside suit as underwear and am now just waiting for Xavier2 to give me his permission to use it. Does anyone know know if he is often online? I'm excited and want to show everyone Xavier2 has pretty much vanished however his Bib fortuna head was simply a default game head that he renamed and added a custom skin texture over. If all you've done is created your own custom skin texture for the same head model then you wouldn't need Xavier2's permission. Just rename the heads model like he did and you'll be fine. I don't have any of my old PM's with him but I had asked about that when I was working on the patches for Jabba's palace. Link to comment Share on other sites More sharing options...
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