Joris1 Posted January 15, 2006 Share Posted January 15, 2006 Hi, a few days ago, I played with Gmax. And I wanted to save the changed file as .mdl file?? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 17, 2006 Share Posted January 17, 2006 You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use... http://nwmax.dladventures.com/ Also, you'll need MDLops for conversion: http://home.comcast.net/~cchargin/kotor/index.html OR http://www.starwarsknights.com/tools.php#skmo _________ Did you create your model from scratch? or is this a model imported from KotOR/TSL? That may help to know as well.. as you might come up with some difficulties Link to comment Share on other sites More sharing options...
Fred Tetra Posted January 17, 2006 Share Posted January 17, 2006 You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use... http://nwmax.dladventures.com/ Also, you'll need MDLops for conversion: http://home.comcast.net/~cchargin/kotor/index.html OR http://www.starwarsknights.com/tools.php#skmo Or you can just double-click on the .mdl file in Kotor Tool and let it do the extraction and conversion for you. As a bonus, it also extracts the necessary texture files, too. You can then import the resulting file using the NWMax plug-in. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted January 18, 2006 Share Posted January 18, 2006 ^^^^ Don't you still need mdlOps for compiling them to binary *.mdl's? Link to comment Share on other sites More sharing options...
T7nowhere Posted January 18, 2006 Share Posted January 18, 2006 ^^^ yes. Link to comment Share on other sites More sharing options...
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