rgdelta Posted August 11, 2005 Share Posted August 11, 2005 Ok I understand how cutscenes work and I think I understand camera's my question (I looked and could not find an answer) how does one acutally do a cutscene what is the command in scripting and such a small cutscene tutorial would be great (I searched the forums and could not find everything I need) Thanks Link to comment Share on other sites More sharing options...
Sikon Posted August 11, 2005 Share Posted August 11, 2005 Good idea about a cutscene tutorial. I'll probably start writing it. Link to comment Share on other sites More sharing options...
Darth333 Posted August 11, 2005 Share Posted August 11, 2005 A cutscene works like any other dialogue Instead of npcs, you can use invisible placeables to get the camera angles you want. For cameras, check this thread: http://lucasforums.com/showthread.php?t=145924 I can send you a sample of something I am working on as an example if you want. Link to comment Share on other sites More sharing options...
rgdelta Posted August 11, 2005 Author Share Posted August 11, 2005 That would be great Darth because I have a scene where I have someone walk up to the PC then talk problem is he walks but the dialog the text starts before he arrives (doing this through dialog) Link to comment Share on other sites More sharing options...
Darth333 Posted August 11, 2005 Share Posted August 11, 2005 For the timing, you could use a script with the DelayCommand function or use the small delay box in the .dlg file (use tk102's dlg editor available on our website : http://starwarsknights.com/tools.php ) and make sure you check the box "node unskippable". Check your PMs in a few minutes: I am sending you a sample cutscene with all the source scripts. Link to comment Share on other sites More sharing options...
rgdelta Posted August 12, 2005 Author Share Posted August 12, 2005 ok I have my module load and I have a script on the onload for the mod (tried on on start does not work) in my dlg I have 2 continues then the speech I have a script on the first continue for the npc to walk up to me everything works except the speech starts up as soon as I get in the mod and I set the delay on the first continue to 100000 I am not sure how to do the delay script command not sure of the syntax. Link to comment Share on other sites More sharing options...
Command3r Posted August 12, 2005 Share Posted August 12, 2005 Ok Im unfamiliar with term Placeable (I dont mod much). Could someone enlighten me Link to comment Share on other sites More sharing options...
Darth333 Posted August 12, 2005 Share Posted August 12, 2005 I mean .utp files like containers, some dead bodies, desks, computers, etc... there are also invisible ones. Link to comment Share on other sites More sharing options...
TheProphet Posted August 12, 2005 Share Posted August 12, 2005 I am also including this in my tutorial that i am making. Link to comment Share on other sites More sharing options...
cry_of_paine Posted August 13, 2005 Share Posted August 13, 2005 In particular, could someone explain how the Revan Reveal cutscene works? I was playing as a twilik, and had a problem where when you're speaking to Malek for the first time, you'd see the FMV of all the flashbacks, but when it came time to reveal, you got only a black screen. Fortunately I figured out that the game hadn't died, and I could warp back to the ship as if I'd seen it, and continue. I had the error where you would be in a room on the EH, with a cutscene object, and found the fix for that which worked great for all the rest of the scenes. It also didn't fix a problem I had during the conversation between Bastila and the admiral on the EH at the end. During their meaningful glance, the camera was focussed on my char's forehead. Link to comment Share on other sites More sharing options...
rgdelta Posted August 13, 2005 Author Share Posted August 13, 2005 I got my cutscene to work thanks to all that help I found I kept forgetting the use of the great conversation pause and resume commands. Thanks to all that helped. Link to comment Share on other sites More sharing options...
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