Jump to content

Home

Chriz Mod Version 5


DonBilbo

Recommended Posts

Posted

The fifth release of Chriz Mod is finished! The new version adds many new planets, which do not, as in other mods, show texture errors, but new retextured skins for the planets. The Empire now acts clever and attacks you, it even uses hero units such as Admiral Pietts' Accuser. All in all this mod enhances the game with everything missing and for sure is one of the best demo mods that were released.

 

ChriszModscreen5_small.jpg ChriszModscreen2_small.jpg ChriszModscreen3_small.jpg

ChriszModscreen4_small.jpg ChriszModScreen7_small.jpg ChriszModscreen6_small.jpg

click to enlarge pictures

 

Before installing this Mod make sure u have already installed Version 4, because version 5 is only a patch.

 

>Download Version 4<

>Download Version 5<

@webmasters: When uploading this file give credits to http://www.eawhq.de

 

greetz

HQ|DonBilbo

EaWHQ|Co-Administrator

Posted

I got it and loved it. I'm making a version of it were you can be the Empire. I'm having balanceing issues. How much money should each side have and what tech? I can do this right?

Posted

ground battles dont work it seems. There are no imps left but my dudes just attack the ground and the mission objective is never met. Additionally, you cannot evacuate a space battle. Love it though, fix those up and it would be perfect

Posted
  wilkie1020 said:
are u able to go on ground battles and see the land and wut the planet will be looking like in full version?

no, they all look like the desert map in the demo.

Posted

an interesting mod.

 

Though poor design. It uses units that have no models, so there is no possiblity of actually winning a land battle unless the empire retreats. As you can win it, but they still control the planet.

 

Also the imps use of the heavy factor has no model, the one that produces the tanks. So it you can't see it, but your units will attack it. And after about 5 mins actually destroy it.

 

Overall its good, i'd up the credit gen though to give more to play around with.

 

Yeah retreat would be nice in space battle, but that is not something the modders can do, its hardcoded into the game I believe.

 

Other then that this mod is pretty good, but the few flaws make it annoying, as you have to play a map multiple times in order to get the "invisible" units to retreat. Though those are usually easy as there is nothing really left since you destroyed the stuff the first time.

Posted
  splintercell56 said:
Is their a way to start this mod with one rebel planet, and have to capture the others?

 

my mod thats coming soon, you start with one planet, tech 1, but starts off very slow

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...