Darkkender Posted February 14, 2005 Share Posted February 14, 2005 *edit* Please note Before doing this you will need to add an overide folder to your KOTOR 2:TSL directory if you haven't already. Okay this is for everybody who uses KMM out there. If you have TSL it will work fine all you need to do is extract and install a 2nd copy to a seperate directory for TSL. Create a shortcut while in the folder and rename it something like KMM for TSL.(That way it doesn't overwrite an existing shortcut.) Then drag your shortcut to your desktop or wherever you place them at.(Me it's a folder with all of my KOTOR modding tools.) As of yet I haven't found any glitches with having 2 copies operating but then I may have a wire crossed. Link to comment Share on other sites More sharing options...
cchargin Posted February 14, 2005 Share Posted February 14, 2005 Hello, Yep, as long as each copy of KMM is in its own directory you will be fine. I hope to have the next version of KMM out soon. It will let you manage kotor 1 and kotor 2 mods from the same window. Link to comment Share on other sites More sharing options...
RedHawke Posted February 14, 2005 Share Posted February 14, 2005 Originally posted by cchargin Hello, Yep, as long as each copy of KMM is in its own directory you will be fine. I hope to have the next version of KMM out soon. It will let you manage kotor 1 and kotor 2 mods from the same window. Sweet! One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought! Link to comment Share on other sites More sharing options...
cchargin Posted February 15, 2005 Share Posted February 15, 2005 One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought! Yep, already thought of it. KMM 0.3 is now available. pcgamemods: http://www.pcgamemods.com/10347/ My site: http://home.comcast.net/~cchargin/kotor/index.html features: -keeps track of all your installed mods for Kotor 1 and 2 -keeps your Kotor 1 and Kotor 2 mods seperate -updated .kmm file format to indicate which version of kotor a mod is for -when a mod is activated it copies the files to override -when a mod is de-activated it removes the files from override -supports mods that put files in places other than override -checks for conflicts between mods -mod groups let you activate a bunch of mods with 1 click -completely compatible with previous kmm files Link to comment Share on other sites More sharing options...
Darkkender Posted February 15, 2005 Author Share Posted February 15, 2005 Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. It can be a real hassle sometimes when you add some of these mods that have all the extra bells and whistles like areas and sound and music because you have to manually select the folder for each file. Maybe this can make it in 3.0b someday. Link to comment Share on other sites More sharing options...
cchargin Posted February 15, 2005 Share Posted February 15, 2005 Hello, if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. I thought about that. I have come to the conclusion that the best solution is for the creator of the mod to create and distribute a .kmm file with their mod. There is just no way for KMM to figure out where a file should go. Link to comment Share on other sites More sharing options...
RedHawke Posted February 15, 2005 Share Posted February 15, 2005 Originally posted by Darkkender Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. I asked Cchargin about this long ago, and he pointed out that .mod files also can go other places than just the modules directory, I can't serch for the KMM thread as it needs to be 4 characters to search. But all you need to do is input the path for the particular .mod file in the .KMM file directly. At least that is what I remember Cchargin told me! Edit: Cchargin beat me to it! Link to comment Share on other sites More sharing options...
cchargin Posted February 15, 2005 Share Posted February 15, 2005 Hello, I asked Cchargin about this long ago, Ya, now I remember! That's why I looked into it a while ago. Link to comment Share on other sites More sharing options...
Darkkender Posted February 15, 2005 Author Share Posted February 15, 2005 I think I recall the same thing as well now that might be why I kept put off asking you about it is that something nagged me in the back of the head saying that this had been discussed. However I must say this is one of the many reasons I like to include KMM's in my mods. Link to comment Share on other sites More sharing options...
Mav Posted February 15, 2005 Share Posted February 15, 2005 Awesome stuff cchargin, great job. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 15, 2005 Share Posted February 15, 2005 Sweet, I updated its status at PCGM as well Link to comment Share on other sites More sharing options...
RC-1162 Posted March 17, 2005 Share Posted March 17, 2005 hi you know ive read this thread and cchargin says that kmm copies the mod files into the kotor override but all the mods that i download i activate with kmm but none of them work. im not good in computer terms so does ' each mod must have its own directory ' mean that each mod should be in a separate folder?if not how should it be.id appreciate a lil help here. (ps : please say it in simple talk too) Link to comment Share on other sites More sharing options...
Darkkender Posted March 17, 2005 Author Share Posted March 17, 2005 Originally posted by Darth Band hi you know ive read this thread and cchargin says that kmm copies the mod files into the kotor override but all the mods that i download i activate with kmm but none of them work. im not good in computer terms so does ' each mod must have its own directory ' mean that each mod should be in a separate folder?if not how should it be.id appreciate a lil help here. (ps : please say it in simple talk too) Yes they should be in there own seperate folders. Here is what I do. I have 2 main folders one for KOTOR 1 and one for TSL. They are labeled kotor archives & mods, and TSL archives & mods. Every archived file zip & rar are then copied to these folders depending on which game they are for. I then unpack the archive files and have them create there own subfolder within these folders. I startup KMM and proceed to choose add mod. I locate the new mods folder within the apropriate subdirectory(TSL Archives & mods for my TSL mods in KMM). Once your game is added into KMM's list you click activate mod. it automatically transfers your files to the overide folder for the proper game without fail. I hope this was simple enough as It can't be made really any simpler. Link to comment Share on other sites More sharing options...
RC-1162 Posted March 17, 2005 Share Posted March 17, 2005 gee thx a mill darkkender that will help Link to comment Share on other sites More sharing options...
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