REDJOHNNYMIKE Posted January 22, 2006 Share Posted January 22, 2006 I would like to try and start some npcs early, several are holographic representations of ship integrated A.I. The most important one is the ships main operating and control system, She is the most natural looking hologram and won't have many drastic differences from the standard holocommunication forms, but I still want to add some new effects to make her look more technical (similar to Cortana from Halo (2)) What can I add to or subtract from the holograms to achieve non-standard effects? And how would I go about spawning a holographic npc? The other two I'm planning are... a. Ship Combat Protocol (looks like a cross between an energy shield and the "police chief" from the Tron2.0 game) b. Resricted Access Security (looks like the A.I. in the resident evil movie, has the creepy little horror-movie-girl act down cold) Link to comment Share on other sites More sharing options...
The_Maker Posted January 22, 2006 Share Posted January 22, 2006 To make a hologram npc, under the npc's .utc file for Kotor 2, go to the advanced tab and checkmark "Is Hologram". I am unsure what you mean by "non-standard effects"... can you please explain? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted January 22, 2006 Author Share Posted January 22, 2006 By nonstandard effects I mean that it doesn't simply look like your seeing a real person over a video connection, there would be parts missing (like Cortana), there would be little parts of data moving around (like Cortana, or the matrix), and possibly other effects, I don't want to make one final concept until I know the full extent of what I can modify. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 22, 2006 Share Posted January 22, 2006 I suppose if you didn't want to use the games utc hologram function you could make a special appearance and animate the textures, but I think it would be more trouble than its worth. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted January 22, 2006 Author Share Posted January 22, 2006 Well, she's going to be a recurring character (like andromeda) so I could put a little extra into it, I just don't know what options are available??? edit: I was just looking around and I couldn't find any decent pics of cortana, if someone has some would you post one so everybody knows what I'm talking about? Link to comment Share on other sites More sharing options...
T7nowhere Posted January 22, 2006 Share Posted January 22, 2006 Really? Google has a ton, though I admit I have never even heard of that character until now, so I can only assume thats the hologram your talking about. Well you could edit the hologram texture, though this will affect all holograms or you could add a slightgrey alpha to your npc's head and body texture and then create an animated texture to be used as the envmap. I have no idea how it would look, but its worth a try. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted January 22, 2006 Author Share Posted January 22, 2006 oops, heh heh, I thought that would bring it up for easier reference link fixed, I'm off the ball tonight:lol: That's pretty much the effect I'm going for (might go with different model type (longer hair), and different coloring) but that's what I'm hoping to get:) Link to comment Share on other sites More sharing options...
goldberry Posted January 22, 2006 Share Posted January 22, 2006 How would I make a hologram out of a human in K1? Link to comment Share on other sites More sharing options...
Patriarch Posted January 22, 2006 Share Posted January 22, 2006 Heya Why dont you just apply a visual effect to the hologram and set it in a loop. For reference You could use a_masterteach.nss... Then once you have a workink script for visual effects then put it in the onspawn in the scripts section of your holo.utc void main() { object oMaster = GetObjectByTag( "nihiholo" ); int nAnimation = ANIMATION_LOOPING_READY; ActionPauseConversation(); AssignCommand( oMaster, ClearAllActions() ); ChangeToStandardFaction( oMaster, STANDARD_FACTION_FRIENDLY_1 ); SetLightsaberPowered( oMaster, TRUE, TRUE, TRUE ); SetFakeCombatState( oMaster, TRUE ); AssignCommand( oMaster, PlayAnimation( ANIMATION_LOOPING_READY, 1.0, -1.0 ) ); DelayCommand( 1.5, AssignCommand( oMaster, PlayAnimation( 10151 ) ) ); DelayCommand( 1.5, AssignCommand( oMaster, PlayAnimation( 10151 ) ) ); DelayCommand( 1.5, AssignCommand( oMaster, PlayAnimation( 10151 ) ) ); DelayCommand( 3.0, AssignCommand( oMaster, PlayAnimation( ANIMATION_LOOPING_READY, 1.0, -1.0 ) ) ); DelayCommand( 4.0, ActionResumeConversation() ); Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted January 23, 2006 Author Share Posted January 23, 2006 @Goldberry, I don't know if this will work for KI, but I just did it today for TSL (this isn't the cortana look I'm going for, just the standard hologram;)) Use kotor tool, look through the erfs section, double click on the texture files (player textures should be under "P") to view them, look down through them until you find the underwear textures(I'm going for a shapely look so I haven't tried it on different clothing/armor models) and the head textures, for simplicity match the skintones of the head and body textures, once you have found the ones you want to use write down the file name of each (PFHB03 for the head I used), then look under the "H" texture section and at the bottom is a file called "holotex", click on it to bring up it's viewer, then click on "write file" and save it to your override with the filename of the head texture you wrote down, then click "write file" again and save it to override with the underwear texture you wrote down (make sure to put .tga at the end) Now start a new game, select your PC based on the skintone of the underwear you chose (each shade has a different underwear texture, in the filenames A=asian B=black C=caucasian H=hispanic) and the facial appearence you chose, when you start the game you should show up as a transparent blue hologram. This probably isn't the best way to do this, but it's the only thing I've tried so far;) I haven't tried it for other characters yet. @Patriarch, what kind of effect does masterteach produce? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted February 6, 2006 Author Share Posted February 6, 2006 Well, a bump is better than two threads;) I've come across something strange, I've got alpha channels working properly ingame (all except her eyes and facial outlines disappear as planned) but in the PC portrait select screen most alpha areas appear black around the edges, in larger transparent areas there is a little bit of clear area, but it's pretty much solid black in small areas, has anyone else had this problem? How can I get rid of the "coastline" around solid areas? Link to comment Share on other sites More sharing options...
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