Martol Parpic Posted December 13, 2005 Share Posted December 13, 2005 Is it possible to create a custom PC face without replacing the originals? Link to comment Share on other sites More sharing options...
The_Maker Posted December 14, 2005 Share Posted December 14, 2005 Yes it is possible, read This tutorial for more info And FYI, typing in color is distracting Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 14, 2005 Author Share Posted December 14, 2005 Thanx a lot! Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 14, 2005 Author Share Posted December 14, 2005 Ooops, just realized something: This tutorial is for new faces in KOTOR 2. Do the same instructions apply in KOTOR 1? Link to comment Share on other sites More sharing options...
Darkkender Posted December 14, 2005 Share Posted December 14, 2005 for the most part the tutorial will work for k1 heads. You may have to Hex edit the MDL file for some heads for K1. However most of them should work the same way as the tutorial for K2. Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 15, 2005 Author Share Posted December 15, 2005 Is there a tutorial for making new faces for KOTOR 1? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 15, 2005 Share Posted December 15, 2005 If you're just re-skinning it, then yes, for modelling however, you'll need to use a KotOR 1 model, as using a KotOR 2 one would either not work or if re-compiled properly, it would work, illegally, and thus would not be a suitable topic for this forum. Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 15, 2005 Author Share Posted December 15, 2005 I want to re-skin and slightly alter a KOTOR 1 model with Gmax. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 15, 2005 Share Posted December 15, 2005 You can't edit the head model directly yet, however you can re-skin it. Darkkender's tutorial was for using a different model altogether, however you can use that tutorial if you wanted to play as, say, a Twi'lek. Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 19, 2005 Author Share Posted December 19, 2005 But there must be a way to model in Gmax based on an existing face, recompile it and add it to the game without replacing any of the existing faces? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 19, 2005 Share Posted December 19, 2005 No, animations are unsupported in the current version of mdlOps (0.5.0). Link to comment Share on other sites More sharing options...
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