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Analia

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Huh? :eyeraise:

 

You can change party NPC names temporarily (length of the game) with KSE, or permanently by editing their respective .utc files. All this is assuming that I came close to understanding what it was you were asking for. If I missed entirely, then my apologies.

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Does anyone know if there is a scripting function to allow you to change the name of an NPC? Right now I'm looking for a way to give your Sith apprentice his or her very own "Darth" name.

 

I don't mean a little text box popping up allowing the player to change the name of the character himself... more along the lines of "You are no longer Canderous Ordo. From this day forward, you shall be Darth Sanguine." And then, from there, the name "Darth Sanguine" will replace the name "Canderous." Is there a way to do that?

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Does anyone know if there is a scripting function to allow you to change the name of an NPC? Right now I'm looking for a way to give your Sith apprentice his or her very own "Darth" name.

 

There is no scripting function to directly change the name of an object.

 

It's possible to do a name change indirectly via a workaround with custom tokens, but it's a far from perfect solution if you use it on a party member, since you'd need to re-set the token every time you enter a new module/area as string tokens aren't set game-wide, only on a per-module basis.

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There is no scripting function to directly change the name of an object.

 

It's possible to do a name change indirectly via a workaround with custom tokens, but it's a far from perfect solution if you use it on a party member, since you'd need to re-set the token every time you enter a new module/area as string tokens aren't set game-wide, only on a per-module basis.

 

Couldn't you make a work around by recruiting a custom NPC whose UTC file is identical to the original party member, with the exception of the name? Leaving the tags and stuff alone, so as not to break the plot.

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