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What would you like to see in SWG 2


JediConsularAD

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If SOE or otherwise were to make a swg 2 what would you like in it, do not worry about the technical limitations:

 

i personally would like this:

 

1. perhaps set it in the clone wars.

 

2. add coruscant as a planet, rent apartments on it.

 

3. more species such as aqaulish and the type that kit fisto is or sand person he he

 

4. choose an age for your character and it reflects on what you look like, perhaps like fable except you stop aging eventually.

 

5.dueling arenas

 

6. prober pod racing, yee haa, i mean pvp pod racing, in fact make it a proffesion!

 

7.music, allow players to have personal music players in the game, and you can select music to listen to, imagine killing krayts or droids to some in game music which u choose.

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NO JEDI.

 

Just Rebels, Imperials, and Neutrals

 

none of this jedi crap. the only jedi that should be allowed are NPCs.

 

If Force Sensitivity is included, it should be extremely hard-next to impossible to get, not take up regular skill points, and should be very limited on what you can do, tho it should have a few good uses, but not enough to make you invincible.

 

NO LIGHTSABERS either.

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4. choose an age for your character and it reflects on what you look like, perhaps like fable except you stop aging eventually.

 

They did have a Age slider when you make your character in SWG but it didnt appear to do sod all?

 

And i think they should set it during the clone wars, at the moment having citys under alliance control seems a bit dumb the empire would never stand for that! thats why the rebels are hiding in old smuggler bases on hoth, anyway having it being CIS vs The Republic would make more sense.

 

I still think Jedi should not be players in game even in the clone wars or have it so its incredibly hard to become one.

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I would not mind it being set in the Clone Wars. I actually am trying to put the bug in LA's ear for a Clone Wars MMORPG along the lines of Planetside or WWII Online.

 

As far as Galaxies, if they did set it in the Clone Wars, I would like to see actual battles that would have an overall effect on the game environment.

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My wishes are modest really.

 

I want:

 

1. Someone else to make it instead of SOE. Blizzard seems to know what they're doing.

 

2. A Star Wars game set in the Original Trilogy, preferably a few months after the destruction of the first Death Star.

 

3. No player Jedi. If people want to play Jedi they can stick to the current SWG: Clone Wars.

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listen to some of you. Let's keep Jedi/force sensitive but make it extremely hard to get. Gee, that sounds familiar. and then the bitches, and the nerfs, and eventually back here again but this time you can screw all the new people that grinded and worked for it all over again.

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SWGII interesting concept.

 

1) I would set it during the New Jedi Order (New Republic Era). Still lots of Imp's hiding in the Remnent, Lots of stuff to do.

 

2) I am sorry, a Star Wars game that doesn't allow players to become Jedi becomes just another SciFi game. Jedi are the defining thing about Star Wars. Also it makes NO sense to have people have established characters grind to be force sensative. You are BORN force sensative, the Jedi trained children when they were still too young to make any real connections to family. They refused to train people who were too old. So having a starting Jedi Profession makes MORE sense from a canon point of view.

 

3) I would love to see Branching classes, kind of like EQ2 where you start as something generic and work towards a speciality. It could also be a place to move folks towards LightSide and DarkSide professions.

 

4) Consequences for Force Sensatives using Dark Side powers. I really enjoyed the alignment system in KOTOR, it would be nice to see something like it in the game. I could also see strongly aligned folk getting bonuses on their force abilties. Also they would have to make it very easy to lose that strong alignment, making the middle the norm. Otherwise it would be hard to game out Darth Vader's redemption.

 

5) Easy to play, but still requires good tactics to excel in game. Have the MOBs in game have decent AI. Like the Swoop Gangers who try to kite you when you fight them. Believe me, it's really annoying when you are trying to melee them, but you have to admire decent AI in a MMO. Mostly you see difficulty expressed by High HP and Armor. Having a MOB run from you, stop, then fire her blaster at you while she is near friends is really cool.

 

6) Robust crafting system. With some Drops being better and some Crafted items being better. Also questing and trading of plans for new items.

 

7) Huge world where everyone plays. I would love to see the 20+ server model of MMO's disappear. Having a huge enough gaming universe should keep crowding down a bit. Have each world be huge in area and adventuring. Give a slight bonus (like a special ability) for each world, then you give people a reason to be born there, and have quested bonuses that you would get at higher level to keep people on the world for a bit.

 

8) Make sure that the game follows some sort of continuity. Please follow the World's lore. Don't be afraid to "read between the lines" to make the place more fun to adventure in, but keep the lore in mind for everything.

 

9) also keep in mind that Fun does NOT = Time wasted on repetitive tasks (ie Grinding). It's ok to disguise light grinding in quests (ie Kill 19 Womp Rats to save the city from Plague), it's not ok to have the quest require drops that don't drop (ie 19 Womp rat Eyes and the eyes only drop 1% of the time).

 

10) Good instanced Game play. Missions that take you to your own private 'Dungeon" setting. ie Go to this location in the City, and rescue the governer from the Rebel scum that kidnapped him. You go alone or with a bunch of friends to save the guy and the difficulty ramps up with the number of people in your party.

 

11) Keep in mind that the Subcribers are the Hero(ine)s/Villains in the story. Make sure the game makes us feel that way. I love how in CoH that my PC can take on 3-4 MOBs at a time. It's still challenging, but feels more exciting because you aren't doing the "single pull and everyone kill it" dance of most MMO's. If the game is to feel like the movies, remember that the People there face huge odds and still win.

 

12) Make sure that PVE balance isn't hosed when you PvP ballance abilties. I like how EQ had abilities that worked a bit differently when you used them on a PC. That meant that problem PvP powers were only Nerfed in PvP, not when it was used in PvE.

 

13) Good Character models with lots of Species to chose from. Also have the models set up so that you can customise your character to look how you want them to look and to minimise the chance that you will meet your character's twin (the Customization of SWG characters is the best that I have ever seen)

 

14) Modifiable UI. One thing that WoW did right was let people come up with their own UI schemes. Also to let them do different stuff with that UI. A bunch of innovation came of that and the basic WoW UI wouldn't look like it does today without the player UI devs.

 

That's all I can think of.

 

Tasha

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The hard part about setting the game in a movie era is:

 

1) Needs to be an era where having lots of Jedi walking around isn't weird (Having tons of jedi in the SWG era really doesn't fit canon very well) So you don't have a ton of choices as to the era if you stick to the movies.

 

2) the Need of a good Villain to work for or against. The Empire makes a great Villain. It's huge, so you never run out of bad guys. It's everywhere so you always have to watch yourself.

 

So I guess you could also base the game Between "Revenge of the Sith" and "A New Hope" That's a real paranoid era, I mean think of what living in pre-WWII Germany would be like as the Nazi's were taking over. Very grim. I guess it could be fun, but you would limit some of the canon tech some of the coolest ships exist only toward the end of ep 5 if not ep 6

 

Setting the game between ep 2 and 3... hmmmm. Still lots of Jedi. Clone troopers work for the Republic and haven't killed the Jedi off yet. The Seporatists are set as the Villain (sort of), though the Seporatists are being used by Palpatine as was the Trade Federation. So the bad guys aren't really as bad as the Empire. Though you could meet Gen Grevious, wow what an end game boss... Also you could fight members of the droid army.

 

Also if LA ever gets their 90210 meets StarWars TV show off the ground you could do some tie in between both products. If the Game would be set after ep 6 that is. I like the idea of also exploring some uncharted (by the movies) time. Less worries about doing something really wrong with the canon and the chance of adding to the Extended Universe.

 

Just one woman's opinion. Thanks for the Encouragement though :)

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Yeah, I see the problems by putting it in the clone wars era. Maybe they could use a system where you could be heroes for your faction. I mean, players could be commanders for a little clone battalion or something, and vice verca with the seperatists.

 

It would require the devs to figure out a new gaming system, and that would require ALOT of thinking :D

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I think what would solve most of the problems for a swg2 would be simply to have it set in the KOTOR era or even a little bit further from it but definately way before the movies. That way you will not have any continuity issues since most of the stuff they can create on their own. Plus you can have tons of Jedi and Sith running around to make everyone happy. It will still have sides to it such as the republic and sith forces, evn the possibility of a third faction like the mandalorians like the KOTOR game. Hell having it set during the Mandalorian wars would be the best way to go. KOTOR took place after the actual mandalorian wars so it would be fun to play during them.

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well there was quite a few jedi around episode 1, bloody hell this post has turned into another thread gone into debating about jedi

 

 

they should just change the games name to Jedi Wars ok so there was a fair few jedi around but still not enought to have 100+ on each planet? at the moment every other person is a jedi well if i remember rightly from the movies,books it was still pretty awe inspiring to see a jedi sadly with galaxies these days it just dull :(

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  • 2 weeks later...

ok every post on this forum ends up in complaints about jedi or lag, its starting to annoy me actually as no one can enjoy nuthin cause of people moaning about these 2 things. i only asked for a bit of creativity concerning a second installment of galaxies, not improvements to the current game lol, anyway no worries.

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