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USM Released!!!


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First off, I think this post is in the right place, please let me know if it is not.

 

I can't seem to get the NPC's to build their own sabres, I talk to them but the option just doesn't come up.

 

Tried this with a LS exile and standard influence advancements and also with a DS exile using the mindprobe item that controls influence (100% for everyone) so I am not sure why I cannot trigger my apprentices to create their own.

 

Maybe list the files that are responsible for this script as I have my mods in various folders in override files do not get overwritten if there is 2 of the same, but I am not sure how the game would handle finding 2 files the same, which one takes priority?

 

I believe that the males build their light sabers inside the Ebon Hawk and the females build theirs in or outside the Ebon Hawk.

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  • 3 weeks later...

Id like to see crystals being harder to find. I seemed to get far too many of them. Silly amounts. Understandable in certain Jedi infested areas, but all too common everywhere else.

 

Also be nice to do away with standard game sabers completely. Just having each NPC build their own then use the crystals to change the design if desired. Normal sabers seems a little pointless.

 

Finally it would make more sense that if you put a double blade crystal in a single hilt, it turns into a double hilt. This would stop accidents :)

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First, theres nothing wrong with the loot code and crystal distribution. I did a full reinstall and ran the OC with only USM and the HLFP mod. Never got more than 9 USM crystals in 5 runs and in one I got only 4. To this day there are types of sabers whose crystals I've never gotten. I suspect you have another mod installed which somewhat alters loot code. I know that when I ran the OC with USM and Final Touch installed I ended up with almost 30 crystals for some reason.

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Finally it would make more sense that if you put a double blade crystal in a single hilt, it turns into a double hilt. This would stop accidents

 

Or just point to the default model for that saber type if that won't work. That way you don't lose the crystal. Either way I'm not sure why no one has done this yet instead of using null references.

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First, theres nothing wrong with the loot code and crystal distribution. I did a full reinstall and ran the OC with only USM and the HLFP mod. Never got more than 9 USM crystals in 5 runs and in one I got only 4. To this day there are types of sabers whose crystals I've never gotten. I suspect you have another mod installed which somewhat alters loot code. I know that when I ran the OC with USM and Final Touch installed I ended up with almost 30 crystals for some reason.

 

 

None that Im aware of. I only usually install model/texture replacements. Im very careful about overpowered or unbalanced mods.

 

To me the amount of crystals and sabers I ended up with was enough to open my own store. Though Id be happy to have loot chance for all Armour/Weapons reduced. There is far too much accumulation in this game :)

 

What Im wondering is if the loot chance of all sabers/crystals has been balanced with the default items, or just added to it. eg. If there is a 10% chance of looting a vanila crystal and then you triple the item count with USM, and then add them along witht he same chance percentage. What happens in game? Total crystals is many times the amount you would have originally (Which was plenty :p )

 

I guess that if you disabled the standard game items it could break other mods. Though it could encourage others to use USM as the standard.

 

 

Or just point to the default model for that saber type if that won't work. That way you don't lose the crystal. Either way I'm not sure why no one has done this yet instead of using null references.

 

Having to reload a save game because of losing something from an accident shouldnt be happening. The first priority should be to make the mod solid, so it doesnt have those issues.

 

Is there not a way to stop those crystals being allowed to be installed in the wrong saber?

 

Two systems for sabers in game at one time can be a little confusing :)

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^^^Adding the default sabers to the custom rows in upcrystals wouldn't make a difference, if you assemble a custom saber crystal in a default saber it will become a default crystal.

 

Our way is that if you do put the crystal in the wrong saber type, you will be able to see that you have done so by it turning into a nullnade. When you see that happen you can cancle the assemble and try it in a different hilt.

 

In order to make it work so that you don't loose the crystal after assembling it is by making uti's for all three saber types. That would be triple the work for very little payoff. Letting the saber turn into a null nade is by far the simplest and most efficient method.

 

About the saber USM spawn script, yes you will likely obtain many crystals throughout the game, this was done so that people would have saber choices without having to cheat. However your not likely to find any powerfull crystals at a low level, heh actually there are a couple powerfull crystals that you have a minute chance of finding and then only if your a very high level.

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^^^Adding the default sabers to the custom rows in upcrystals wouldn't make a difference, if you assemble a custom saber crystal in a default saber it will become a default crystal.

Oops! :blush2:

I guess if I had tried it myself or thought about it further, I would/should have of known that. It was a random thought that has been in the back of my head.

At least you would not end up with nothing. :xp:

Point conceded. :)

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  • 4 weeks later...
I believe the only way is through the KSE or perhaps through the 'giveitem' command.

 

I have noticed that none of the USM Sabers or crystals appear in the KSE inventory master list for some reason. I'm not sure why. I also know of no cheat codes to get them either.

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I have noticed that none of the USM Sabers or crystals appear in the KSE inventory master list for some reason. I'm not sure why. I also know of no cheat codes to get them either.
The "cheats" are on the modding notes readme. It has a list of the lightsabers and what their UTI file name is.
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  • 2 weeks later...

I'm considering installing this mod because the BA-122 sabre looks especially intersesting. I looked in the readme and other notes but didn't see any info on the BA-122.

 

Does it allow you to go from 1 <-> 2 sabres in combat or how exactly does it work? ie, You have to "use" it somehow to get it to change, etc?

 

I have only 2 mods, Handmaiden's Look and Bao-Dur's Charged Armor. It sounds like I'd copy everything in the USM Override directory into my current and then reinstall the Handmaiden's Look and Bao-Dur's Charged Armor mods?

 

Apologies if this was already answered. I scrolled through and read a number of the replies in the thread and may have missed it.

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I'm considering installing this mod because the BA-122 sabre looks especially intersesting. I looked in the readme and other notes but didn't see any info on the BA-122.

 

Does it allow you to go from 1 <-> 2 sabres in combat or how exactly does it work? ie, You have to "use" it somehow to get it to change, etc?

 

The BA-122 actually gives you 3 sabers: one double bladed saber and two single bladed sabers. if you use the double bladed saber in combat, equip both single sabers into your second weapon slot. then just use the weapon switch action to simulate the change.

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Thanks! That's what I'm doing now when I can :). I was hoping for something different :).

 

The BA-122 actually gives you 3 sabers: one double bladed saber and two single bladed sabers. if you use the double bladed saber in combat, equip both single sabers into your second weapon slot. then just use the weapon switch action to simulate the change.
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Ok, I'm going to install this tonight and probably the Skip Peregus Mod. I noticed in the thread that it mentioned you needed to finish the Build Your Own Lightsaber quest. Is this the default quest or a unique one to USM?

 

The Skip Peregus mod throws in a lightsaber and I was wondering if it would break USM.

 

Any clues would be appreciated.

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Ok, I'm going to install this tonight and probably the Skip Peregus Mod. I noticed in the thread that it mentioned you needed to finish the Build Your Own Lightsaber quest. Is this the default quest or a unique one to USM?

 

Its the normal game quest.

 

The Skip Peregus mod throws in a lightsaber and I was wondering if it would break USM.

 

Any clues would be appreciated.

 

You will miss out of getting Kriea's Lightsaber. Using that mod might have unexpected side effects when used with USM.

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Thanks. Based on your reply, it sounds like it'll break more than just Kriea's Lightsaber. Doesn't getting a Lightsaber automatically bypass the normal game quest?

 

Its the normal game quest.

 

 

 

You will miss out of getting Kriea's Lightsaber. Using that mod might have unexpected side effects when used with USM.

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Thanks. Based on your reply, it sounds like it'll break more than just Kriea's Lightsaber. Doesn't getting a Lightsaber automatically bypass the normal game quest?

 

 

Unless you use the KSE to purposely break the "build your own Lightsaber" quest, nothing else will.

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Ok, I've it installed and Visas has created her lightsaber as well as Bao-Dur and Handmaiden so the mod is working as I've gotten a 2 or 3 crystals as well.

 

In the dialogs for Bao-Dur and Handmaiden I see other stuff like building another lightsaber and learning Force Immunities but I don't see additional lines for Visas on or off the Ebon Hawk. Should I see additional lines or is this the correct behavior?

 

The same goes for Kreia. She has her lightsaber, but no other dialog lines for building another lightsaber (probably wouldn't make any sense anyway since she can't dual wield or wield a double-bladed lightsaber) or training (might not make sense either since she's the mentor and doing the teaching).

 

Is there a way to bump up the percentages for the random loot?

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Ok, I've it installed and Visas has created her lightsaber as well as Bao-Dur and Handmaiden so the mod is working as I've gotten a 2 or 3 crystals as well.

 

In the dialogs for Bao-Dur and Handmaiden I see other stuff like building another lightsaber and learning Force Immunities but I don't see additional lines for Visas on or off the Ebon Hawk. Should I see additional lines or is this the correct behavior?

 

The same goes for Kreia. She has her lightsaber, but no other dialog lines for building another lightsaber (probably wouldn't make any sense anyway since she can't dual wield or wield a double-bladed lightsaber) or training (might not make sense either since she's the mentor and doing the teaching).

 

Is there a way to bump up the percentages for the random loot?

 

Visas is considered to be full jedi/sith by the makers of USM. Atton/Brianna/Mira/Mical/Boa Dur all get three levels of training depending on your/their level. By the time you are 24th level they should be fully trained.

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