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KMM for TSL


Darkkender

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*edit* Please note Before doing this you will need to add an overide folder to your KOTOR 2:TSL directory if you haven't already.

 

Okay this is for everybody who uses KMM out there. If you have TSL it will work fine all you need to do is extract and install a 2nd copy to a seperate directory for TSL. Create a shortcut while in the folder and rename it something like KMM for TSL.(That way it doesn't overwrite an existing shortcut.) Then drag your shortcut to your desktop or wherever you place them at.(Me it's a folder with all of my KOTOR modding tools.)

 

As of yet I haven't found any glitches with having 2 copies operating but then I may have a wire crossed.:D

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Originally posted by cchargin

Hello,

 

Yep, as long as each copy of KMM is in its own directory you will be fine.

 

I hope to have the next version of KMM out soon. It will let you manage kotor 1 and kotor 2 mods from the same window.

Sweet! :D

 

One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought! :D

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One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought!

 

Yep, already thought of it.

 

KMM 0.3 is now available.

 

pcgamemods:

http://www.pcgamemods.com/10347/

 

My site:

http://home.comcast.net/~cchargin/kotor/index.html

 

features:

-keeps track of all your installed mods for Kotor 1 and 2

-keeps your Kotor 1 and Kotor 2 mods seperate

-updated .kmm file format to indicate which version of kotor a mod is for

-when a mod is activated it copies the files to override

-when a mod is de-activated it removes the files from override

-supports mods that put files in places other than override

-checks for conflicts between mods

-mod groups let you activate a bunch of mods with 1 click

-completely compatible with previous kmm files

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Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. It can be a real hassle sometimes when you add some of these mods that have all the extra bells and whistles like areas and sound and music because you have to manually select the folder for each file. Maybe this can make it in 3.0b someday.:D

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Hello,

 

if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic.

 

I thought about that.

 

I have come to the conclusion that the best solution is for the creator of the mod to create and distribute a .kmm file with their mod.

 

There is just no way for KMM to figure out where a file should go.

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Originally posted by Darkkender

Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic.

I asked Cchargin about this long ago, and he pointed out that .mod files also can go other places than just the modules directory, I can't serch for the KMM thread as it needs to be 4 characters to search.

 

But all you need to do is input the path for the particular .mod file in the .KMM file directly. At least that is what I remember Cchargin told me! :p

 

Edit: Cchargin beat me to it! :D

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I think I recall the same thing as well now that might be why I kept put off asking you about it is that something nagged me in the back of the head saying that this had been discussed.

 

However I must say this is one of the many reasons I like to include KMM's in my mods.

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  • 1 month later...

hi

 

you know ive read this thread and cchargin says that kmm copies the mod files into the kotor override but all the mods that i download i activate with kmm but none of them work. im not good in computer terms so does ' each mod must have its own directory ' mean that each mod should be in a separate folder?if not how should it be.id appreciate a lil help here.

 

(ps : please say it in simple talk too)

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Originally posted by Darth Band

hi

 

you know ive read this thread and cchargin says that kmm copies the mod files into the kotor override but all the mods that i download i activate with kmm but none of them work. im not good in computer terms so does ' each mod must have its own directory ' mean that each mod should be in a separate folder?if not how should it be.id appreciate a lil help here.

 

(ps : please say it in simple talk too)

 

Yes they should be in there own seperate folders.

 

Here is what I do. I have 2 main folders one for KOTOR 1 and one for TSL. They are labeled kotor archives & mods, and TSL archives & mods. Every archived file zip & rar are then copied to these folders depending on which game they are for. I then unpack the archive files and have them create there own subfolder within these folders. I startup KMM and proceed to choose add mod. I locate the new mods folder within the apropriate subdirectory(TSL Archives & mods for my TSL mods in KMM). Once your game is added into KMM's list you click activate mod. it automatically transfers your files to the overide folder for the proper game without fail.

 

I hope this was simple enough as It can't be made really any simpler.

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