Renegade Angel Posted December 10, 2005 Share Posted December 10, 2005 I'm pretty sure this hasn't been asked yet, but can you make folders inside the override and then put the mod files in those? I'm having trouble keeping track of 500+ mods. Link to comment Share on other sites More sharing options...
Achilles Posted December 10, 2005 Share Posted December 10, 2005 For KotOR: no. For TSL: yes. If you're having a hard time keeping track of mods, why not try KotOR Mod Manager. It takes about 30 seconds to learn how to use. Link to comment Share on other sites More sharing options...
Renegade Angel Posted December 10, 2005 Author Share Posted December 10, 2005 THANK THE LORD! Thanks Achilles, I already have KMM, and yet it's still ahrd with so amny frickin mods. Thanks, RA Link to comment Share on other sites More sharing options...
Darth333 Posted December 10, 2005 Share Posted December 10, 2005 Watch out: if you don't know what you<re doing, making subfolders can make mod conflicts harder to detect. Don't put .2da files in subfolders. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 11, 2005 Share Posted December 11, 2005 Also, the game only looks in one sub-directory, for example: Game Directory: --Override ----Sub-Folder (Contents Read) ------Contents Not Read Link to comment Share on other sites More sharing options...
Renegade Angel Posted December 11, 2005 Author Share Posted December 11, 2005 okay, I'll have to try it out. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.