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[TSL] Pistol Pack [WIP] (lots of pictures)


epikon

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Jawa Blaster (Textured, not in game):

jawa_gun.jpg

jawablaster.jpg

 

EP-1 Blaster Pistol (Not textured, in game):

ep1_conceptart.jpg

ep1_render1.jpg

ingame.JPG

 

 

2 more blaster pistols will be included in the pack. This will be for TSL even though the ingame shot is from the first one.

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As advice, you can probably delete this little knob on the end, since it'll be so tiny ingame that it won't be noticable. It'll save you a couple polygons too. :) Same thing with the trigger on the second model, you won't really see it ingame, so you could delete it to save some polygons. Besides that, well done!

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thanks, you have some good points there. Will hopefully be able to release this time next week. Im just happy i can now UV map, all the time ive been trying to find fancy ways but nothing beats the unwrap uv modifier.

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Originally posted by epikon

does anyone know what the blaster pistol .uti i called in kotor can find it under blueprint, items.

 

For KotOR:

 

g_w_blstrpstl001

 

Kotor I > BIFs > templates.bif > Blueprint, Item > g_w_blstrpstl001

 

------------------------

 

For TSL:

 

w_blaste_01

 

Kotor II > BIFs > templates.bif > Blueprint, Item > w_blaste_01

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Some Trouble shooting :

 

In the left VP it looks like you have one or two too many bullet hook Helpers.

 

Since you have used W_BlasterPstl_001 you only need one helper on the end of the muzzle

 

Deleted Hidden or unnecessary mesh and helpers ?

 

Make sure you don’t in fact have 2 Aurora bases, 2 ignore Ngon’s and you should drop Aurora tri mesh modifier over your models Editable mesh. At the top of the stack.

 

Have you fast linked it and reset Xform before fast linking?

 

svösh

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C:\3dsmax6\scripts\NWmax\sanity Look for one .txt called W_BlasterPstl_001 find the line that is giving you the error and if it’s self explanatory you should be able to fix it. If not post it here.

 

An other thing to try, is select only the gun, go to File > Export selected > exports as .3ds mesh with texture cords when asked. Then reset your scene hit set environ to set it up import the default game .ascii MDL.

 

Now go to File > import your .3ds model uncheck to change scale if asked and hit ok , now line up you gun in place of the original move the bullet hook in to place , reset xform on your mesh , delete the game default mesh add Arora tri mesh to your mesh now fastlinker it all , it should work ;)

 

svösh

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"Checking node w_BlstrPstl_001

Checking node ignore_NGon01

Checking node Plane02"

 

Thats all my the w_blstrpstl_001_sanitycheck.txt

 

However things seem to be moving on. When i try and export now it says it failed the sanity test.

 

Now when i look at the txt im getting

"Weld Check failed."

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Originally posted by epikon

hmm i was pretty sure i clicked it first time round, did it again and same error. This is a headache mystery :<.

easiest way I've found is to just go up to your file menu and "Select All" before ResetXForm :)

 

My "less than perfect" dexterity had me clicking all over the place before I got it right... so I went the 'simple' method :p

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