REDJOHNNYMIKE Posted September 26, 2005 Share Posted September 26, 2005 The files for this mod have been released in T.U.C.E. here. -RH Hello all:D This is the official announcement for my current project (aka hopeless dream with no chance of succes) This mod is going to be an experimental "thing" that gives you a new Capital Ship to replace the Ebon Hawk, this is for the custom story I'm still planning, and will not be useable in game, I'm making it to test the feasability of using something larger to fill the role of the Hawk in a new storyline, you will be able to warp to it and have a good time (unless you're bitter) just as any other custom planet though. The other reason I'm doing it is to get the full practical module editing experience and learn how to make new features which will then be included in the story. It is based mostly on the Ravager, and by the time it's done the content should be comparable to that of a spacestation. It will add multiple levels to the Ravager from other ships. Some new features I'm hoping to create (hopefully with all kinds of help from friendly happy smart people;) ): A new system that will allow you to take on passengers, allowing you to profit from your travels to other systems. There will be plenty of places to store items, so I want to develop a system of accessing them from a single computer (via Vac-tubes like the bank drivethrough) The ability to be randomly raided by space pirates who you occasionally have to repel. The ability to have shopkeepers set up in your ship, they will profit from passengers and give you a cut, they will also make impressive technological advances over time, that is if they are properly funded. To name a few. Here are some crappy schematics that detail the basics of my additions, Many things will be added and deleted, these are just rough drafts: FUSELAGE A BRIDGE FUSELAGE B ENGINEERING/CARGO ENGINE BAY MEDBAY I'm also considering using GOTO's ship as a Royalty Class VIP suite on the bottom deck, I took a good look at it and I think it will work. Any criticism, support, love or hate would be greatly appreciated:D ^^^Old stuff VVVNew stuff, If you don't feel like digging deeper into the thread... (L1) Primary Bridge, Secondary Bridge (set behind and the primary and rotated to look out over the engines) (L2) Fuselage A (main party headquarters) Dining Hall (on same level as F.A. but connects one level down to F.B.) (L3) Fuselage B (Center of activity on ship) Ebodock (Dock on right side of ship, used exclusively by party and V.I.P.s) Civydock (Dock on left side, general access to ship) Rdorms (Dormitories located on right front side of ship in front of F.B. and Ebodock) Ldorms (same, located on left side, in front of F.B. and Civydock) Bow (the front of the ship, using the bridge, random use...) (L4) Medbay (only thing on level, everything can connect to medbay, left level room for future additions) (L5) Fuselage C (Crew quarters, Engineering, Utility, Repair shops, etc.) Engine Bay (Where the engines are) V.I.P. (located on the very front bottom of ship, spaced far from "greasemonkey" modules of same level) ^^^the current module list^^^ Link to comment Share on other sites More sharing options...
90SK Posted September 26, 2005 Share Posted September 26, 2005 Hey man, great ideas there! I mean, it could work, but it'll take a lot of time. Your concepts so far are pretty good; I've always loved toying with the idea of space pirates. It'll be cool if you can work with it. Good luck! Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 Thanks, I've actually been thinking of using the Harbinger as the base model for a few raider ships:D Those are just a few of the features, I'd been writing them down somewhere, but I forgot where that was and what all I was going to implement (kooky ain't I) those were just off the top of my head, I'll also add some good ones from my poll in Ahto:D Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 26, 2005 Share Posted September 26, 2005 i like the sound of this mod. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 Thanks, any suggestions? Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 26, 2005 Share Posted September 26, 2005 in the ship there could be a shop that sells new weapons, armor, robes, shields. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 That's what I meant by shopkeepers, they will provide you with item and technology upgrades, in exchange for passage and profiting from your other passengers, the interesting thing will be who leaves, who stays, and how long they're there, The "crew" (yes the ship is fully staffed, you won't have to have T3-M7 fix everything) may also provide you with similar "perks" Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 Im sorry, but is this for Kotor or TSL? Great idea though Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 KI doesn't have the Ravager, or Goto's ship, and we can't port from game to game. And welcome to the forum:D Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 Oh I should have noticed that >.< And thanks Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 You're welcome:) Any features you've been wanting? Always room for more:D Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 Hmmmm maybe it could have a built in cantina? I can't wait for this to be released, it looks like its going to be great. When do you think it will be done? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 If you look at Fuselage B (where post of your passengers will reside) you'll see that the main hall is labeled Promenade, that's where you'll have cantinas, shops, and Rent-a-cots for those "budget" travelers. The two large square rooms just off each end could house something similar as well. I just realized this second, I hadn't come up with a use for the meditation chamber on that particular deck. That would make a Sweet nightclub, the chamber could be the dance floor, and the platform could be where the exotic dancers rawk ya world:D Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 Thats a great idea, you mean that meditation chamber with all the wierd smoke stuff that Visas was in? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 26, 2005 Author Share Posted September 26, 2005 Yup that's the one, On the upper Party only level (identical) that's where the Players room will be, but I hadn't thought of a use for it in the Passenger level. Thanks for the inspiration:D Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 No problem! I'm glad i actually helped with something hmmm any other rooms that you can't think of a use for? Link to comment Share on other sites More sharing options...
Archon II Posted September 26, 2005 Share Posted September 26, 2005 This actually sounds really cool. It's like the Sims, but for Kotor. How you're going to pull it off, I have no clue, but nevertheless it's an amazing concept. Now all you need is turret mini-games, giant pazzaak tournaments, swoop racing, and anyother entertaining thing from Kotor to be added. Link to comment Share on other sites More sharing options...
shamelessposer Posted September 26, 2005 Share Posted September 26, 2005 I just wanted to say you had some excellent ideas. I also find it necessary to point out that a couple of those ideas I had myself recently, and have considered putting in my KOTOR Remix. I'm not stealing them; it's one of those "great minds think alike" things. Except for the ideas I actually am stealing. Link to comment Share on other sites More sharing options...
90SK Posted September 26, 2005 Share Posted September 26, 2005 Thanks, I've actually been thinking of using the Harbinger as the base model for a few raider ships No kidding? Yeah, it's the best universal ship inside out of the ones provided in game, and it has a great deal of versitility model-wise (you could model another ship to make cutscenes out of and it wouldn't have to look exactly like the harbinger). Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 Hey two questions... 1) Would you jus travel to it like a planet? 2) When you think itll be done? Link to comment Share on other sites More sharing options...
Evan Ordo Posted September 26, 2005 Share Posted September 26, 2005 This sounds like a wonderful idea and I wish that you could get this done. *idea* (excuse my spelling) I have an idea of how to acutalluy get this done. Get all of the modding geniuses like Fred Tetra, Chainz.2da, RedHawke, etc. etc. to put their heads, yours inculded of course, and work your butts off trying to get this done. Link to comment Share on other sites More sharing options...
Wampa Posted September 26, 2005 Share Posted September 26, 2005 I really hope this gets finished, its gonna be great! Link to comment Share on other sites More sharing options...
Jeff Posted September 27, 2005 Share Posted September 27, 2005 I don't have any suggestions because you have all my ideas already covered! This mod looks very promising, and I'm sure you'll do a great job on it Link to comment Share on other sites More sharing options...
Wampa Posted September 27, 2005 Share Posted September 27, 2005 Maybe if more modders worked together to make this more ideas means a better mod Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 27, 2005 Author Share Posted September 27, 2005 AAAAARGH, stupid login glitch crushed my 10+paragraph responses, I'll have to post in the feedback on it. I'll retype in a nutshell for now cuz my heads splitting:D @Wampa, anything labeled Undecided, locked, or sectioned off. @Archon, sounds about right, casino would be good, see this thread: http://www.lucasforums.com/showthread.php?t=152463 @Shamelessposer, Anyone can use my ideas all you want:D as long as you can handle them;) @Captain skye, Yeah, I thought once I added battle scarring and the classic star trek "reed alert";) lights it would make the best pirate raider. @Wampa, I think I'll use warp to start it, and just script it so you can't leave to the rest of the game (unless theres a smart way) that way you can use pretty much any character, But I'm not yet an authority on the subject. Hopefully soon enough before KIII that I will be able to plan which game my story will be for. @Evan, Dunno if I've got the street cred for that, but anyone's welcome, the only problem is I'm still trying to figure out the whole module editing thing, and for a little while won't be able to properly communicate the technical stuff. Reskinning could be started anytime if someone wants to do it, It's the one thing I have got to work and my artistic skills are comparable to that of a stump:D Sorry if I seemed short, I honestly did give detailed multi paragraph responses to you all, but I wrote it in the quick reply and when I hit reply was asked to Re-login, and lost it (couldn't "back" either) I'll go itno detail tomorrow night:D Link to comment Share on other sites More sharing options...
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