Emperor Devon Posted July 26, 2005 Share Posted July 26, 2005 I'm trying to plant a couple items in-game, and I'm having some trouble with the script. This is what I have: void main() { float x=0.00f; //295.26. float y=0.00f; //54.96. float z=0.00f; //9.00. float r=0.0f; // 1. vector MyVec = Vector(x,y,z); //line 1 location MyLoc = lev_m40ad(MyVec, r); //line 2 object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", MyLoc); //line3 CreateItemOnObject("g_w_lghtsbr05", oLocker); CreateItemOnObject("g_a_mstrrobe01", oLocker); CreateItemOnObject("g_w_sbrcrstl04", oLocker, 2); } I was using RedHawke's tutorial for how to plant items in-game. Thanks for any help. Link to comment Share on other sites More sharing options...
tk102 Posted July 26, 2005 Share Posted July 26, 2005 Change line2 to: location MyLoc = Location(MyVec, r); Just like Vector, Location is the actual function name. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 26, 2005 Author Share Posted July 26, 2005 Do you mean that it should be like this? void main() { float x=0.00f; //295.26. float y=0.00f; //54.96. float z=0.00f; //9.00. float r=0.0f; // 1. vector MyVec = Vector(x,y,z); //line 1 location MyLoc = lev_m40ad(MyVec, r); //location MyLoc = Location(MyVec, r); object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", MyLoc); //line3 CreateItemOnObject("g_w_lghtsbr05", oLocker); CreateItemOnObject("g_a_mstrrobe01", oLocker); CreateItemOnObject("g_w_sbrcrstl04", oLocker, 2); } Link to comment Share on other sites More sharing options...
RedHawke Posted July 26, 2005 Share Posted July 26, 2005 What did you do to this line? location MyLoc = lev_m40ad(MyVec, r); //line 2 It should not be touched the only things you need change are the coordinates and the placeable tag. location MyLoc = Location(MyVec, r); //line 2 You do not touch this line... void main() { float x=295.26f; float y=54.96f; float z=9.00f; float r=1.0f; vector MyVec = Vector(x,y,z); //line 1 location MyLoc = Location(MyVec, r); //line 2 object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", MyLoc); //line3 CreateItemOnObject("g_w_lghtsbr05", oLocker); CreateItemOnObject("g_a_mstrrobe01", oLocker); CreateItemOnObject("g_w_sbrcrstl04", oLocker, 2); } You code should look like this... I hope this helps! Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 26, 2005 Author Share Posted July 26, 2005 But... How would this spawn? The script doesn't seem to mention that I want to spawn it on lev_m40ad (the Leviathan bridge). Link to comment Share on other sites More sharing options...
stoffe Posted July 26, 2005 Share Posted July 26, 2005 Originally posted by Emperor Devon But... How would this spawn? The script doesn't seem to mention that I want to spawn it on lev_m40ad (the Leviathan bridge). The game only has one module loaded at a time, and in KotOR there is only one area per module. Thus scripts can only operate on the area the player currently is in. Your script can only spawn things in lev_m40ad if that is the currently active area. The locations specify the coordinates and a facing for a spot within the currently loaded area. Link to comment Share on other sites More sharing options...
Darth333 Posted July 26, 2005 Share Posted July 26, 2005 In toerh words, you have to attach your script somewhere in the area where you want to spawn your stuff. You can use the OnEnter event or you can attach the script to a .dlg file (make sure you chose a line that cannot be skipped). There are multiple other places where you can attach your scripts but these are the most commonly used. And when you see // in a script, everything that is written at the right of the // will be ignored. It's used for comments. Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 26, 2005 Author Share Posted July 26, 2005 ^^^ Ah. Thanks you very much for all the help, everyone! Link to comment Share on other sites More sharing options...
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