RedHawke Posted November 2, 2005 Share Posted November 2, 2005 Unfortunately TSL placeables utp files have the same problem that character utc files do, so they are re-used throughout the different modules and even more so with placeables, so you will likely have to script your items in. Link to comment Share on other sites More sharing options...
Darth333 Posted November 2, 2005 Share Posted November 2, 2005 You know, you can use scripts to change the appearance of npcs and fill containers right With scripts you don't have to worry about .utc and .utp file conflicts Link to comment Share on other sites More sharing options...
DuffmanDan Posted November 2, 2005 Author Share Posted November 2, 2005 Indeed i could, and i do know that it would be the best way to have this whole thing cometogether - BUT - whenever I try my hand at "the dark side" of modding, one of 2 things happen- I loose more hair due to the fact i pull it out or i end up getting frustrated and go work on something else =/ k2 requires a lot more in that department then most of the other games i have made mod's for. I'm mainly just a texture person =/ Idealy, what I had hoped to do was make a footlocker or plasteel cylinder appear next to the kolto tank on the harbinger and put the clothing in there, but that is becoming frustraiting >.< Thanks for answering my questions, even if it wasnt the answer I wanted to hear, Link to comment Share on other sites More sharing options...
DuffmanDan Posted November 2, 2005 Author Share Posted November 2, 2005 I have a way, i hope, of getting this to work without scriping I will update soon, if it works Link to comment Share on other sites More sharing options...
DuffmanDan Posted November 3, 2005 Author Share Posted November 3, 2005 Woo hoo! Now I feel better about myself! i got it working, my items in game and without a LICK of scripting! Scripting is hard and frustrating work for a lazy bum like myself What I ended up doing, was placing the items in atton's inventory, and altered the descriptions of the items so that it makes SOME sembelence of sence. No person in a polite society would walk around in nothing but thier jumpsuit, so logicaly the exile wore clothing to the medbay, even tho it was right down the corridor from his room. The hk droid, being knowledgeable in protocol, would have realised this and taken the clothing with the exile and locked them in the compartment as it delt with the rest of the ship's crew. As such, his (sence its a male clothing change only) clothing would have been found with him. He and his clothing would have then been taken onboard the ebonhawk, where they were found when t3 brought the ship to peragus. Atton, after the exile lost contact with him, tried to make himself usefull, and searched the rooms around the administration level. He found the exile's clothing where they had been placed around the kolto tanks, because being the only male on board the 'hawk, the miners assumed they belonged to him. Atton then kept them untill he ran into the exile once again. Plauseable yes? No? now all that is left to do is change the appearance of the human merchant on onderon, geg is his name i believe, the one that can't sell weapons because of the restrictions vaklu has in place and finish up the remaining texture work untill im satisfied, and then we are ready for release! I'd like to know what others think about the atton bit. It just as one TINSY TINY drawback - if you want the new items, you WILL have to start a new game, due to the fact that atton has already spawned when you become concious on peragus. Testing this little irritating fact cost me 2 hours xD Peace be with you! (sorry if i went a little overboard on the smilies, i am now emensly satisfied and feeling a tad bit silly. moderators feel free to edit them out should they be irritating) Link to comment Share on other sites More sharing options...
kata_mad Posted November 7, 2005 Share Posted November 7, 2005 I think I may have found a problem with the changed uti's, does vhek (ebon hawk owner) use the same one as Loota (Lost husband found on the docks). as when I have gone to find him I found another vhek instead, so I could not complete that quest and get my last lightsaber part. has anybody else come accross this? or is it somethin I have done wrong Link to comment Share on other sites More sharing options...
DuffmanDan Posted November 7, 2005 Author Share Posted November 7, 2005 yes, that was the problem. if you read the thread that i made in taris city upper emporium when i put it up for download on pcgm, you will find this out. I uploaded a "fixed" version on pcgm the next day. Its the best i could do untill i learn some scripting =/ you will need to start over on nar shada, completely, so load a safe game that you have before you land on nar shada. my most sincere appologies =( Link to comment Share on other sites More sharing options...
kata_mad Posted November 7, 2005 Share Posted November 7, 2005 Thats fine I should have guessed that one of the 'bigwigs' would have picked it up by now. Link to comment Share on other sites More sharing options...
DuffmanDan Posted November 8, 2005 Author Share Posted November 8, 2005 yep, that they did. -also, there was an error in the serracco thugs texture name, it was supposed to be 07, and i had it labled as 08 =/ DOH! I'm just not having luck with this mod -.- small typo on my part. If you've already downloaded v2, just change the file name of P_Exile08.tga to P_Exile07.tga. If you are still interested in downloading this mod, the latest fixed version (full) is up for downloads on pcgm Link to comment Share on other sites More sharing options...
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