Pahricida Posted July 27, 2005 Posted July 27, 2005 Originally posted by CortoCG I'll prolly compile a new set of humanoid animations, removing all the saber movements, changing the flight animation for Boba and making new anims for the shooting sequences, gauntlet shooting, etc. Well that certainly sounds interesting but how do you want to fight NPC Jedi when there are no anims anymore? Though guns only can also be cool.
CortoCG Posted July 27, 2005 Author Posted July 27, 2005 I won't replace the _humanoid.gla file, I'll compile a bobafett.gla file containing the player's animations.
MarcusLeCoy Posted August 18, 2005 Posted August 18, 2005 This is coming out pretty cool so far. Couple of things.. His chestplate seems a little small on him, I think it need to be extended closer to his belt/waist. Not to be a pain, but i think his armor looks a little too green, I think it needs to be darkened a little. Other then that, its a great model.
CortoCG Posted August 18, 2005 Author Posted August 18, 2005 Color balance is a minor concern right now, since I work in a non-linear non-desrtuctive way with textures. That means, I can go back and forth with any layer and modify them with altering the rest of the texture. Once I'm done with the details and texture painting, I'll balance the color layers to look as accurate as it can.
NightFox Posted March 11, 2006 Posted March 11, 2006 nice... just dont make the shoulder pads like CLONE's
CortoCG Posted March 11, 2006 Author Posted March 11, 2006 I've been without a fixed home and a broadband connection for 3 months now, and moving since another month more to a new home until mine gets finished. So basically I'm not working on any model at the moment.
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