oldflash Posted November 29, 2005 Posted November 29, 2005 Some time ago I have made those hilts as request for TSL and after other request I make all aviable for KOTOr either. Will be easy to recognize most of those. Nothing special on this since are just replacement for lightsabers 1=>7 and doublebladed red lightsaber (2) Download: http://www.pcgamemods.com/mod/17409.html Alternative location. Thanks Shem Install: Unpack files in override dir. Uninstall: Remove-it Thanks: Fred Tetra, cchargin and Holowan Labs
Shem Posted November 29, 2005 Posted November 29, 2005 Looks good, Flash. I noticed that you used one of my ideas that you made for me shown in the picture below.
oldflash Posted November 29, 2005 Author Posted November 29, 2005 PlooKoon Lightsaber? I didn't know. Like I say, was a request for tsl and was make-it some time ago. http://q-net.netfirms.com/cmd/14.html
Shem Posted November 29, 2005 Posted November 29, 2005 At least it looks a lot like the Jedi Master hilt I request.
Shem Posted November 29, 2005 Posted November 29, 2005 Hey Flash, I found something you may want to fix... The w_lghtsbr_002.mdx file is spelled "w_lghtsbr_002`.mdx" You may want to fix that. Take care, bud.
JediKnight707 Posted November 30, 2005 Posted November 30, 2005 I requested those for TSL!!! Good work, I like And JediShemL that is Plo Koon's saber
oldflash Posted November 30, 2005 Author Posted November 30, 2005 Now I remember, Look like but not the same. About mdx... that's bad. I use to rename files by adding "`" chr in order to keep originals as back-up. That means I put in pack mdx files from another model and what is even worse, red lightsaber does not work. I will fix that in 12h from now. Sorry for inconvenients.
Slipstreme Posted November 30, 2005 Posted November 30, 2005 All of the sabers work- but they pretend to be on after you enter a new area or a cutscene happens, to put it simply we've got the Cyan saber error affecting all of the other sabers
oldflash Posted November 30, 2005 Author Posted November 30, 2005 Hey Flash, I found something you may want to fix... The w_lghtsbr_002.mdx file is spelled "w_lghtsbr_002`.mdx" You may want to fix that. Take care, bud. Ignore that file. It's part of another model and reach in pack by my mistake. The good mdx file is there anyway. All of the sabers work- but they pretend to be on after you enter a new area or a cutscene happens, to put it simply we've got the Cyan saber error affecting all of the other sabers I will try to correct this problem.
svösh Posted December 10, 2005 Posted December 10, 2005 To fix that After renaming the blade texture in the renamer of mdlops, hex edit each .mdl in the first few lines you should see the w_lightsbr### the models aurora base. Change it to that of your current model if it’s 077 then replace 010 or whatever aqua is to 077 it’s a conflict of entering a new area the game appears to read the models aurora base number causing the original blade to show. Hope this helps, we had to do this on every hilt in the usm it took a while. svösh
Renegade Angel Posted December 10, 2005 Posted December 10, 2005 Well, I just got these today, bravo to oldflash!
General Kenobi Posted December 10, 2005 Posted December 10, 2005 Looks pretty good man General Kenobi
oldflash Posted December 10, 2005 Author Posted December 10, 2005 @svösh, manny thanks for this important info. I must apologise to all of you, it was my mistake when I convert TSL models to KOTOR. Fixed version available in same place.
Dark Wizard Posted December 10, 2005 Posted December 10, 2005 Is this like the USM where you find the crystals and then build or do you have to get these using cheats?
oldflash Posted December 11, 2005 Author Posted December 11, 2005 Is this like the USM where you find the crystals and then build or do you have to get these using cheats? No, they replace default lightsabers hilt and red doublelightsaber.
Slipstreme Posted December 11, 2005 Posted December 11, 2005 Which is a good idea since I'm SO SICK of looking at the same Lightsabers
LORD SPARTAN Posted December 17, 2005 Posted December 17, 2005 Is this the right thread for Anakin's epIII hilt? Well since it's Oldflash work... Man this hilt rocks, plus it's for the cyan saber cool. The shape and size looks nice and the details are perfect. In my book this wins it all!
Kainzorus Prime Posted December 17, 2005 Posted December 17, 2005 hah well done again flash. i was going to ask for anakin's saber for mantle of the force color but some1 beaten me to it lol. Edit: it seems that when new level loads blade shows up like saber was ignited, i quess it'll need blade fix like previous sambers you made.
Slipstreme Posted December 18, 2005 Posted December 18, 2005 No thats the Original Cyan Saber error that the KOTOR team never bothered to fix
oldflash Posted December 18, 2005 Author Posted December 18, 2005 I fix that problem. New model updated in same location.
mbwilsey Posted December 18, 2005 Posted December 18, 2005 Cool, this is the greatest hilt yet Oldfash! thanks Oldflash
Slipstreme Posted December 18, 2005 Posted December 18, 2005 I still can't beleive they left in such a stupid error in the game
oldflash Posted December 18, 2005 Author Posted December 18, 2005 I still can't beleive they left in such a stupid error in the game Let's not make big deal from that. Really bad was lightsabers. I mean, to use same chair leg for all class of lightsaber in a game with jedi and sith that was really cruel. But thanks to wonderful people's from Holowan Labs that problem is ended. Again millions of thanks for great tutorials, support and help.
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