rgdelta Posted January 19, 2006 Share Posted January 19, 2006 Ok I have a problem trying to decompile anything I have all the proper files and I am running JRE 1.6.0-rc-b67 the very lastest version here is what happens I open a script and nothing happens here is what I am getting in the console. read actions. There were 877 ---> starting decompilation: a_sion_cut.ncs <--- Variable Naming: consider adding GetPositionFromLocation Variable Naming: consider adding GetPositionFromLocation Variable Naming: consider adding EffectMovementSpeedDecrease Variable Naming: consider adding GetPositionFromLocation Variable Naming: consider adding GetPositionFromLocation Execing nwnnsscomp -d -g 2 -o "D:\My Documents\My Development\Knights of the Old Republic\Knights of the Old Republic 2 - The Sith Lords Enhanced\Development\Mo dules\a_sion_cut.pcode" "D:\My Documents\My Development\Knights of the Old Repub lic\Knights of the Old Republic 2 - The Sith Lords Enhanced\Development\Modules\ a_sion_cut.ncs" OUTPUT>Lookup path root set to: E:\Program Files\LucasArts\SWKotOR2\ OUTPUT>Decompiling: a_sion_cut.ncs OUTPUT>Total Execution time = 47 ms Execing nwnnsscomp -c -g 2 -o "E:\Program Files\LucasArts\SWKotOR2\_generatedcod e.ncs" "E:\Program Files\LucasArts\SWKotOR2\_generatedcode.nss" OUTPUT>Lookup path root set to: E:\Program Files\LucasArts\SWKotOR2\ OUTPUT>Compiling: _generatedcode.nss OUTPUT>Total Execution time = 47 ms Execing nwnnsscomp -d -g 2 -o "E:\Program Files\LucasArts\SWKotOR2\_generatedcod e.pcode" "E:\Program Files\LucasArts\SWKotOR2\_generatedcode.ncs" OUTPUT>Lookup path root set to: E:\Program Files\LucasArts\SWKotOR2\ OUTPUT>Decompiling: _generatedcode.ncs OUTPUT>Total Execution time = 62 ms Exception in thread "Thread-2" java.lang.NoSuchMethodError: javax.swing.JTabbedP ane.getTabComponentAt(I)Ljavax/swing/JComponent; at com.knights2end.nwscript.decomp.Decompiler.stateChanged(Decompiler.ja va:332) at javax.swing.JTabbedPane.fireStateChanged(JTabbedPane.java:312) at javax.swing.JTabbedPane$ModelListener.stateChanged(JTabbedPane.java:2 44) at javax.swing.DefaultSingleSelectionModel.fireStateChanged(DefaultSingl eSelectionModel.java:116) at javax.swing.DefaultSingleSelectionModel.setSelectedIndex(DefaultSingl eSelectionModel.java:50) at javax.swing.JTabbedPane.setSelectedIndexImpl(JTabbedPane.java:500) at javax.swing.JTabbedPane.setSelectedIndex(JTabbedPane.java:486) at javax.swing.JTabbedPane.insertTab(JTabbedPane.java:617) at com.knights2end.nwscript.decomp.Decompiler.newNCSTab(Decompiler.java: 749) at com.knights2end.nwscript.decomp.Decompiler.newNCSTab(Decompiler.java: 661) at com.knights2end.nwscript.decomp.Decompiler.decompile(Decompiler.java: 833) at com.knights2end.nwscript.decomp.Decompiler.open(Decompiler.java:991) at com.knights2end.nwscript.decomp.Decompiler.access$0(Decompiler.java:9 79) at com.knights2end.nwscript.decomp.Decompiler$3.run(Decompiler.java:962) Then if I try save or try to click anywhere it gives me more errors. Link to comment Share on other sites More sharing options...
JdNoa Posted January 19, 2006 Share Posted January 19, 2006 Argh, Razorfish mentioned this a few days ago. They changed one of the methods in the new JRE recently. (This is what we get for using a beta version...) Bleh. I'm kind of swamped with school work at the moment (essay due in one hour, whee!), so I can't fix anything right now. Sorry. :/ Um... I don't suppose the script archive would help you? Link to comment Share on other sites More sharing options...
rgdelta Posted January 19, 2006 Share Posted January 19, 2006 Unfortunatly the 2 scripts I need in the archive have the compare does not match the scripts are a_sion_cut.ncs and a_sion_cut2.ncs but I could see if the USM team has those scripts as they modified them or if the version in the archive work right in game. For tonight I will try the ones in the archive and see if I have any bugs. Thanks for the quick respond. I tried the ones in the archive and they are bugged the npc's don't move I will just ask the USM scripter if he still has his original NSS Link to comment Share on other sites More sharing options...
stoffe Posted January 19, 2006 Share Posted January 19, 2006 Unfortunatly the 2 scripts I need in the archive have the compare does not match the scripts are a_sion_cut.ncs and a_sion_cut2.ncs Here are two scripts that match a_sion_cut and a_sion_cut2 without any errors, if those in the decompiled archive doesn't work: // ST: a_sion_cut.nss (153HAR_s.rim) void main() { object oSion = GetObjectByTag("DarthSion"); if (!GetIsObjectValid(oSion)) { AurPostString("Darth Sion isn't here, don't bother with the rest of the cut scene", 5, 7, 10.0); return; } SetPartyLeader(NPC_PLAYER); object oPC = GetFirstPC(); object oAtton = GetObjectByTag("atton"); object oKreia = GetObjectByTag("kreia"); if (!GetIsObjectValid(oAtton) || !GetIsObjectValid(oKreia)) { AurPostString("No Atton or Kreia, don't bother with the rest of the cut scene", 5, 7, 10.0); return; } int nParam = GetScriptParameter(1); switch (nParam) { case 0: { AssignCommand(oPC, ClearAllActions()); AssignCommand(oKreia, ClearAllActions()); AssignCommand(oAtton, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetObjectByTag("WP_pc")))); AssignCommand(oKreia, ActionJumpToLocation(GetLocation(GetObjectByTag("WP_npc2")))); AssignCommand(oAtton, ActionJumpToLocation(GetLocation(GetObjectByTag("WP_npc3")))); object oWP1 = GetObjectByTag("WP_SION_PC1"); object oWP2 = GetObjectByTag("WP_SION_PC2"); object oWP3 = GetObjectByTag("WP_SION_PC3"); AssignCommand(oPC, ActionForceMoveToLocation(GetLocation(oWP1))); vector vPos = GetPositionFromLocation( GetLocation(GetObjectByTag("WP_pc_look")) ); AssignCommand(oPC, ActionDoCommand(SetFacingPoint(vPos))); AssignCommand(oPC, SetLockOrientationInDialog(oPC, TRUE)); DelayCommand(0.1, AssignCommand(oKreia, ActionForceMoveToLocation(GetLocation(oWP2)))); DelayCommand(0.1, AssignCommand(oAtton, ActionForceMoveToLocation(GetLocation(oWP3)))); } break; case 1: AssignCommand(oPC, ActionWait(1.8)); AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_HEAD_TURN_LEFT )); break; case 2: { AssignCommand(oPC, ClearAllActions()); AssignCommand(oKreia, ClearAllActions()); AssignCommand(oAtton, ClearAllActions()); AssignCommand(oPC, SetLockOrientationInDialog(oPC, FALSE)); vector vFace1 = GetPositionFromLocation(GetLocation(oSion)); AssignCommand(oPC, ActionDoCommand(SetFacingPoint(vFace1))); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vFace1))); DelayCommand(0.5, AssignCommand(oAtton, ActionDoCommand(SetFacingPoint(vFace1)))); } break; case 3: break; case 4: { effect eSlow = EffectMovementSpeedDecrease(50); AssignCommand(oSion, ClearAllActions()); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oSion, 4.0); AssignCommand(oSion, ActionForceMoveToObject(GetObjectByTag("WP_SION_2"))); } break; case 5: { AssignCommand(oKreia, ClearAllActions()); AurPostString("Kreia flourish.", 5, 12, 10.0); vector vFace2 = GetPositionFromLocation(GetLocation(oPC)); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vFace2))); AssignCommand(oKreia, SetLockOrientationInDialog(oKreia, TRUE)); AssignCommand(oKreia, CreatureFlourishWeapon(oKreia)); } break; case 6: AurPostString("Kreia runs first WP.", 5, 14, 10.0); AssignCommand(oKreia, ClearAllActions()); AssignCommand(oKreia, ActionForceMoveToObject(GetObjectByTag("WP_kreia_leave_1"), TRUE)); break; case 7: AssignCommand(oKreia, ClearAllActions()); AssignCommand(oKreia, ActionForceMoveToObject(GetObjectByTag("WP_kreia_leave_2"), TRUE)); break; case 8: { object oDoor = GetObjectByTag("kreia_sion_door"); if (GetIsObjectValid(oDoor)) { AssignCommand(oDoor, ActionCloseDoor(oDoor)); AssignCommand(oDoor, SetLocked(oDoor, TRUE)); } } break; case 9: { AssignCommand(oKreia, ClearAllActions()); vector vFace3 = GetPositionFromLocation(GetLocation(oPC)); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vFace3))); AssignCommand(oKreia, SetLockOrientationInDialog(oKreia, TRUE)); } break; case 10: { object oKreiaCheck = GetObjectByTag("kreia"); if (GetIsObjectValid(oKreiaCheck)) { AurPostString("Kreia removed from party.", 5, 10, 10.0); RemovePartyMember(NPC_KREIA); } } break; case 11: AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON2, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON2, OBJECT_SELF) )); AssignCommand(oKreia, ActionEquipItem( CreateItemOnObject("w_melee_06", oKreia, 1, TRUE), INVENTORY_SLOT_RIGHTWEAPON, TRUE) ); break; case 12: { object oSword = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oKreia); DestroyObject(oSword); } break; } } // ST: a_sion_cut2.nss (153HAR_s.rim) void main() { object oSion = GetObjectByTag("DarthSion"); object oKreia = GetObjectByTag("kreia"); object oAtton = GetObjectByTag("atton"); if (!GetIsObjectValid(oSion) || !GetIsObjectValid(oKreia) || !GetIsObjectValid(oAtton)) { AurPostString("No Darth Sion and/or Kreia, don't bother with the rest of the cut scene", 5, 7, 10.0); return; } int nParam = GetScriptParameter(1); switch (nParam) { case 0: { AssignCommand(oKreia, ClearAllActions()); AssignCommand(oKreia, ActionJumpToLocation( GetLocation(GetObjectByTag("WP_kreia_start")) )); vector vFace1 = GetPositionFromLocation( GetLocation(GetObjectByTag("WP_fight_kreia")) ); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vFace1))); AssignCommand(oKreia, SetLockOrientationInDialog(oKreia, TRUE)); } break; case 1: { effect eSlow = EffectMovementSpeedDecrease(50); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oSion, 15.0); AssignCommand(oSion, ClearAllActions()); AssignCommand(oSion, ActionForceMoveToLocation( GetLocation(GetObjectByTag("WP_fight_sion"))) ); vector vFace2 = GetPositionFromLocation( GetLocation(GetObjectByTag("WP_sion_left") )); AssignCommand(oSion, ActionDoCommand(SetFacingPoint(vFace2))); AssignCommand(oSion, SetLockOrientationInDialog(oSion, TRUE)); } break; case 2: { SetFakeCombatState(oKreia, TRUE); vector vSion1 = GetPositionFromLocation(GetLocation(oSion)); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vSion1))); AssignCommand(oKreia, ActionPlayAnimation(10173)); AssignCommand(oKreia, ActionPlayAnimation(ANIMATION_LOOPING_READY, 1.0, -1.0)); AssignCommand(oKreia, SetLockOrientationInDialog(oKreia, TRUE)); AssignCommand(oKreia, CreatureFlourishWeapon(oKreia)); } break; case 3: { AssignCommand(oKreia, ClearAllActions()); AssignCommand(oKreia, ActionForceMoveToLocation( GetLocation(GetObjectByTag("WP_fight_kreia")) )); vector vSion2 = GetPositionFromLocation(GetLocation(oSion)); AssignCommand(oKreia, ActionDoCommand(SetFacingPoint(vSion2))); AssignCommand(oKreia, SetLockOrientationInDialog(oKreia, TRUE)); } break; case 4: AssignCommand(oSion, CreatureFlourishWeapon(oSion)); break; case 5: AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, OBJECT_SELF) )); ChangeObjectAppearance(oKreia, 627); break; case 6: { vector vFace3 = GetPositionFromLocation( GetLocation(GetObjectByTag("WP_sion_right")) ); AssignCommand(oSion, ActionDoCommand(SetFacingPoint(vFace3))); AssignCommand(oSion, SetLockOrientationInDialog(oSion, TRUE)); } break; case 7: { vector vDoor = GetPositionFromLocation( GetLocation(GetObjectByTag("kreia_sion_door")) ); AssignCommand(oSion, ActionDoCommand(SetFacingPoint(vDoor))); AssignCommand(oSion, SetLockOrientationInDialog(oSion, TRUE)); } break; case 8: AssignCommand(oAtton, ClearAllActions()); AssignCommand(oAtton, ActionForceMoveToObject(GetFirstPC(), TRUE)); break; case 9: { object oSword = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oKreia); DestroyObject(oSword); } break; case 10: break; case 11: AssignCommand(oSion, ClearAllEffects()); break; case 12: AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON2, OBJECT_SELF) )); AssignCommand(oKreia, ActionUnequipItem( GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON2, OBJECT_SELF) )); AssignCommand(oKreia, ActionEquipItem( CreateItemOnObject("w_melee_06", oKreia, 1, TRUE), INVENTORY_SLOT_RIGHTWEAPON, TRUE) ); break; } } Link to comment Share on other sites More sharing options...
rgdelta Posted January 19, 2006 Share Posted January 19, 2006 Thanks so much stoffe Link to comment Share on other sites More sharing options...
Osuirof Posted February 23, 2006 Share Posted February 23, 2006 1. What was the last version of JRE, that DeNCS worked with ? Added\Edited If JRE 1.4.2 works, then I suggest this link: http://java.sun.com/j2se/1.4.2/download.html It`s JRE 1.4.2.10 to be exact, but probably will do. Link to comment Share on other sites More sharing options...
Darkkender Posted February 23, 2006 Share Posted February 23, 2006 I know that it worked with JRE 1.4.2 which I've been planning to locate my self-extract archive of that and reinstall it on my machine. PM me if you need a copy of the archive and I'll see what I can do about getting it sent out to you. Link to comment Share on other sites More sharing options...
Osuirof Posted February 27, 2006 Share Posted February 27, 2006 Now after installing 1.4.2.10 it won`t run at all. 1.5 Update 2 (I think), jdk6 beta2, don`t worked propelry either, but at least I`ve seen DeNCS window when using them. Any idea how to fix this problem ? Link to comment Share on other sites More sharing options...
Darkkender Posted February 27, 2006 Share Posted February 27, 2006 Now after installing 1.4.2.10 it won`t run at all. 1.5 Update 2 (I think), jdk6 beta2, don`t worked propelry either, but at least I`ve seen DeNCS window when using them. Any idea how to fix this problem ? Unfortunately not. I'm not even a big fan of Java for numerous reasons beyond measure. Link to comment Share on other sites More sharing options...
tk102 Posted February 27, 2006 Share Posted February 27, 2006 Just wondering, but do you really need the tool to work when JDNoa has uploaded all the KotOR2 source scripts to PCGM? Link to comment Share on other sites More sharing options...
rgdelta Posted February 28, 2006 Share Posted February 28, 2006 tk not all scripts are in the library I have found 5-10 alone that either are not there or the compare failed also it is a good tool if you make a script and accidently lose your nss file you can recover it instead of rebuilding it in case you forgot how you did it :-) Link to comment Share on other sites More sharing options...
Darkkender Posted February 28, 2006 Share Posted February 28, 2006 Also the Tool is useful for those not so decompiled K1 scripts Tk. Link to comment Share on other sites More sharing options...
Dashus Posted May 30, 2006 Author Share Posted May 30, 2006 Beta 2 has been packed. It's just a patched version of Beta 1 to make it work with the JRE 1.6.0 beta (http://java.sun.com/javase/6/download.jsp). Hopefully it'll replace beta 1 over on the tools page soonish. Link to comment Share on other sites More sharing options...
Darkkender Posted May 31, 2006 Share Posted May 31, 2006 Thank you for this Dashus. So now it will work again for those of us who have been sitting in DeNCS limbo. Link to comment Share on other sites More sharing options...
Arátoeldar Posted July 21, 2006 Share Posted July 21, 2006 This is really starting to annoy me. I am using Kotor Tool v1.0.2210.16738 (2006-1-19 12:38) I have DeNCS.jar & nwscript.nss in my Kotor directory My nwnnsscomp.exe was created on March 16 2005 I first downloaded jdk-6-beta2-windows-i586.exe from http://java.sun.com/javase/downloads/ea.jsp I have also downloaded jdk-6-rc-bin-b92-windows-i586-20_jul_2006.exe from http://download.java.net/jdk6/binaries/ I have no problem opening DeNCS.jar. When I try decompile a script I get the right hand pane that should show the decompiled script but no actual script. If I right click in this pane I will get the pop command "View Byte Code" but nothing happens. I am getting sick and tired off not being able decompile scripts and having to ask other members to fix files so that I can merge mods. Link to comment Share on other sites More sharing options...
RedHawke Posted July 22, 2006 Share Posted July 22, 2006 I am getting sick and tired off not being able decompile scripts and having to ask other members to fix files so that I can merge mods. Why would you need to decompile mod scripts? With the exception of a few early KotOR I mods, most modders have decompiled source scripts packaged with their mods. So the tough part is combining two modders changes and compiling the script. You would not need a decompiler for that in any case. Link to comment Share on other sites More sharing options...
Arátoeldar Posted July 22, 2006 Share Posted July 22, 2006 Why would you need to decompile mod scripts? With the exception of a few early KotOR I mods, most modders have decompiled source scripts packaged with their mods. So the tough part is combining two modders changes and compiling the script. You would not need a decompiler for that in any case. Because I am a moron who thought that you had to decompile nss files. Instead of opening nss files with notepad or wordpad. Link to comment Share on other sites More sharing options...
Arátoeldar Posted January 18, 2007 Share Posted January 18, 2007 Has anyone tried this with the non beta Java 1.6? Link to comment Share on other sites More sharing options...
Gavroche Posted December 28, 2007 Share Posted December 28, 2007 Yep! I'm trying to use DeNCS right now, but I just can't open it. The path for the .jar is C:\Program Files\KotorModding\Kotor Tool\DeNCS.jar and the one for java is C:\Program Files\Java\jre1.6.0_03\bin\java.exe I tried several commands after reading this topic but none of them seem to work. The last one I tried was "C:\Program Files\Java\jre1.6.0_03\bin\java.exe" -jar dencs.jar but it failed... If I remove the quotes, Windows just tells me he cannot find "C:\Program", stupide thing... I could use some help '^^ Thanks in advance. Edit: Just had to use the complete path for DeNCS. So the complete command was "C:\Program Files\Java\jre1.6.0_03\bin\java.exe" -jar "C:\Program Files\KotorModding\Kotor Tool\DeNCS.jar" But after selecting the output directory I get this: Do I really have to put a nwscript.nss in the java directory?! The readme says it should goes in the Kotor Tool directory... Edit#2: I finally tried to put the .nss in the java directory. Now it asks for C:\Program Files\Java\jre1.6.0_03\bin\nwnnsscomp.exe that's crazy /:| Does anybody know anything to do about this? Link to comment Share on other sites More sharing options...
Seamhainn Posted January 6, 2008 Share Posted January 6, 2008 Hello! Is there a possibility to decompile 1 code? I tried some code for K1 with DeNSC and it worked, but some decompiling was unsuccessful unfortunately. Thanks for any help Link to comment Share on other sites More sharing options...
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