Rebelknight Posted January 16, 2006 Share Posted January 16, 2006 How do Dreadnaughts fit into EaW? They left them out and invented new ships to fill its role instead of just using the ship. Dreads were in the time line better than almost any other ship in the game. So why was it left out? I read on this sight that certain mods will have different ships in the game. I even noticed a pic of the Dread on there as well. How will that work? How can I get a dread in my version of EaW. Just wandered what you guys thought of this.... Read this and explain to me how a ship fits better in EaW http://galactic-voyage.com/Light%20Side-Capital%20Ships-Dreadnaught.htm And If I posted this wrong forgive me. This is my first post. Link to comment Share on other sites More sharing options...
Jeff Posted January 16, 2006 Share Posted January 16, 2006 Welcome to EaW.net Rebelknight. First, I would suggest reading the Forum Guidelines to become familiar with the rules of these forums. Generally when you post something, and then forget to post something else with it, you should use the edit button so you can just add what you want in your previous post. As for your question, I guess the developers couldn't put every ship in the game they wanted so had to choose which to be left out. Link to comment Share on other sites More sharing options...
darthfergie Posted January 16, 2006 Share Posted January 16, 2006 Yeah, I'm right there with you RebelKnight. I love the Dreads and with all the stuff in EU about them I was dissapointed we didn't see a bigger role from them in Ep II and III actually and I think that's the main reason we arn't seeing them in EAW, they havn't gotten the Lucas stamp of approval in a movie. Sad to say, but Lucas ditched the establish EU once again and what this game is going off of for past vehicles is simple Lucas stamped vehicles where possible and in the area of capital ships there are quite a few of them. Link to comment Share on other sites More sharing options...
Rebelknight Posted January 16, 2006 Author Share Posted January 16, 2006 You think we will see them in a MOD? Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 16, 2006 Share Posted January 16, 2006 Yeah, I'm right there with you RebelKnight. I love the Dreads and with all the stuff in EU about them I was dissapointed we didn't see a bigger role from them in Ep II and III actually and I think that's the main reason we arn't seeing them in EAW, they havn't gotten the Lucas stamp of approval in a movie. Sad to say, but Lucas ditched the establish EU once again and what this game is going off of for past vehicles is simple Lucas stamped vehicles where possible and in the area of capital ships there are quite a few of them. But that begs the question: Why was then 2 new ships introduced in it's, and other established ships, place? LucasArts is no less EU than DK Books or any of the other Expanding Universe sources. So I mean, why not have the established units in first, then if that's not enough, create new ones? Link to comment Share on other sites More sharing options...
Darth Windu Posted January 17, 2006 Share Posted January 17, 2006 So I mean, why not have the established units in first, then if that's not enough, create new ones? You mean like adding completely new units like the Broadside or EU units like the Victory instead of established film units like the Venator? Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 17, 2006 Share Posted January 17, 2006 The former. Since the Venator was decommissioned in the Imperial Starfleet and replaced by the Imperator, it wouldn't make much sense to have it in the game in the first place. Link to comment Share on other sites More sharing options...
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