Bunk Posted August 27, 2005 Share Posted August 27, 2005 Did a couple tests to followup. Removed Override completely, didnt touch dialog.tlk or the other folders that the mod affects - just left the modified versions in Created a new guy Warped to 711kor = fine Copied the Overide from Holowan 1.03 in to place, renamed it to Override Loaded the same new character Warp to 711kor = crash at 3/4 load. Whee. Link to comment Share on other sites More sharing options...
maaneeack Posted August 27, 2005 Share Posted August 27, 2005 Yeah, I tried with USM and a bunch of other mods, works fine. Its just something in the Holowan plugin that is screwing up for some of us... @Bunk - what video card are you using? (and I'm not manic, I'm just a maniac!) I know proe-dude and I are using ati cards, he (right?) updated to the 5.6 catalysts, and I'm using 4.11 catalysts. My textures are high, aa and the other thing are set to 2x, and the game runs fine at those settings (2.8ghz athlon, 785 ddr ram (good sticks)) with or without mods. I have EAX disabled since I don't have EAX (onboard sound, using headphones). Windows 2000 Professional with sp4. TSL isn't updated (I have the update, before I reinstalled it it was patched and I still crashed 3/4 through loading with the Holowan plugin). My ATI is a radeon 9600 xp. I seriously doubt any of us have the exact same hardware, so it's got to be something in the plugin, but why it wouldn't affect everyone I don't know. Perhaps its a driver/plugin conflict or something, but don't you have a radeon card DK? @DK - if you pm me a link to one of the saves from someone else I'll try to grab it and try it out. Link to comment Share on other sites More sharing options...
Bunk Posted August 27, 2005 Share Posted August 27, 2005 yea, I don't think its hardware related as we have almost total oposite systems: Gforce 6600GT win XP Pro sp 2 3.2 P4 1GB ram EAX on Kotor2 updated tried at various graphic settings, including ones DK sent me One thing I will point out - I am also getting crashed going to other planets, not just the cave in Korriban. Going to Dantooine, or trying to go back to Telos? (the terraformed planet) crashes me the same way, so I don't think its just something specific in the Korriban cave. Link to comment Share on other sites More sharing options...
wolfshadow Posted August 28, 2005 Share Posted August 28, 2005 I get the crashes too... P3 3 gHz 1 gB ram, GForce Fx 5600 Onboard Sound WinXp Home, SP2 Link to comment Share on other sites More sharing options...
Darkkender Posted August 28, 2005 Author Share Posted August 28, 2005 How many people getting the crash have TSL patched and updated? Link to comment Share on other sites More sharing options...
wolfshadow Posted August 28, 2005 Share Posted August 28, 2005 I'm fully updated, as far as I know. (Version2.10) Autopatcher says I'm up to date anyway... Link to comment Share on other sites More sharing options...
maaneeack Posted August 28, 2005 Share Posted August 28, 2005 TSL is unpatched atm, but i can patch it again if you want DK Link to comment Share on other sites More sharing options...
Darkkender Posted August 28, 2005 Author Share Posted August 28, 2005 Well definetley patch it Maaneeack as I built it on a patched game. However for those having problems remove the script k_fab_sith_si.ncs and see if it will get past the crash. I know Maaneeack removed it from his and it still crashed but It's worth a shot. I have a feeling it is a copy of the games same script by the same name used in multiple modules. It seems to be a ghost script not a part of any of the mods included in the plugin. Link to comment Share on other sites More sharing options...
maaneeack Posted August 28, 2005 Share Posted August 28, 2005 I will patch and try again (without mods, without holowan plugin, with holowan). Link to comment Share on other sites More sharing options...
Bunk Posted August 28, 2005 Share Posted August 28, 2005 Already removed that one. I went through similar to maaneeack and tried taking out anything from Override that was in 711kor - didn't help. Link to comment Share on other sites More sharing options...
maaneeack Posted August 28, 2005 Share Posted August 28, 2005 Oi. So I patched TSL, removed my Override and tried again. The secret tomb loads fine. I toss in Holowan Plugin, it crashes 3/4 loaded the tomb. I apply it's patch, same crash 3/4 through loading. I removed it and did the following (one mod at a time): NON--TSL Patcher Enabled ------------------------------------------------------------------------- Advanced Jedi/Sith Items AI Tweak 2 (edited for TSL Hardcore Mod) Exile Item Pack Female Underwear (bikini-esqe) Asian Female Head USM_Relased (Ultimate Saber Mod) TSL Patcher ------------------------------------------------------------------------- High-Level Force Powers v2 High-Level Force Powers v2 update 1 Jedi & Sith Battle Helmets Wrist Console 1.3 Saber Restoration Project TSL Armour Pack Crashed Mods ------------------------------------------------------------------------- Council Chambers (modder's area) !! SOFTHANG WHILE LOADING SAVE !! 950cor.are - 950cor.git - door_mal002.utd - module.ifo softhang - it gets 1/4 loaded of the save then just sits there, kotor2 doesn't crash, task manager says its running fine, if I click the close button (kotor is in a window) it asks if i want to quit w/o saving and closes the game fine. Sith Ritual Robe !! CRASHED RIGHT AFTER WARPING !! a_robe_80.uti - ia_MstrRobe_080.tga - PFBN80.tga - sith_mummy.utp ------------------------------------------------------------------------- What other mods are in the Holowan plugin that I can get and try individually? Link to comment Share on other sites More sharing options...
Evan Ordo Posted August 29, 2005 Share Posted August 29, 2005 A mountian of kudos for Darth Melignous for the awsome tunes for the launcher Link to comment Share on other sites More sharing options...
DanteS2005 Posted September 2, 2005 Share Posted September 2, 2005 I'm experiencing a rather annoying problem. I'm running a localized version of the game and basically i can't see the name of the new items in my inventory, i still can equip them, just no name appears. I'm in the early stages of the game, on the harbinger i can't see the name of the items that i found in the high-tech plasteel cylinder in my PC room, the verpine portable vault also doesn't work, there's not text in it, just a black screen. I can't even see the name of the swords that the nightsister witch carried along. I had the same problem with the USM mod, but i fixed it with the Language Coverter utility, changing all the uti files in my language. I did the same with all the uti files in the override directory after i installed Holowan Plugin, but the problem is stil there. Any idea? Link to comment Share on other sites More sharing options...
maaneeack Posted September 2, 2005 Share Posted September 2, 2005 @DanteS2005: Sounds like your dialog.tlk is corrupt/missing, extract it from the holowan plugin into your \SWKotOR2\ dir. Link to comment Share on other sites More sharing options...
DanteS2005 Posted September 3, 2005 Share Posted September 3, 2005 @DanteS2005: Sounds like your dialog.tlk is corrupt/missing, extract it from the holowan plugin into your \SWKotOR2\ dir. You were right, when i installed the plugin i missed it, so i did it now. Unfortunately this has not solved my problem, i can see the name of *some* items, but mostly of the new items are still without name. And all the conversations that involve a modded .dlg file end with the well known "CONVERSATION ERROR". I noticed that when i extracted the holowan plaugin dialog.tlk file, my game was translated into english, all the text that previouvsly was in italian is now in english, this include dialogs and items names. So i tried to recompile all the DLG and UTI files into english using the Language Converter, nothing changed. It's pretty clear that the problem is related to the conflict that happens with the dialog.tlk file and my localised version of the game. The text is still missing, even changing the Language ID of all the uti and dlg files. Is there someone out there who wants to dig in it? Link to comment Share on other sites More sharing options...
BumpoTheHutt Posted September 4, 2005 Share Posted September 4, 2005 I was playing on my new female pc (not the one i'm having problems with entering the secret tomb) and got to the hidden academy on telos. When I was talking with Atris, the game crashed when she whipped out my lightsaber, so I said ok I won't talk about the council. I got past it and was going through the ebon hawk scene when it crashed trying to load the holorecord of my exile. It did that several times. I finally realized that the connection was my lightsaber. Not the ones I have now, but the one I described to Atton after Peragus. So I load up the GLOBALVARS.res file in kotor tool and, not knowing wtheck i'm looking for, find 003EBO_Atton_Talk with a Numeric Global of 6. I decided to make it a 5. I save, load that game and make atris whip out my lightsaber again, game doesn't flinch. I get through that and yell at the council some in the holorecord, game continues fine. Aside from the oddity of having to redo the flight from peragus the game went on the way it was supposed to. Could this help with fixing the secret tomb? Having the same problem but this solution didn't work for me. I reinstalled TSL entirely, reinstalled the mods (USM/Holowan Plugin/Holowan Patch, in that order) and still can't get past the Atris Lightsaber display. If I don't prompt her to display the lightsaber when we talk, I get the crash when I get onboard the Ebon Hawk, when the Council trial is supposed to be played. Up until this point, everything I've seen in the mod has been fantastic. Hats off to Darkender and all the contributing modders! This is my first post here so be gentle. Link to comment Share on other sites More sharing options...
Darkkender Posted September 5, 2005 Author Share Posted September 5, 2005 Having the same problem but this solution didn't work for me. I reinstalled TSL entirely, reinstalled the mods (USM/Holowan Plugin/Holowan Patch, in that order) and still can't get past the Atris Lightsaber display. If I don't prompt her to display the lightsaber when we talk, I get the crash when I get onboard the Ebon Hawk, when the Council trial is supposed to be played. Up until this point, everything I've seen in the mod has been fantastic. Hats off to Darkender and all the contributing modders! This is my first post here so be gentle. That particular glitch I have run into with and without mods installed. So I would say without certainty of a doubt that, that glitch is game related and not mod related. I can't recall which selection in the dialogue produces that result however I know one of them does. Link to comment Share on other sites More sharing options...
BumpoTheHutt Posted September 5, 2005 Share Posted September 5, 2005 That particular glitch I have run into with and without mods installed. So I would say without certainty of a doubt that, that glitch is game related and not mod related. I can't recall which selection in the dialogue produces that result however I know one of them does. I think the glitch you're referring to, Darkkender, is the one that doesn't let you collect your party members and you get stuck in Atris' fortress forever. The mod seems to have fixed that one as I used to get it if my first response, when told to set down my weapons, was the "cooperative" one. With that glitch, you never get the Kreia/Atton conversation. Your game doesn't crash, you just can't go anywhere. You can move, but you can't find your party members to leave. This glitch is different. It does what it's supposed to up to the point when you're either a) talking with Atris and prompt her to whip out the lightsaber, or b) if you didn't prompt that when you board the Ebon Hawk and try to play the holovid of the "trial" with the Jedi Council. At either of those points, the nasty little crash box pops up (Report to Microsoft). I've experienced both, unfortunately, but the first one was easy enough to get around by just taking a less cooperative response when first entering the academy. Thanks for all your hard work on this stuff. Awesome stuff!! Link to comment Share on other sites More sharing options...
maaneeack Posted September 5, 2005 Share Posted September 5, 2005 @BumpoTheHutt : my "fix" was worse than the actual crash so I wouldn't suggest doing it without backing things up first. You might try saving right before you talk to Atton on the Ebon Hawk when you describe your lightsaber and leave that one alone until you get to Atris. I'm pretty sure that if you save, answer atton's question and then warp 262tel you can see whether or not your choice crashes your game. I was messing around the other day warping from 101per (when you just wake up) playing with force choke anyone and tach transformer and I talked to atris, she pulled out a silver handled blue (I think) saber (the default I suppose). Either way, it might be a way to figure out which dialoge choice with atton causes the game to crash at Atris/Council Holorecord. @Darkkender - did my posts above help at all? I assume that if it had, and you have had time, we would get a test patch or post or something along those lines... Link to comment Share on other sites More sharing options...
Darkkender Posted September 6, 2005 Author Share Posted September 6, 2005 @BumpoTheHutt the Glitch you are refering to with the lightsabers is driven by your initial conversation with atton on the Ebon Hawk. That dialogue and it's scripts were left alone by myself in the Plugin. However As I stated on more than one occasion prior to using any mods certain conversation choices with atton which sets the global variables for later in the game with Atris weilding your saber caused a game crash with Atris. This is not Plugin related. @maaneeack Unfortunately not. Since most of the mods you listed are TSL patcher mods and there are none of those in the Plugin. Only a couple of those you mentioned are actually in the plugin. Of those you mentioned the head skin mods included were converted to new heads entirely. Those mods that you listed as causing a crash aren't in the Plugin. Link to comment Share on other sites More sharing options...
BumpoTheHutt Posted September 6, 2005 Share Posted September 6, 2005 @BumpoTheHutt the Glitch you are refering to with the lightsabers is driven by your initial conversation with atton on the Ebon Hawk. That dialogue and it's scripts were left alone by myself in the Plugin. However As I stated on more than one occasion prior to using any mods certain conversation choices with atton which sets the global variables for later in the game with Atris weilding your saber caused a game crash with Atris. This is not Plugin related. Thanks, Darkkender! Any suggestions as to which responses should be avoided to prevent this problem coming up at the ice academy? In the game that bugged up, I know my response to the type of lightsaber I had was that it "was unique." Thanks for all your work. Link to comment Share on other sites More sharing options...
BumpoTheHutt Posted September 6, 2005 Share Posted September 6, 2005 I'm a noob... how does one "warp"? I'm assuming this means moving from one point in the game to another somehow? Sorry for the noobishness. Thanks Link to comment Share on other sites More sharing options...
maaneeack Posted September 6, 2005 Share Posted September 6, 2005 If you've got cheats enabled hit the tilde (~) key then type warp ###mod (like 711kor, 262tel, 906mal). You won't see anything when you do this, because the console is hidden for some odd reason. Anyhow, when you type it it will take you to that module. BTW, the lightsaber crash happens when you pick one of the unique sabers, its just one of them i think but like I suggested someone could save right before choosing, choose then warp 262tel and get atris to whip out your saber. If it crashes then that's the culprit, if it doesn't then pick something else, heh. Link to comment Share on other sites More sharing options...
Bunk Posted September 7, 2005 Share Posted September 7, 2005 Hey again Dark. I had a thought. Since many of us seem to think that the crash we are getting is related to a changed model, I'd like to test as many of the individual mods from the pack as possible to see if any of them cause the same crash on thier own on my system. Rather than trying to hit every single mod in the pack, could you jot down a list of the mostly likely ones to start with. Then people like myself and maaneeack can at least go through them and see if we can isolate the problem. I know personally that I've never tested 90% of the mods that are in the pack on my system. Link to comment Share on other sites More sharing options...
Darkkender Posted September 7, 2005 Author Share Posted September 7, 2005 There is a seperate archive containing readme's and a full listing of all the mods used or there components. Simply extract that archive and go through there as that is what I would end up sending to you is a condensed version of all those readme's. That was one of my primary goals when I released the mod was to provide a means for the end user to know which mods had components included. Any mods listed that are simply skins for heads became new heads entirely. Any mods that were Armor skins were made into actual armor. As to the most likely mod there doesn't seem to be any rhymn or reason as to what throws the errors. The thought that it is a model was previously covered as not likely as the games error log throws those all the time in there even on a game that doesn't crash. Link to comment Share on other sites More sharing options...
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