Emperor Devon Posted July 11, 2005 Share Posted July 11, 2005 I suppose I could make a few cusom items give som ideas, correct any grammatical or spelling errors, but I'm not interested in doing anything more than that. As for this mod in genral, it doesn't seem to be very organized. You're going to have to design it, decide what happens there, come up with the story etc. Before you actually make it. Link to comment Share on other sites More sharing options...
Darth Smaug Posted July 11, 2005 Share Posted July 11, 2005 Yes,Devon made a point.But Devon,first you said this wasn't going to be a good mod,and now you wanna help? Link to comment Share on other sites More sharing options...
RevanA4 Posted July 11, 2005 Author Share Posted July 11, 2005 Originally posted by Emperor Devon As for this mod in genral, it doesn't seem to be very organized. You're going to have to design it, decide what happens there, come up with the story etc. Before you actually make it. that what i meant by planning but anyway module creation is time consuming and we can take all the help we can get and as a programmer i can say rushing into things like this usually comes back and bites ya in the rear Link to comment Share on other sites More sharing options...
Darth Smaug Posted July 11, 2005 Share Posted July 11, 2005 Hey,i noticed that darth insidious didn't post here.He is helping is isn't he? Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 11, 2005 Share Posted July 11, 2005 Originally posted by Darth Smaug Yes,Devon made a point.But Devon,first you said this wasn't going to be a good mod,and now you wanna help? I changed my mind, and this mod shows some potential. I'm not willing to give a lot of help (as in scripting, etc.) but I will give some help (item creation, grammatical and spelling checks, ideas). But before anyone makes a single item or writes a single script, I thinl that there should be a clear idea for what this mod is going to be. Link to comment Share on other sites More sharing options...
Darth Smaug Posted July 12, 2005 Share Posted July 12, 2005 You complete the task of rukil's apprentice of the promised land,and rukil and the whole outcast village will move to the promised land,and you will go with them,in the promised land there will be some sort of rakghoul invasion (maybe),and you can help outcasts in the promised land and you can find some ancient items there,.......That's the main story,and devon any help would be great,thanks. Link to comment Share on other sites More sharing options...
RevanA4 Posted July 12, 2005 Author Share Posted July 12, 2005 I said that already but anyway don't besuprised if we are working on this for a month or so and I will probably rewrite alot of my scripts once i get into it:D and the planing and direction is going to change I will tell you that right now I haven't EVER worked on a group project where the direction didn't change at least once and FYI you will get a glimps into the mind of a programmer I like order and planning when working on a project we need to plan every aspect of this mod that encludes encounters, dialogs, items, and any thing else i can think of errr damn I was gonna post this yesterday Link to comment Share on other sites More sharing options...
Darth Smaug Posted July 12, 2005 Share Posted July 12, 2005 You forgot to add devon to our list. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 12, 2005 Share Posted July 12, 2005 Maybe the Sith could invade the promised land. It would make sense, since the Sith want to keep everything under their control, and they could be looking for some of the ancient items there. Maybe there'd be a Sith apprentice or two who you could get a lightsaber from. As for the Rakghoul invasion, maybe there could be another under city module, an entrance to the promised land. Maybe there, you could fight off some rakghould attacks... Or the rakghouls that are already there. Link to comment Share on other sites More sharing options...
tylerjk Posted July 12, 2005 Share Posted July 12, 2005 That would be a cool idea. I will help you guys in the module creation if you want me to and jedigoku if you need any help organizing I can help. Link to comment Share on other sites More sharing options...
RevanA4 Posted July 12, 2005 Author Share Posted July 12, 2005 sure and help I can get does someone what to compile a list an post it or pm it to me so i can fix it on the first page I have a bout 2 mins of downtime before i get interupted again Link to comment Share on other sites More sharing options...
tylerjk Posted July 12, 2005 Share Posted July 12, 2005 Here is an Idea map that I made as a path to get to the promised land. http://tinypic.com/view/?pic=72c4lh Link to comment Share on other sites More sharing options...
tylerjk Posted July 12, 2005 Share Posted July 12, 2005 If everyone likes it then I will get started on the module. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 12, 2005 Share Posted July 12, 2005 It looks good, but I have an idea. Rather than the vulkar base module elevator leading to the promised land, why not have it lead to another under city module (using the under city module) ? From there, you could fight the rakghoul queen, and head off to the promised land. EDIT: you might also want to wait for other people's replies before you get to work on the module. Link to comment Share on other sites More sharing options...
tylerjk Posted July 12, 2005 Share Posted July 12, 2005 Just to clear things up a bit, the red path is the way you follow without the mod to the black vulcar base. NOT the path you would follow to get to the promised land, only going through the lower sewers as a new module to get there. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 12, 2005 Share Posted July 12, 2005 I'm not sure I made myself clear. I meant you could go through the under city, a new set of sewers, another under city module, and the mod could end at the entrance to the promised land. You could help the outcasts there, and once you get to the entrance, that's the end of the mod. There's really no need for the player to go to the promised land. Link to comment Share on other sites More sharing options...
tylerjk Posted July 13, 2005 Share Posted July 13, 2005 Yes but I thought that the mod was so that you could go to the promised land. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 13, 2005 Share Posted July 13, 2005 True, but ideas change over time. Besides, why would your character need to - or want to - go to the promised ;and? Rukil said the colony was designed so that anyone could enter... But could not leave. He did not say that you couldn't go to the entrance, though. Link to comment Share on other sites More sharing options...
Bubonous Posted July 13, 2005 Share Posted July 13, 2005 Here's an idea for a storyline you may use (highlight to read what could be a spoiler for first time users of completed mod): The Promised Land turns out to be a top secret bioweapons lab and the source of the Rakghoul plague. Naturally this lab would have auto-defenses, security and medical droids, and former scientists and security personnel turned into super rakghouls. This would also explain why people go in but do not come out. Link to comment Share on other sites More sharing options...
The_Maker Posted July 13, 2005 Share Posted July 13, 2005 So um... should I be doing or making anything in particular? This thread is getting pretty low in the list of threads. page :/ Link to comment Share on other sites More sharing options...
darthrichard Posted July 13, 2005 Share Posted July 13, 2005 i agree with Emperor Devon u dont need to go there...just help them get there...althouw a new modual would be nice...but games normaly do what Emperor Devon said "help us get the the giant gameing consol land there wil be cheat containers that give u items that level u up and everything" later on "we cant take anyone else or we'll be detected by the sentrys and destroyed" *they fly off and ur stranded somewere and get ransaked by random monsters* on anuther note... i could do posh dlg lol Link to comment Share on other sites More sharing options...
RevanA4 Posted July 13, 2005 Author Share Posted July 13, 2005 Originally posted by The_Maker So um... should I be doing or making anything in particular? This thread is getting pretty low in the list of threads. page :/ the design phase is what we are doing sorry I haven't posted in a while but I've been monitoring this thread I still haven't compiled a complete list yet The Promised Land turns out to be a top secret bioweapons lab and the source of the Rakghoul plague. Naturally this lab would have auto-defenses, security and medical droids, and former scientists and security personnel turned into super rakghouls. This would also explain why people go in but do not come out. is a good idea who said the promiseland has to be a promise land anyway we could also find the cure in there also along with some wepons and other good stuff Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 13, 2005 Share Posted July 13, 2005 Okay... Why exactly would the promised land be a chemical weapons lab that creates rakghouls? At best, they'd only be able to kill off all the outcasts, so there's no real purpose to that. I think someone should be in charge of this mod, since it's very unorganized... Several people have offered to help (including myself) and there hasn't been anything to do. Link to comment Share on other sites More sharing options...
RevanA4 Posted July 13, 2005 Author Share Posted July 13, 2005 I've been trying to get people to get ideas out there and start the plannin phase Link to comment Share on other sites More sharing options...
Boxah Posted July 13, 2005 Share Posted July 13, 2005 Yo, I can do voices and storyline. However, my mic is currently broken. I could put up pictures of some of my character reskins if you need anyone to skin some custom characters? I've got better with time since my Liit Orda mod. Link to comment Share on other sites More sharing options...
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